HAPPY NEW YEAR, to all of you!
Okay, back to the task at hand.
@ utilae
I brought up the programming because of possible time issues and not because of difficulty in being able to program your proposal. Since V 0.1 is already going to be weeks late, I'm personally concerned with keeping programming to a modest amount for anything other than needed core modules for gameplay, up until V 1.0. I see refinements as unneeded for literal gameplay, BUT NEEDED for ENJOYABLE gameplay, so we include them, but my personal intent would be to be modest in their amount, initially, since this is a VOLUNTEER project and we are already behind at V 0.1 and have LOTS to do yet. THAT BEING SAID, if a programmer(s) reads this thread and says to us, that they would prefer to code all of it now, and not later as a mod, then UNLEASH THE BEASTS and let it be done.
Not to give you a hard time, but say 300 years into a game, I would prefer a state of the art newly designed missle over a 300 year old missle that's been "refined", to fight my enemies with.
Again, I would personally convert your "level" of missle into a "Type" of missle, with the types being available at certain levels of tech, requiring a theory project and a application project. There wouldn't necessarily need to be a lot of missle types; as few as 3 for the length of the game, or as many as 30 if prefered.
As for the refinements, for instance Missle Armour, I have no problem with an intial application for Missle Armour in early game, then generating a refinement box/tab once first level application of armour is developed. Say the first level armour is Duralloy, if you have the applications Missles, Starships, Personal Body Armour; then a refinement box/tab appears next to each. If you spent say 500 RPs on Duralloy Armour, then the Missle Refinement Box/Tab would appear with a note saying the cost to apply Duralloy to Missles will be 15-50 RPs ( a modest amount compared to original armour research costs) As the NEXT level of armour materializes, then repeat above scenario on the SAME Box/Tab for the then type of missle available.
@Krikkitone
I follow your reasoning, just wonder if it fits the HOI model enough to satisfy Aquitaine's request to adhere to it. Note that I have not played, nor even seen HOI, just have been following Aquitaine's guidelines in the adjacent thread. The way I perceive it, to get from Laser theory to Laser Cannon, you would need either Laser Cannon theory or a combination of Laser Theory and something like Beam Weapons Theory.
@ Aquitaine ,If your're following this thread
Does Krikkitone's suggestion above fit your HOI guidelines??