Any idea where to look or what to try?Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
v0.4.7+ build 2017-08-03.595b29f
Moderator: Oberlus
v0.4.7+ build 2017-08-03.595b29f
New compile, no logs are generated. Just get:
Re: v0.4.7+ build 2017-08-03.595b29f
Code: Select all
JackShmReadWritePtr::~JackShmReadWritePtr
- adrian_broher
- Programmer
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Re: v0.4.7+ build 2017-08-03.595b29f
> jack server is not running or cannot be started
I would guess that's related to JACK library http://jackaudio.org/ . However this is part of your distribution and we maybe use this only through the Freeorion OpenAL Soft dependency.
I would guess that's related to JACK library http://jackaudio.org/ . However this is part of your distribution and we maybe use this only through the Freeorion OpenAL Soft dependency.
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Re: v0.4.7+ build 2017-08-03.595b29f
Was gone for a bit, just got back to this. With a new build, almost the same:
build 2017-08-27.63d9181
build 2017-08-27.63d9181
Code: Select all
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
Re: v0.4.7+ build 2017-08-03.595b29f
As noted above, this appears to be a problem with Jack. A quick search on your error messages comes up with this potential fix using some Jack setup utility, perhaps that will work for you also.AndrewW wrote:Was gone for a bit, just got back to this. With a new build, almost the same:
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: v0.4.7+ build 2017-08-03.595b29f
Thanks, hadn't gotten to searching yet. Alas still no go, does change the error at least:Dilvish wrote:As noted above, this appears to be a problem with Jack. A quick search on your error messages comes up with this potential fix using some Jack setup utility, perhaps that will work for you also.AndrewW wrote:Was gone for a bit, just got back to this. With a new build, almost the same:
Code: Select all
Cannot lock down 82274202 byte memory area (Cannot allocate memory)
Cannot lock down 82274202 byte memory area (Cannot allocate memory)
Cannot use real-time scheduling (RR/5)(1: Operation not permitted)
JackClient::AcquireSelfRealTime error
terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >'
what(): bind: Address already in use
When trying to start a game, can get to the Main Menu fine.
Re: v0.4.7+ build 2017-08-03.595b29f
But you cant play a game even when you disable both sound and music?AndrewW wrote:If I disable sound in the Options it just gives me the boost error.Code: Select all
what(): bind: Address already in use
When trying to start a game, can get to the Main Menu fine.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: v0.4.7+ build 2017-08-03.595b29f
Correct.Ophiuchus wrote:But you cant play a game even when you disable both sound and music?
- Geoff the Medio
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Re: v0.4.7+ build 2017-08-03.595b29f
AndrewW wrote:When trying to start a game, can get to the Main Menu fine.
What does that mean specifically? What happens when you try to start a game? Are logs generated in this case? If so, post them.AndrewW wrote:Correct.Ophiuchus wrote:But you cant play a game even when you disable both sound and music?
Also try disabling autosaves, or enabling binary save files.
Re: v0.4.7+ build 2017-08-03.595b29f
I try either Single Player (after putting in settings) or Quickstart and I get a black screen, the error comes up on the console. No logs are created. Tried changing log level to trace, still no logs.Geoff the Medio wrote:What does that mean specifically? What happens when you try to start a game? Are logs generated in this case? If so, post them.
Also try disabling autosaves, or enabling binary save files.
Saves disabled, no change.
- Geoff the Medio
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Re: v0.4.7+ build 2017-08-03.595b29f
If you don't get any log files, there's something else going wrong. Maybe check what user owns the binaries and what the write permissions are for directories where logs should be created?
If you build older versions, does it work? Until when?
If you build older versions, does it work? Until when?
Re: v0.4.7+ build 2017-08-03.595b29f
My user as usual and writeable. Just tried running as root to see, still no log files.Geoff the Medio wrote:If you don't get any log files, there's something else going wrong. Maybe check what user owns the binaries and what the write permissions are for directories where logs should be created?
Haven't tried, but can give that a try.Geoff the Medio wrote:If you build older versions, does it work? Until when?
Note the Boost error comes up as soon as the Galaxy Setup screen appears, get the black screen after that if using Single Player, Quickstart get the Boost error and a black screen.
Re: v0.4.7+ build 2017-08-03.595b29f
[build 2017-08-06.7ae15e0] - Same error and black screen.
Also getting with the cmake:
Code: Select all
[build 2017-08-02.f7ba95b]
Messages / Empires appears
Creating AI Clients
Generating Universe
Console:
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
terminate called after throwing an instance of 'std::out_of_range'
what(): _Map_base::at
Code: Select all
-- Could NOT find cppcheck (missing: CPPCHECK_EXECUTABLE)
-- Could NOT find pycodestyle (missing: PYCODESTYLE_EXECUTABLE)
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
Re: v0.4.7+ build 2017-08-03.595b29f
Just to double check, you are looking in the new-ish location for logs?AndrewW wrote:No logs are created.
Those are optional, for style checking and automatic documentation generation, they don't affect the actual executables.Also getting with the cmake:Code: Select all
-- Could NOT find cppcheck (missing: CPPCHECK_EXECUTABLE) -- Could NOT find pycodestyle (missing: PYCODESTYLE_EXECUTABLE) -- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: v0.4.7+ build 2017-08-03.595b29f
Errr, oops nope hadn't had to pull up a log in awhile, do remember it changing once upon a time though.Dilvish wrote:Just to double check, you are looking in the new-ish location for logs?
Wasn't sure, thought I would mention it.Dilvish wrote:Those are optional, for style checking and automatic documentation generation, they don't affect the actual executables.