dbenage-cx wrote:From what I've followed so far, there are two different options proposed for this new item type...
These may not be mutually exclusive options, but the later would be my first choice.
Regarding infinite repetition, when we first put in repetition I think we felt that a repeat of 99 was close enough to infinite that trying to support an actual infinite was not a good use of time or UI space. How many times in a game could you have to redo your 99-count repeat? Not too many.
As for defaulting to some high number of repeats (infinite, or 99, or whatever), I don't think I'd really like that either. Putting PP into the stockpile delays it being available for a turn, I generally only force PP into the stockpile for short periods of time for specific purposes. Defaulting to a large number would not suit my playstyle, though I'll grant that reasonable people could differ on that.
But an aspect that doesn't involve personal playstyle, or at least to a lesser degree, is just the issue of consistency-- right now it is a clean consistent rule that all builds default to just a single build-- to have something follow a different rule would need to have a compelling reason it seems to me.