Mysterious combat at a system
Moderator: Oberlus
Forum rules
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Mysterious combat at a system
I had a situation in my current game (you can see the version on the cap) where I noticed that the fleets weren't repairing at a recently conquered system. Not with drydock or self-repair. I'm up to Advanced Damage Control. I took a look at the sit rep, and it shows combat each time. The combat report doesn't say with whom. I have detection up to Omni scanner.
I've never seen this before. Any ideas?
I've never seen this before. Any ideas?
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- Space Kraken
- Posts: 189
- Joined: Tue May 16, 2017 3:42 am
- Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
Re: Mysterious combat at a system
Nothing in Combat report ---> Log tab?
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
Didn't check that, and it stopped happening after a few more turns.
Re: Mysterious combat at a system
Got a save file of the turn when it was happening or later?
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
I thought I did, but apparently not.
Re: Mysterious combat at a system
Even a autosave of turn 1000 when the weird stuff happened on turn 244 would be enough, because (IIRC) the combat reports are included in the save file. You can load the game and go back (or forth) in the sitreps until the turn when that happened and check that combat log tab.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
Oh, yeah. That would have been a good suggestion last evening before I started a new game.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
I have had the same thing happen in a completely different game. The combat log doesn't show much. I have made a save file of this one.
See cap. Any ideas?
See cap. Any ideas?
Re: Mysterious combat at a system
Get used to attach logs and a save file when making this kind of questions. Thus others can load the game and check stuff. Screenshots are rather underpowered for this.
It would have come handy to see have selected the Zora Gamma system for the screenshot.
If you keep any (auto)save from that game and you have SuperTesters enabled, you can load the save, do the SuperTester takeover and then have extra detection to see what's going on in there.
It certainly looks odd to me. If you are attacking a planet it should appear in the combat log (the shot, the "planet X was incapacitated", etc.). If you have omniscanner you should be able to detect any monster or stealth ship, including those pacific 5000-hp clouds that wander around conferring extra stealth to random colonies.
It would have come handy to see have selected the Zora Gamma system for the screenshot.
If you keep any (auto)save from that game and you have SuperTesters enabled, you can load the save, do the SuperTester takeover and then have extra detection to see what's going on in there.
It certainly looks odd to me. If you are attacking a planet it should appear in the combat log (the shot, the "planet X was incapacitated", etc.). If you have omniscanner you should be able to detect any monster or stealth ship, including those pacific 5000-hp clouds that wander around conferring extra stealth to random colonies.
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- Space Kraken
- Posts: 189
- Joined: Tue May 16, 2017 3:42 am
- Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
Re: Mysterious combat at a system
It's the Trith. They get paranoid for no reason and keep shooting at shadows. Pick a different species next time
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
My experience in the past is that these are too large to upload. The logs are both larger than 4 MB, and the save file is 2 MB.Oberlus wrote:Get used to attach logs and a save file when making this kind of questions. Thus others can load the game and check stuff. Screenshots are rather underpowered for this.
Why? The action is at Alpha.It would have come handy to see have selected the Zora Gamma system for the screenshot.
I'm not seeing anything different.If you keep any (auto)save from that game and you have SuperTesters enabled, you can load the save, do the SuperTester takeover and then have extra detection to see what's going on in there.
Yes, I agree it's odd. Quite possibly it's happening more frequently, but I just haven't noticed.It certainly looks odd to me. If you are attacking a planet it should appear in the combat log (the shot, the "planet X was incapacitated", etc.). If you have omniscanner you should be able to detect any monster or stealth ship, including those pacific 5000-hp clouds that wander around conferring extra stealth to random colonies.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
Not playing Trith. Conquering them. I started with Laenfa.Jaumito wrote:It's the Trith. They get paranoid for no reason and keep shooting at shadows. Pick a different species next time
Re: Mysterious combat at a system
So? Compress and upload each huge file separately so that no one exceeds the allowed size. I've never had to upload more than 3 zip files, usually only 1 if AI logs are not relevant.defaultuser wrote:My experience in the past is that these are too large to upload. The logs are both larger than 4 MB, and the save file is 2 MB.
Doh!defaultuser wrote:The action is at Alpha.
Yes, I would definitively be more helpful with a save game to fiddle with.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
freeoriond.log:
- Attachments
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- freeoriond.zip
- (325.12 KiB) Downloaded 100 times
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- Juggernaut
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- Joined: Wed Aug 26, 2015 6:15 pm
Re: Mysterious combat at a system
freeorion.log:
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- freeorion.zip
- (534.44 KiB) Downloaded 100 times