Geoff the Medio wrote:
I believe Heavy Mining should be superior to Mining in every situation.
I don't think the point was to replace mining focus, but rather to give an alternative that was useful in some situations. See Bigjoe5's posts about it, such as: viewtopic.php?p=45471#p45471
That said, if there's never a cost to heavy mining that would make it preferable to use regular mining, the two might as well be combined into a single focus option, with the heaving mining tech just increasing the effectiveness of mining in some situations.
I haven't paid much attention to this focus until my most recent test game.
I agree that an "always superior" heavy mining has no claim to a different focus setting. To compare to foci is pointless micromanagy number-crunching.
Currently the cost is a negative to target population-- but still from a game design perspective it seems needlessly complicated to have an additional mining focus which may or may not actually improve your bottom line, depending on several factors, and on top of it all it is calculated differently.
To streamline pick either:
A) Take away it's focus, and make it simply a tech that makes mining large planets more viable.
B) Make it always
more effective than regular mining, but with a real cost-- so that it is always a significant decision with significant consequences. The fluff should be revised to be truly dystopian-- like strip-mining entire continents, industrial created volcanoes, or having nanites devour holes from the surface to the core.