Ophiuchus wrote:
i have a gun which has a 2x preference for ships: the game rolls the dice to choose a target. it is a bomber! as the target is not preferred, the game does a reroll, the gun again has a chance to hit a ship and will stick with that result.
That's a way to implement it, although I don't know what are the probability distribution that comes out of that kind of sequential tournament.
Another way to implement it is by giving twice the probability to one kind of target over the other. Examples:
Targets are 1 ships and 3 boats. For uniform probability for all targets it would be 25% chances to hit a ship, 75% a boat.
If you give 2x weight to each ship (so it is like there were 5 targets: 2 ships and 3 boats), you get 40% chances to hit the ship and 60% the boats (more exactly, 40% the ship, 20% each boat).
Another: 3 ships and 3 boats. Uniform: 50% ship, 50% boat.
With x2 against ships (as in 6 ships and 3 boats): 66% ship, 33% boat.
The goodness of this approach is that you are sure you'll only need one random number for each shot (and maybe probability distribution is easier to calculate).
Ophiuchus wrote:
your personal priority could be to shoot down interceptors to keep your boats safe
I've seen what bombers (and current fighters) can do to battleships when they have little else to target. If all my carriers blow up, I won't have where to put those boats I was trying to safe. But if the enemy has no bombers the upgrade may be useless, so maybe make it the same as interceptors (3x bombers/fighters, 2x interceptors)... But if the enemy has only interceptors, the upgrade may be useless... Yes, it would be great to be able to choose what are you assigning that 3x... Anyway, details of implementation. For what the general idea is, we both like it.