Up-to-date FreeOrion Mac-SDK and build - Test please!
Moderator: Oberlus
Up-to-date FreeOrion Mac-SDK and build - Test please!
Hey,
after we went through quite a lot of trouble to get FreeOrion running under OS X, we came up with the idea of making a new SDK with the new builds of Boost we made in that thread, since the current official SDK seems to be a bit outdated.
So I tried my best to make a nice clean new SDK. Since I am running Snow Leopard and Xcode 4 I do not know if the new SDK would also work on machines with Xcode 3 or any previous version of OS X. I would like to ask you to test and report how it's (not) performing on your machines - or if you have any suggestions, please tell me.
Download the SDK and read the article on the wiki how to get your own build up and running
If the game hangs at 'Generating universe' consider updating your Python framework.
I am also making a build based on the new SDK every week. It should run on all Intel based Macs (10.6+).
Download the build
Have a look at the changelog
night
EDIT: Updated files to 0.3.16
EDIT2: Upgraded SDK and app to Python 2.7.1 to make the AI work
EDIT3: The build is based on revision 4138 now
EDIT4: The build is based on revision 4189 now
EDIT4: The build is based on revision 4224 now
EDIT5: The build is based on revision 4251 now
EDIT6: The build is based on revision 4279 now
EDIT7: The build is based on revision 4281 now
EDIT8: The build is based on revision 4282 now
EDIT8: The build is based on revision 4306 now
EDIT9: The build is based on revision 4373 now
EDIT10: The build is based on revision 4387 now
EDIT11: The build is based on revision 4428 now
after we went through quite a lot of trouble to get FreeOrion running under OS X, we came up with the idea of making a new SDK with the new builds of Boost we made in that thread, since the current official SDK seems to be a bit outdated.
So I tried my best to make a nice clean new SDK. Since I am running Snow Leopard and Xcode 4 I do not know if the new SDK would also work on machines with Xcode 3 or any previous version of OS X. I would like to ask you to test and report how it's (not) performing on your machines - or if you have any suggestions, please tell me.
Download the SDK and read the article on the wiki how to get your own build up and running
If the game hangs at 'Generating universe' consider updating your Python framework.
I am also making a build based on the new SDK every week. It should run on all Intel based Macs (10.6+).
Download the build
Have a look at the changelog
night
EDIT: Updated files to 0.3.16
EDIT2: Upgraded SDK and app to Python 2.7.1 to make the AI work
EDIT3: The build is based on revision 4138 now
EDIT4: The build is based on revision 4189 now
EDIT4: The build is based on revision 4224 now
EDIT5: The build is based on revision 4251 now
EDIT6: The build is based on revision 4279 now
EDIT7: The build is based on revision 4281 now
EDIT8: The build is based on revision 4282 now
EDIT8: The build is based on revision 4306 now
EDIT9: The build is based on revision 4373 now
EDIT10: The build is based on revision 4387 now
EDIT11: The build is based on revision 4428 now
Last edited by night on Fri Jan 06, 2012 10:00 am, edited 18 times in total.
- eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
I tested the binary on my snow leopard intel mac.
It acts like it is going to run, the screen turns black, and then it crashes. The SDK is just for compiling, right -- i didn't need to do something with that?
Crash report attached.
It acts like it is going to run, the screen turns black, and then it crashes. The SDK is just for compiling, right -- i didn't need to do something with that?
Crash report attached.
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- eleazar crash report.txt
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
You could try to delete/move
/Users/*username*/Library/Application Support/FreeOrion
If that does not help, can you post you FreeOrion logs please?
You only need the SDK if you want to build FreeOrion yourself.
/Users/*username*/Library/Application Support/FreeOrion
If that does not help, can you post you FreeOrion logs please?
You only need the SDK if you want to build FreeOrion yourself.
- eleazar
- Design & Graphics Lead Emeritus
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
Yep, that did the trick.night wrote:You could try to delete/move
/Users/*username*/Library/Application Support/FreeOrion
thanks!
- Geoff the Medio
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
Your SDK is quite large at 345 MB. Are you including all the code and data from SVN in the file? This isn't really necessary as that can be gotten from SVN directly (and this needs to be done to be building up-to-date code anyway), and removing it would significantly reduce the file size. This is what's done for the Windows SDK files...night wrote:Download the SDK
Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
SDK works.
Warning: Antarans in dimensional portal are closer than they appear.
Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
Here's a more compact version of the SDK (52 mb).
Now you have to do an SVN update before you can use the SDK.
Now you have to do an SVN update before you can use the SDK.
- Geoff the Medio
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
Someone on twitter reports that v0.3.16 doesn't work for them:
A_PL5 and GeofftheMedio wrote:FreeOrion起動できず。なぜじゃ…
@A_PL5 "config.xml" を削除する http://freeorion.org/index.php/Config.xml (google translated)
@GeofftheMedio Thank you! I tried it but the application didn't run (on Mac OS 10.5.8 )
@A_PL5 For OSX try this: viewtopic.php?p=46782#p46782
@GeofftheMedio I deleted "FreeOrion" folder, but nothing changed... I think something is wrong with my PC or OS. Thank you!
@A_PL5 Try rebooting? If that doesn't fix it, could you find freeorion.log (same place at config.xml) and post it (pastebin is fine) for me?
@GeofftheMedio I tried rebooting. In my case, it seems that FreeOrion folder (and freeorion.log) is not created on 0.3.16
Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
The app-bundle was built with the Apple Base SDK for OSX 10.6. That could be the reason why the game is not working (or he has a PowerPC based mac).
He could try to build the game himself with the 10.5 Base SDK.
Also I am going to try to build a version with an older Base SDK myself.
He could try to build the game himself with the 10.5 Base SDK.
Also I am going to try to build a version with an older Base SDK myself.
- Geoff the Medio
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
A_PL5 and GeofftheMedio wrote:@A_PL5 Also, do you have an Intel or PowerPC Mac? The app is only expected to work on Intel Macs...
@GeofftheMedio Many thanksヽ(゚∀゚)ノ (This is Intel Mac.)
Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
I made a build for 10.5 and later using the 'deployment target' option in Xcode 4. Using Xcode 3 and/or the 10.5 SDK just gives me tons of errors.
You can get the new build here. Please report if it's working for you.
You can get the new build here. Please report if it's working for you.
- eleazar
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
Is this build just for 10.5, or it is supposed to work for everybody?night wrote:I made a build for 10.5 and later using the 'deployment target' option in Xcode 4. Using Xcode 3 and/or the 10.5 SDK just gives me tons of errors.
You can get the new build here. Please report if it's working for you.
In other words, should i download and test it on Snow leopard? {10.6.8}
Last edited by eleazar on Sun Jul 31, 2011 10:02 pm, edited 1 time in total.
Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
The build is for Mac OSX 10.5 and later. You can download and test it, but it should be working on 10.6 (at least it's working for me on 10.7).
The old build was not compatible with 10.5, that's the reason for the new one I uploaded.
The old build was not compatible with 10.5, that's the reason for the new one I uploaded.
- eleazar
- Design & Graphics Lead Emeritus
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- Joined: Sat Sep 23, 2006 7:09 pm
- Location: USA — midwest
Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
It works fine for me.
- Geoff the Medio
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Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
Is this v0.3.16 (SVN 4046) rebuilt, or is it a newer version (which?)