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 Post subject: Bioterror Facility
PostPosted: Sun Oct 23, 2011 9:16 pm 
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Space Floater

Joined: Sun Oct 23, 2011 3:57 pm
Posts: 17
Just as a part of messing around, I thought I would check out how the bioterror facility works. However, after trying to get it to work, I have to ask two questions:

1. In the description of the building, it notes that it will decrease the health of enemy planets within 4 jumps, provided they do not have a Genome Bank. However, as I was testing it, I noticed the health wasn't going down (this was an AI planet). In the theory of the building, is it simply supposed to be a part of the summation (if I hold my cursor over the health, it shows a net positive sum), or should it be an absolute decrease of 2, no matter what (when there is no Genome Bank, which there isn't).

2. Again, in the theory of the building, should it also be applicable to the other inhabited planets that are not part of another empire? Sort of a way to kill of the indigenous persons without having to 'step foot' onto the planet or so...


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 Post subject: Re: Bioterror Facility
PostPosted: Sun Oct 23, 2011 9:29 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
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Location: Vancouver, BC
As far as I can tell, there aren't actually any effects from the Bioterror Projector building. They appear to have been removed in revision 3718 for unknown reasons.

Prior to that, it appears that it would have reduced the target health of any planet not owned by the empire that owns the building, with no consideration of Genome Bank being present.

Given this, I'm guessing it's lack of effects is an oversight.


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 Post subject: Re: Bioterror Facility
PostPosted: Sun Oct 23, 2011 9:32 pm 
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Design & Graphics Lead
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Geoff the Medio wrote:
As far as I can tell, there aren't actually any effects from the Bioterror Projector building...

Geoff: Its in the species.txt because it is focus controlled.

At the planet where you built the building you should be able to set your focus to bioterror, which will provide an across the board -4 to heath for nearby enemies. I actually haven't tried it, just reading the effects description.
Let us know if it kill the indigenes too.

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 Post subject: Re: Bioterror Facility
PostPosted: Mon Oct 24, 2011 2:23 pm 
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Space Floater

Joined: Sun Oct 23, 2011 3:57 pm
Posts: 17
I was unable to see any effects on both the enemy empire (AI) and non-AI indigenous populations.


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