robstar wrote:
How can I determine the attack capability of a space monster?
I mean there is something like the heart icon that indicates the structure of the monsters, but I think it would be cool to know your chances more precisely before attacking a monster. Especially for those that protect ancient ruins

Well, the ones with the smaller, 3-tentacled icon can't hurt ships.
As a general rule monsters with low structure also have less destructive power.
Currently, there are distinct monsters that protect ancient ruins and gaian worlds.
Fighting blind is not our planned interface. But we don't have anything better yet.
robstar wrote:
But wouldn't it be nice to have an icon right next to the structure icon that sums up all the weapon power?
The plan for weapons is to have a rock-paper-scissors type thing, so that Point defense blocks missiles, long-range trumps short-range etc. That kind of stuff can't be meaningfully reduced to a single "weapon power" number.
Though i'm not so sure that's a good thing at this stage of development. You can't see how the various weapons and defenses interact, so it is pretty much a mysterious black-box. It would probably be best if we limited ourselves for now to one type of weapon that could be reported by a "weapon power" statistic.