Whenever I try to load a saved game, I get a server time out.
I tried the build from last week, and got the same problem.
(The last build I had tried before that was 10 months old. I've been away...)
Using Mac OSX 10.11.6 (El Capitan, not Sierra).
In the freeorion.log file, no problem when starting (and playing) a new game:
... but at some point I need a break. And I'm unable to use the saved game, which has different results:2017-02-28 22:30:39.464001 [debug] Client : HumanClientApp.cpp:374 : HumanClientApp::StartServer: /Users/me/Applic/FreeOrion/FreeOrion.app/Contents/Executables/freeoriond
2017-02-28 22:30:39.464142 [debug] Client : HumanClientApp.cpp:404 : ai-config not set.
2017-02-28 22:30:46.865406 [debug] Client : ClientNetworking.cpp:166 : ClientNetworking::ConnectToServer : attempting to connect to server at 127.0.0.1
2017-02-28 22:30:46.865604 [debug] Client : ClientNetworking.cpp:178 : tcp::resolver::iterator host_name: 127.0.0.1 address: 127.0.0.1 port: 12346
2017-02-28 22:30:46.866036 [debug] Client : ClientNetworking.cpp:196 : ClientNetworking::ConnectToServer : connected to server
2017-02-28 22:30:46.866072 [debug] Client : ClientNetworking.cpp:198 : ClientNetworking::ConnectToServer : this client using binary serialization.
2017-02-28 22:30:46.866120 [debug] Client : ClientNetworking.cpp:203 : ClientNetworking::ConnectToServer : starting networking thread
2017-02-28 22:30:46.866214 [debug] Client : HumanClientApp.cpp:457 : HumanClientApp::NewSinglePlayerGame : Connected to server
2017-02-28 22:36:44.785759 [debug] Client : HumanClientApp.cpp:651 : HumanClientApp::LoadSinglePlayerGame() Starting server
2017-02-28 22:36:44.785805 [debug] Client : HumanClientApp.cpp:374 : HumanClientApp::StartServer: /Users/me/Applic/FreeOrion/FreeOrion.app/Contents/Executables/freeoriond
2017-02-28 22:36:44.785838 [debug] Client : HumanClientApp.cpp:404 : ai-config not set.
2017-02-28 22:36:44.799227 [debug] Client : HumanClientApp.cpp:653 : HumanClientApp::LoadSinglePlayerGame() Server started
2017-02-28 22:36:44.799476 [debug] Client : HumanClientApp.cpp:658 : HumanClientApp::LoadSinglePlayerGame() Connecting to server
2017-02-28 22:36:44.799503 [debug] Client : ClientNetworking.cpp:166 : ClientNetworking::ConnectToServer : attempting to connect to server at 127.0.0.1
2017-02-28 22:36:44.799600 [debug] Client : ClientNetworking.cpp:178 : tcp::resolver::iterator host_name: 127.0.0.1 address: 127.0.0.1 port: 12346
2017-02-28 22:36:49.800001 [debug] Client : ClientNetworking.cpp:207 : ClientNetworking::ConnectToServer : no connection yet...
2017-02-28 22:36:49.800111 [debug] Client : ClientNetworking.cpp:211 : ClientNetworking::ConnectToServer : failed to connect to server (no exceptions)
2017-02-28 22:36:49.800139 [error] Client : HumanClientApp.cpp:662 : HumanClientApp::LoadSinglePlayerGame() server connecting timed out