My
previous list of stuff is done, but the new starvation system has only been added to one species (Human) and needs some testing to determine if it's working well, and needs to be added to all species if it is working. (Presently most species don't actually need food...)
I'm working on adding animated system selection indicators.
I'd like to get meter change predictions to show up properly; presently they ignore the influence of effects, and likely refueling, although this isn't essential.
The progress bar rendering quirk should be fixable. It might be nice to fix some other tech tree rendering / layout quirks, but that's not essential.
The issue with Python / AIs on OSX should be fixed before a release.
I'm a bit worried about the serialization code - used to save games and communicate between server and players. It doesn't seem to allow saving and loading games on different OSes in many cases. It might be worth switching back to larger but portable saves, although this would break save backwards compatibility that we've sort-of had since v0.3.17.
There are probably a few places where it's still possible to crash the game by trying to issue orders between turns. Fixing those would be nice.
Tweaking the fleet / system / indicators rendering orders would be nice.
There's a somewhat obscure bug with removing all ships from a fleet that has been ordered to move on the first turn before changing the zoom level that leads to a crash or weird graphical issues. It's been around a long time, but never really looked into.