I still think we should do as I suggested first, thus optimizing UI for 1024x768 which would be default resolution, but if player wants, he can play with bigger resolutions. Though buttons would seem smaller in them, benefits gained by extra space on starmap and side-bar are worth it. And we don't really need to worry if it looks optimized or not in HUGE resolutions, but at least up to 1280x1024 this does work well. (and would allow running game in resizable window as it knows how to scale for non-standard resolutions). And your strangest laptop-screen resolution would not be a problem at all
This is exactly the right approach. Design for 1024x768 but allow the use of higher resolutions so that the parts of the UI which scale well (starmap, space combat (it should be safe to assume that space combat display will scale well), planet sidebar and anything in the form of a list. The option to run at 1600x1200 should certainly be a viable one.
That screen shot worries me... it implies that there are some hard coded screen resolution values somewhere in the galaxy map code - which is not a good thing.
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