Multiplayer community looking for more players

For topics that do not fit in another sub-forum.

Moderator: Oberlus

Message
Author
Ophiuchus
Programmer
Posts: 3427
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Multiplayer community looking for more players

#16 Post by Ophiuchus »

L29Ah wrote:We're still alive and got into testing the game refinements that didn't make it into master yet.
Great news. Still too busy for joining though :(
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#17 Post by L29Ah »

Bump!
Team S.M.A.C.: play multiplayer with us!

User avatar
Oberlus
Cosmic Dragon
Posts: 5704
Joined: Mon Apr 10, 2017 4:25 pm

Re: Multiplayer community looking for more players

#18 Post by Oberlus »

L19Ah, when do you usually play and how long does it take?
I'd really like to play multiplayer but my schedule and timing are rather restricted.

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#19 Post by L29Ah »

Oberlus wrote:L19Ah, when do you usually play and how long does it take?
I'd really like to play multiplayer but my schedule and timing are rather restricted.
About GMT 17-22 on weekdays, anything goes on weekends. A few hours; we save the game if anyone has to go.
Team S.M.A.C.: play multiplayer with us!

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#20 Post by L29Ah »

Bump! We play with the empire stockpile now!
Team S.M.A.C.: play multiplayer with us!

Ophiuchus
Programmer
Posts: 3427
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Multiplayer community looking for more players

#21 Post by Ophiuchus »

L29Ah wrote:Bump! We play with the empire stockpile now!
Cool :)

Any experience reports yet?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#22 Post by L29Ah »

The stockpile tech doesn't seem to be very useful unless you're Sly or in other situations where direct supply is impossible, that are quite rare. OTOH, it makes your empire much harder to crush by severing the supply connections to key shipyards.
Team S.M.A.C.: play multiplayer with us!

Ophiuchus
Programmer
Posts: 3427
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Multiplayer community looking for more players

#23 Post by Ophiuchus »

L29Ah wrote:OTOH, it makes your empire much harder to crush by severing the supply connections to key shipyards.
Did you or somebody else make use of it "in the wild"? I had the feeling that usually the stockpile limit is so low that its not helping much in building warships.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
Vezzra
Release Manager, Design
Posts: 6090
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Multiplayer community looking for more players

#24 Post by Vezzra »

Ophiuchus wrote:
L29Ah wrote:OTOH, it makes your empire much harder to crush by severing the supply connections to key shipyards.
Did you or somebody else make use of it "in the wild"? I had the feeling that usually the stockpile limit is so low that its not helping much in building warships.
@L29Ah, can you give as more detailed feedback on this? Because, as far as I understand, the IS shouldn't have that severe of an impact, at least not for "normal" empires. All those restrictions on the IS have been put into place to avoid exactly this: that it would become too easy to counter supply-line-cutting strategies.

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#25 Post by L29Ah »

No, i never played as Sly yet, i'm just kinda thrilled about the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0). It should provide about a hundred of PP per turn, as far as i understood the mechanics, that means i can't leave any planet w/ a shipyard just with one frigate to keep the supply lines and maybe defenses in check.
Team S.M.A.C.: play multiplayer with us!

User avatar
Vezzra
Release Manager, Design
Posts: 6090
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Multiplayer community looking for more players

#26 Post by Vezzra »

L29Ah wrote:No, i never played as Sly yet, i'm just kinda thrilled about the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0). It should provide about a hundred of PP per turn, as far as i understood the mechanics, that means i can't leave any planet w/ a shipyard just with one frigate to keep the supply lines and maybe defenses in check.
That sounds as if your statement regarding empires being harder to crush by cutting supply lines to key shipyards applies to a Sly empire, not to all empires in general. That however would be ok and mean things work as intended.

So, when you said "it makes your empire much harder to crush by severing the supply connections to key shipyards", did you mean all empires in general, or stockpiling empires (like Sly)?

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Multiplayer community looking for more players

#27 Post by L29Ah »

Yes, i meant Sly.
Team S.M.A.C.: play multiplayer with us!

User avatar
Vezzra
Release Manager, Design
Posts: 6090
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Multiplayer community looking for more players

#28 Post by Vezzra »

L29Ah wrote:Yes, i meant Sly.
Good to hear. :D

User avatar
Oberlus
Cosmic Dragon
Posts: 5704
Joined: Mon Apr 10, 2017 4:25 pm

Re: Multiplayer community looking for more players

#29 Post by Oberlus »

L29Ah wrote:the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0).
Interesting... what are the kraken and the radon species :)

User avatar
Voker57
Space Kraken
Posts: 135
Joined: Sat Aug 13, 2016 4:46 pm

Re: Multiplayer community looking for more players

#30 Post by Voker57 »

Oberlus wrote:
L29Ah wrote:the forthcoming encounter vs Voker57 playing as Sly (https://docs.google.com/spreadsheets/d/ ... edit#gid=0).
Interesting... what are the kraken and the radon species :)
Kraken is a joke on L29Ah always spawning with ample megafauna nests.
Radon are called replicons now, I believe.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

Post Reply