Geoff the Medio wrote:
If you wanted to guarantee that a 500 star galaxy with max planets (could be up to 10 per system, I think?) had a native on each, you'd need just less than 5000 native species, and you'd have to give them all a location condition that says there are no other planets with that species on it within *LARGE_NUMBER* distance (big enough to cover all planets in the galaxy, to ensure no duplicates can appear very far apart). Running all these tests would be very slow.
I'm just concerned with the number of graphics i'll have to make, not how to script it-- yet. Since about 10% of the galaxy is probably uninhabitable Gas giants or asteroids, and 1 out of 4 planets with natives is IMHO sufficient, if not excessive, so i'll round it off and say I'll want to eventually have
1000 unique icons.
Or 8 times the current number.
Or practically speaking, lots, lots more.
Geoff the Medio wrote:
If, as some people have requested, galaxies had much more than 500 stars, having enough native species would require more species. Perhaps an autogeneration mechanism for species creation would be required...
Since most professional space 4X games have a smaller (often much smaller) max number of planets, i'm not concerned with the possibility that we'll
need larger galaxies.
However, I like the idea of randomly generated species, not only because it means less work, but because it means infinite variety. And that IMHO is what galactic exploration should be about.
Geoff the Medio wrote:
Edit...
eleazar wrote:
I just can't think of any bonus that couldn't/shouldn't be attached to the homeworld, or the palace. If there are some, i don't really have a problem with having a homeworld (perhaps as a special) and an archive building.
Looking at
the commit logs, the original motivation for the Cultural Archives was to replace the homeworld special. The commit log says something about this making more sense...
Perhaps because it would make more sense that a captured Cultural Archives would confer advantages to invaders.
Geoff the Medio wrote:
There's not much set criteria for what goes in archives vs. palace vs. homeworlds anyway, so it's probably not a big deal to remove the archives.
Moving forward, do you think it it feasible to script (or add scripting support for) a special or building that only works for a specific species, without going the brute-force method and writing up a unique special or building for each species?