Geoff the Medio wrote:
I think the default is aggressive, though I don't know if it was in 4951, and it might be being set to passive somewhere to start. Regardless, I added SetPassive and SetAggressive effects to modify this, specifically with monsters in mind.
Also, in the newer versions (again, not sure about 4951) there are tests about visibility, so even if a monster fleet is aggressive, it shouldn't actually attack any fleets containing ships it can't see.
Even if i use SetAggressive, the monsters only attack if my ship is aggressive.
It looks like monsters have zero detection ability unless explicitly given it.revision 4987.
"removed detector ship parts (often multiples) from monsters and gave all monster hulls 'vision' macros that have an accounting label, i.e. 'good vision' that makes sense for biologicals."
From your previous commit, looks like you also figured out that blind floaters/trees were the problem.