Geoff the Medio wrote:
[Presently the only things that define outposts are that they have an owner empire and have zero population. They do have all the other standard planet resource and military meters, as appear on the sidepanel, so could easily be given resource output or nonzero infrastructure.
Yeah, they could.
My general idea is we should err on the side of giving outposts fewer attributes of colonies, for simplicity's and differentiation's sake. The whole production/infrastructure box might be removed from outpost's side panel.
Though it is arguable more elegant/simple, to have gas giants & asteroids with the right tech/building produce industry directly rather than boost planets in the same system.