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 Post subject: Gaian transformation + planet environment
PostPosted: Tue Sep 20, 2011 11:08 pm 
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Space Floater
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Joined: Tue Sep 20, 2011 10:32 pm
Posts: 49
I think it's a bit odd that the Gaian transformation causes the planet to transform to better environments while at the same time the building requires the best environment to be present already. Nevertheless, the special also occurs naturally, so it's not necessarily wrong. Is it?

Also, the Gaian planet tries to transform to better environment even when its already optimal. I created a small patch that disables this in order to avoid the noise in situation report.


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File comment: Do not attempt to improve planet environment on Gaian planets when already optimal.
gaian-already-best.patch [471 Bytes]
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 Post subject: Re: Gaian transformation + planet environment
PostPosted: Tue Sep 20, 2011 11:41 pm 
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Design & Graphics Lead
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Thanks, i'll check it out. Maybe i didn't test the new Gaian EP transformation for more than a turn.

EDIT: thanks for the observation and the fix. That's in R 4280.

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 Post subject: Re: Gaian transformation + planet environment
PostPosted: Wed Sep 21, 2011 7:35 am 
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Space Dragon

Joined: Mon Aug 15, 2011 5:33 pm
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Maybe make the "terraforming" in Gaian case increase health and/or population...?


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 Post subject: Re: Gaian transformation + planet environment
PostPosted: Wed Sep 21, 2011 2:16 pm 
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Design & Graphics Lead
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The Gaian special doubles health and population also. That effect is constant.

Terraforming just changes the planet from one type to another, and you can tell what's going on by the planet's icon. I wouldn't want a special to gradually apply other effects that don't have a nice obvious way to show if they are applied or not.

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