Here I present to you the Rhemosian race:
This is a first Image.
Intro: The Rhemosians are cold blooded Humanoid-Reptilians. They are a Militaristic Race that lives only to expand and conquer. They are the product of unaltered evolution, it is to say that they are a young race, older than Humans, yet younger than most post Orion races.
History: The Rhemosians are as we said before a young race, it is not exactly known by Rhemosian scientists when life began on their homeworld, mostly because those matters are of religious context in Rhemosians culture, it is known by scientists that they are a post-orion race. As to their direct origin; while it is common evolution in certain carbon-based, oxygen and hydrogen worlds, that the first primitive land beings are early amphibians, and this continued state of evolution produced reptiles and although not the case in most worlds, if the unaltered eco-system allows it, Reptiles become the dominant species. Thus the Reptilians, thus Humanoid-Reptilian, thus.. .. the Rhemosians.
The Rhemosians lived a normal course of history, they developed tribes, then nations and finally they developed Empires. This became the base of Rhemosian life as the First Empire, The Naccar Empire “Naccar being a flying bird-reptile, the symbol of the Empire” began to expand and conquer every sector of their planet. The Naccar Empire conquered each and every subspecies of Rhemosians and exterminated them over the course of two thousand years. The only other sub-repitilian species that survived was the Rous, (an amphibian parallel species) that was incorporated to a second level class.
So by controlling the whole planet in one Empire, the Rhemosians finally achieved stable technological advancement and steady population growth. The society was near perfect due to a militarized obedient structure.
As the Rhemosian Empire halted territorial expansion and the population grew to unsustainable numbers, the planetary scientists developed space travel to create a new source of Empire Expansion.
Homeworld: The Rhemosian homeworld of Rhemos, is a volcanic-tropical/tundra environment (as in the case of most relatively young worlds). They have large industrial effectiveness because of the need of military mass production, yet they have large eco-logical impact.
The Rhemosians to not inhabit the polar areas of their planet because of the low temperatures and their cold reptilian blood. Therefore after obtaining space travel technology they have targeted warm environment planets, that could range from Desert, to Terran, to Jungle, to Tundra or Aquatic.
Social Structure: The Rhemosian Social structure is quite simple, First Class that is exclusively Rhemosian Reptilians and Second Class that is exclusively Rhemosian Rous Amphibians. The other social factors are castes, two of them “Soldier” “Science/Priest”, are for Rhemosians and the third one “Workers” for Rous. As for Social System the Rhemosian live under an Imperial Centralized Dictatorship, as is the case of most Empires.
Appearance: The Rhemosians are a humanoid species, bipedal with reversed knee joints, scaled skin (very small almost un-noticeable scales) that appears to be quite brilliant. Large strong torso, strong arms, and thick necks that are home to the gill-like breathing holes they have instead of noses. They have small almost non visible mouths located high on prominent strong featured chins, they have radiant eyes mostly of green color “although other colors like yellow and blue have being rarely seen”, smooth heads, with no visible ears “thought it is known that they have subcutaneous ears sensible to the most audible vibrations”. Most Rhemosians are of green or brownish colors, they present a wide variety of markings or scale pigmented patterns on their backs, necks and sometimes faces. Rhemosians have no tails an odd-fact to contradict most bipedal reptilian species.
Rhemosians generally in the Soldier class wield permanently wear an armor “heritage of past Imperial times” that are a sign of their class, and are not merely ornamental s they are elaborated from strong metal alloys created on their home world thus form excellent personal protection. The Scientists/Priest “the Rhemosian word means the same in our language” wears colorful cloths with the Naccar Imperial Insignia , and most Rous wear simple tunics and second class organic armors.
Attributes: Rhemosians would have excellent production in industrial capabilities (but would have poor environmental controls), their research would be normal, a slight advantage in personal protection area (battle suits). They would also have high defense advantage in ground attacks (due to enhanced personal defense, and experience in Empire sustainability – a x-thousand year empire shows they know how to defend theirselves) but they would have reduced space combat abilities in space combat as most reptiles grow slow in cold exposure.
Also the Rhemosians are highly xenophobic, they due not seek to establish relations with other races, the only reason they ventured to space to was expand the Empire, so diplomatic skills are quite poor. Another thing that could trigger direct Rhemosian assaults could be if a player holds a high percentage of “warm-worlds” so the Rhemosians might seek these prized territories.
Industry – excellent
Mining – good
Environment – serious pop growth penalty in non-warm planets.
Research – average
Combat – slight space combat penalty (could be remove by research) and higher ground defense.
Diplomacy – poor
(p.s I took the text format from someone elses race post, I hope its ok, but I needed and idea as to how get each point done.)
I know the graph is bad, but hey! im no pro in art!