Geoff the Medio wrote:
Ophiuchus wrote:
i want a quantitative waste indicator in the main screen (with the ratio you had one indirectly)
Can you make a mockup illustrating what you want?
Best I think would be actually to see how many PP get wasted. So instead of or complementary to the waste indicator the number written in red.
With the ratio it was like: ok, i have a ratio of 20% and the top row reads that I transfer 20PP to the stockpile. So i know i waste 80PP.
Geoff the Medio wrote:
Ophiuchus wrote:
Quote:
we need to do something about filling the stockpile up easily. E.g. change the UI to do this or use a stockpile limit (of about 5 times the limit) and remove the input limits)
Not clear what this means.
Problem:
If you want to use stockpile PP, you first have to put them there. At the moment you have to juggle your production so that you get excess to fill the stockpile but not much waste. This involves pausing/unpausing production items.
Some options I thought of:
* somehow explicitely specify how much you want to put into the stockpile
** add something like a pseudo-ship to the production queue (base cost 1PP, 1 turn; you can specify how many you want and how often using the controls for ship build items); this shouldnt create a ship though;
** it would be good if you see if you specify more than the input limit; best would be if it would be figured into the next turn stats
** Needs some fiddling with the build queue, good control of amounts
* somehow specify priorities of building
** e.g. items with low priority do not get PP until the stockpile input limit is full.
** For ways to specify priorities see
UI Separators; complicated situation but easy to use UI
** Probably UI is hard to implement and needs some fiddling with the production queue
* remove the input limit
** no juggling necessary, dead easy to implement, KISS