FreeOrion

Forums for the FreeOrion project
It is currently Sun Dec 17, 2017 7:39 pm

All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Alternative GUI font
PostPosted: Mon Aug 09, 2010 3:17 am 
Offline
Space Krill

Joined: Mon Aug 09, 2010 12:24 am
Posts: 6
Hello,

I attached two screenshot of the "Zekton" font. I think this font looks much more "Sci-Fi" than the standard DejaVu font. The font is freeware, at least it says so in the readme file. Here is a link to it:

http://www.myfont.de/download.php?font=3436_zekton.zip

I manually edited line 32 of the config.xml to use Zekton bold, it seems this cannot be changed from within the game.

Also, while testing, I found out that some GUI elements don't fit with larger font sizes anymore. For example the resources overview at the top of the main screen, when I choose a bigger font, the bar starts to overlap the SitRep button. Font size is also an issue in the Tech Tree.


Attachments:
File comment: Screenshot Zekton Font 02
Zekton_02.jpg
Zekton_02.jpg [ 178.68 KiB | Viewed 1635 times ]
File comment: Screenshot Zekton Font 01
Zekton_01.jpg
Zekton_01.jpg [ 193.26 KiB | Viewed 1635 times ]
Top
 Profile  
 
 Post subject: Re: Alternative GUI font
PostPosted: Mon Aug 09, 2010 6:45 pm 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
There are more important things to consider than looking cool or sci-fi. First and foremost, what matters is readability and unicode coverage. In both cases DejaVu is the better solution. A stylized font like zekton can be used to accent certain headlines, but shouldn't be used as the main font. In any case, something like this is considered polishing, still far ahead on the roadmap.

Certain parts of the license seem to be incompatible as well.


Top
 Profile  
 
 Post subject: Re: Alternative GUI font
PostPosted: Fri Aug 20, 2010 3:32 pm 
Offline
Space Floater

Joined: Tue May 25, 2004 1:59 pm
Posts: 37
Yes, polishing is slated for later on the roadmap, but this is low hanging fruit. It does look better to the casual eye with a more sci fi font although there are better ones out there in terms of readability and licensing.

I suggest Orbitron:
http://www.theleagueofmoveabletype.com/ ... 2-orbitron

Perhaps you [peter] can try that and post some screenshots with it for comparison?

_________________
Free Gamer - open source games resource
FreeGameDev - Free Software game community


Top
 Profile  
 
 Post subject: Re: Alternative GUI font
PostPosted: Sun Nov 21, 2010 5:57 pm 
Offline
Design & Graphics Lead Emeritus
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3858
Location: USA — midwest
pd wrote:
There are more important things to consider than looking cool or sci-fi. First and foremost, what matters is readability and unicode coverage. In both cases DejaVu is the better solution. A stylized font like zekton can be used to accent certain headlines, but shouldn't be used as the main font.

I agree. I wouldn't want to read more than a headline in that.

A game like this generally has a ton of text to read-- maximizing readability is very important for keeping the text from being a drag.

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group