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PostPosted: Tue Dec 05, 2017 12:02 am 
Space Floater
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Joined: Thu Jul 04, 2013 12:48 am
Posts: 49
That'll sound like a dumb question but stay with me.

When playing FreeOrion, the first thing I notice is that there aren't many buildings to build compared to other games in the 4X genre. Even when compared to MOO2. There's a ton of technologies unlocking bonuses. Take all the food/growth technologies that increase max pop, possible planets to colonize, etc. They unlock passive bonuses, but no buildings. That's an example and the way it works in the game, it's okay.

Now, my point is, since I almost never have buildings to build because of the above point... Am I supposed to produce tons and tons of ships full time because I have nothing else to do with my production points? Is that normal?

Thanks! :)

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PostPosted: Tue Dec 05, 2017 12:37 am 
Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3310
Yes and yes.

It's design intent that there shouldn't be that many buildings and when there are they should be strategically important or globally relevent. There are plenty of games that are about building up each colony, the appeal of this game to me is it's a lot more about the strategy, manouvering and conquest.

I'm currently playing a fair bit of Civ5 (got it on offer thru Steam awhileback) and while I love aspects of it the whole build every building everywhere thing really is getting to me, and the "you can't complete this wonder unless everywhere has got building X" thing is something I'm still getting my head around the mechanics of.

Spend PP on ships, scouts, outposts, colonies, battleships and troops. And things like stargates, spatial distortion generators, terraforming, paradise worlds and similar.

Mat Bowles

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PostPosted: Tue Dec 05, 2017 6:27 am 
Dyson Forest
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Joined: Fri Jul 29, 2016 10:12 am
Posts: 248
And if you want a 4x game that is about NOTHING but building ships
you should try 'Sword of the Stars'. It also has 'Hands Down Period'
the best ship to ship combat system of any game in this genre.
Since playing out all the ship to ship battles consumes so much time
in that game it was probably a good decision to remove colony management.
Not that there is anything wrong with colony management games.
I play several of them. SotS is just a nice change of pace now and again.

PostPosted: Tue Dec 05, 2017 11:26 am 
Space Squid

Joined: Tue May 16, 2017 3:42 am
Posts: 69
Location: Catalonia,France,Europe,Earth,Sol,Orion Arm,Milky Way,Virgo Cluster
EricF wrote:
And if you want a 4x game that is about NOTHING but building ships
you should try 'Sword of the Stars'.

'Stars!' was like that, too. You could still build mines and factories (which actually were more like mineral output and production meters, in FO terms), but that could be fully automated. The only "real" buildings were (1) scanners, (2) stargates, and (3) starbases/drydocks - and that was it.

The combat system was both very simple and very efficient. What really made it shine, though, is that in Stars! the tech trees and resources system were so well balanced you could always design a "better" ship to counter what your enemies would throw at you. The fact there was a hard limit on the number of ship designs you could have at a time, also made ship design a strategic decision of utmost importance in itself. I'd say playing Stars! was like playing rock-paper-scissors on steroids.

PostPosted: Tue Dec 05, 2017 12:46 pm 
Psionic Snowflake
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Joined: Mon Apr 10, 2017 4:25 pm
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Jaumito wrote:
I'd say playing Stars! was like playing rock-paper-scissors on steroids.
And on asteroids, hahaha.

PostPosted: Tue Dec 05, 2017 5:08 pm 
Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 532
Other than well-dispersed shipyard/drydocks for repairs, gas giant generators, and scanning facilities, building production tends to be fairly low.

I played some of the game "Star Traders 4X" because they have an iOs version and there isn't one for FreeOrion. Now there's one where it seems like most of the time you're constructing buildings. Constant messages that the population on World X is reached housing capacity so build some more habitats. Or build mines. Or factories. Or spice dens to keep the people tractable. But if you build too much stuff the environment goes to hell.

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