True, but you do need to invest some research into stealth to do it, I have zero problems with maintenance ships being slowly whittled away by cheap fighters, I'm more concerns at the easy you can take down Sentinels with very early game tech: I'm thinking to up the detection of Sentinels to 50, meaning you need better than a Symbiotic Hull and Electromagnetic Dampener—do you think that'd be enough?L29Ah wrote:With fighters it's possible to destroy sentinels and any low-tech opponent w/o taking any damage using cheap ships and stealth.
I like that stealth can be viable with this, I suspect we need to also introduce something so that players/the AI can detect the above stealth 45 ship in some way before they've got Neutron Scanner (which is quite expensive), I've been thinking of having an in-system stealth reduction element to Radar parts and similar, so you'd get a first strike against visible opponents but then be revealed, I think that would probably be enough.
Y'know when testing I completely forgot to look at PP cost for flak cannons, good point, that needs to be adjusted.Also, flak cannons costing only 1PP makes it quite cheap to take down unshielded targets in the early game.