Yeah, i happens for all hulls.Vezzra wrote:Apparently the size of the thumbnail images in the finished designs list is not the same for predefined and player defined designs for the basic small hull type. I didn't check this for other hull types, maybe this applies to them as well.
There's a big and small image for each ship hull. My intention is that the big image only be used where you have the slots, and small images would be used everywhere else (fleet panel and hull/design selectors). The two images have a different amount of blank space around them in the case of the small hull, but in the case of the basic hulls are not otherwise very different.
For whatever reason, the big image is used for player-made designs, while the pre-made designs use the small one. The scripting is the same-- images are only defined in the hull, not the pre-made design.
Hmm, now that mention it, i don't thing detection strength is referenced anywhere in the game. I don't know how to script for it.Vezzra wrote:We have several techs in the tech tree that enhance detection range, however, I didn't see any that increase detection strength. Apparently there haven't been added respective techs after the detection mechanics had been changed. This is a problem, as there is currently no way to ever detect universe objects who's stealth is greater than your default detection strength.[/list]