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 Post subject: FreeOrion-0.3.16 crash
PostPosted: Fri Sep 23, 2011 2:13 pm 
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Space Floater
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Joined: Fri Sep 23, 2011 1:10 pm
Posts: 16
Location: Germany, Cologne
FreeOrion crash after make new round.
I have add the 2 Logfiles and the savegame
I use Windows XP servicepack 2


Attachments:
File comment: Savegame
FreeOrion_DarkSide_From_Save_0355.rar [97.82 KiB]
Downloaded 11 times
File comment: freeorion.log
freeoriond.log

FreeOrion-log-0.3.16.zip.rar [231.65 KiB]
Downloaded 12 times

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Cya DarkSide
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 Post subject: Re: FreeOrion-0.3.16 crash
PostPosted: Fri Sep 23, 2011 2:32 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7887
Location: Vancouver, BC
Hmm, your log's final error message is interesting: "Empire::MoveBuildWithinQueue() : Attempted to move a production queue item to or from an invalid index." I don't recall seeing that before. My guess is that there's something weird happening with production queue reordering and loss of planets or completion of items on the queue, but I haven't looked at the save yet.

Edit: v0.3.16 crashes for me immediately when loading the save; there's no chance to press turn first. I can probably attach and debug this, but it would be nice if you also had a save which could be loaded that doesn't immediately crash, but which produces the crash on pressing turn, or after doing a particular series of steps and then pressing turn. /Edit


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 Post subject: Re: FreeOrion-0.3.16 crash
PostPosted: Fri Sep 23, 2011 2:42 pm 
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Space Floater
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Joined: Fri Sep 23, 2011 1:10 pm
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Location: Germany, Cologne
I save all 5 rounds, but i not sure it was save direct befor the crashes.
It can crash some round later.

Is it posible, FreeOrion dont like after "turn next round" add new research or produce ?

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 Post subject: Re: FreeOrion-0.3.16 crash
PostPosted: Fri Sep 23, 2011 2:47 pm 
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Programming, Design, and De Facto Lead
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Darkside wrote:
Is it posible, FreeOrion dont like after "turn next round" add new research or produce ?
If you mean, can giving research or production orders or queue modifications cause crashes if done after pressing the turn button, but before the next turn has started, then yes, that's been reported to happen. That doesn't seem to be what's happening with the save though, as it crashes for me immediately when trying to load, with the same error message as in your log file. It's also apparently a client-side crash.


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 Post subject: Re: FreeOrion-0.3.16 crash
PostPosted: Fri Sep 23, 2011 3:10 pm 
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Space Floater
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Location: Germany, Cologne
"Empire::MoveBuildWithinQueue()" can that come after "turn next round" and use the wait time to sort the produce queue or add some new ( ex. Base/Planet upgrades)?

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 Post subject: Re: FreeOrion-0.3.16 crash
PostPosted: Fri Sep 23, 2011 4:42 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
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Darkside wrote:
"Empire::MoveBuildWithinQueue()" can that come after "turn next round" and use the wait time to sort the produce queue or add some new ( ex. Base/Planet upgrades)?
I'm not sure exactly what you're asking, but for the forseeable future, moving things around in queues between turns will not be a good idea.


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