Ancient Guardians
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Ancient Guardians
What are they for?
You can shout the shild down, you can invade the planet, they will self destruct. But you can not get the planet. You can't even colonize it. After the self destruction of the robots the shilds recharge and new ground troops are build and you can not attackt it. A Bug?
And you can not turn it off, when you choose no natives at the beginning.
You can shout the shild down, you can invade the planet, they will self destruct. But you can not get the planet. You can't even colonize it. After the self destruction of the robots the shilds recharge and new ground troops are build and you can not attackt it. A Bug?
And you can not turn it off, when you choose no natives at the beginning.
Re: Ancient Guardians
They shouldn't be reappearing once conquered, they don't for me, they're meant to be a partial replacement for Sentries (and, eventually, Sentinels) that doesnt' clog up the starlanes and block scouts, etc. They're explicitly not natives and once conquered you should be able to colonise the world immediately using the colony buildings. If you can't then yes, there's a bug, but it didn't appear in testing so we need screenshots and savegame.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Ancient Guardians
Screenshot and savegame. The shield regenerate to a strength of 11. There are troops left on the planet. But the Guardins are gone. Oh, i can't add the save game it's over 1MB. All other save games are much smaller.
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Re: Ancient Guardians
The color indicates the planet Rhilus beta II is owned by the blue player. If you are that player, then everything is working as intended. The planet just is a normal outpost.
If you can not build a colony building there, the planet type may be hostile to the species in your empire. In that case, try to conquer another species to colonize the planet or research the relevant growth techs (though that may take time and is not recommended too early in the game).
If you can not build a colony building there, the planet type may be hostile to the species in your empire. In that case, try to conquer another species to colonize the planet or research the relevant growth techs (though that may take time and is not recommended too early in the game).
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Ancient Guardians
OK, we need to reword the Sitrep for the self destruct: "On Rhilus B 1 the Ancient Guardians self destructed leaving an Outpost under your control"?
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Ancient Guardians
Ok, sorry, all is fine.
Re: Ancient Guardians
What about: "On %planet%: The [[species SP_ANCIENT_GUARDIANS]] self-destructed when the planet was captured! The planet is now an Outpost under your control."MatGB wrote:OK, we need to reword the Sitrep for the self destruct: "On Rhilus B 1 the Ancient Guardians self destructed leaving an Outpost under your control"?
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
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Re: Ancient Guardians
Would 'exterminated' sound better than 'self-destructed'? With the later, I keep imagining them explode
Re: Ancient Guardians
Me too...and that's what i intended. What's wrong with guardian robots blowing themselves up?dbenage-cx wrote:Would 'exterminated' sound better than 'self-destructed'? With the later, I keep imagining them explode
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
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- Joined: Sun Feb 14, 2016 12:08 am
Re: Ancient Guardians
Forgot they were robotic, sounds good.
Re: Ancient Guardians
Except it wasn't. Those of us that wrote/reviewed the code didn't realize the description of what was happening wasn't clear to someone who hadn't read the code. We seriously need feedback like this so we can fix in game descriptions so that the game is playable without reading the code to find out what's meant to happen, so I really do appreciate the feedback because, 4 years ago, I would've been in your position slightly confused about what was happening and we have no clue how many other players out there are in similar situations.jadwin wrote:Ok, sorry, all is fine.
So, seriously, if the descriptions in game are confusing or unclear please do tell us, yet, it's work, but it's work that needs doing to make the game actually good enough for proper release, and it's better to get the description on a new feature right early than leave it.
Thx Sloth, fix now in.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.