Forums for the FreeOrion project
It is currently Thu Jul 19, 2018 5:09 pm

All times are UTC

Forum rules

Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.

Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Fri Dec 01, 2017 11:48 am 
Space Krill
User avatar

Joined: Fri Dec 01, 2017 11:09 am
Posts: 9
Hello, I have been started playing free Orion 2 years ago and I have to say, It's great. I Like what your doing, keep up the good work :D

There is one feature I think that could be useful to the game.
I play more often with my brothers in LAN games and even though I have the patience with the game. Some people don't.
It usually takes a while before the game starts to get interesting (for me approximately around turn 120).
However It can take a few hours to get into the game if you are playing with multiple players, and at that point some want to call it quits.

So, I was hoping to throw out an idea.

It would be great if you could ad a feature to the start menu which would add an option to choose a starting tech level (somewhat like in Civ)
Maybe better would be an option to choose which ones (for example having every player have some points they can spend on technologies
at the beginning and let them choose some) so that there would be some differences at the start

Also to be able to set the amount of starting planets (maybe even two races)

I don't know if this is too complicated or anything but the ability to start a game a little bit more progress in the game would be great for just playing a faster game if you don't have all that much time.

Thanks for reading this (if you do)
Keep up the good work :D
Hope to give more feedback and ideas in the future

PostPosted: Sun Dec 03, 2017 1:04 pm 
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 712
Hi Mr. Tree,
a simple solution for your request would be to add more colony ships at game start; you can edit "fleets.inf" for that. You can also pre-unlock techs in items.inf; all of that can be found at /scripting/starting_unlocks.
Apart from that, being able to define the game starting conditions from within the game sounds like a reasonable suggestion, so you could issue a feature request on and maybe you are lucky and somebody will pick it up at some point.

If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group