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 Post subject: Re: 0.4.8 roadmap
PostPosted: Sun Jun 24, 2018 12:50 pm 
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Release Manager, Design
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As the fixes that have gone in for the pop effects priorities stuff apparently will need some playtesting to figure out how game balance has been affected and probably going to need further adjustments to fix resulting balance problems, as well as having two mandatory and two optional PRs (that would still be nice to have in 0.4.8 though) pending, making RC2 tomorrow (Monday) is most likely not a reasonable option.

So, tomorrow builds will again be pre-RC2 test builds, and RC2 cannot happen before Friday (won't have time until then). Some feedback here about a reasonable estimate of when RC2 could be ready would be welcome. For the time being the deadline for RC2 is still "to be determined". I'm having a hard time trying to guess how long it might take to get the remaining stuff done...


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 Post subject: Re: 0.4.8 roadmap
PostPosted: Mon Jul 09, 2018 7:04 pm 
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It took us a month, but finally it looks like we've addressed all the issues that popped up with RC1. The last release blocking bugs have been fixed, and only two more fixes are left that have been proposed for cherry picking into the release branch: PR#2200 and PR#2202. Both seem to be ready (or almost ready) to go in, so I decided to set a deadline for RC2: Friday, 13th, 1pm UTC (and no, we won't have any silly jokes about that date, thank you very much). The deadline for declaring the release has been set to Sunday, July 22nd, 1pm UTC.

To the people working on these PRs: please try to get them finished until Thursday. If that's not possible, but you want them in 0.4.8, give me an estimate on how long it will take you to finish them, so I can adjust the deadlines accordingly.

The release management issue has been updated.


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 Post subject: Re: 0.4.8 roadmap
PostPosted: Thu Jul 12, 2018 4:01 pm 
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I've put up a PR with some final updates to the changelog: PR#2212. Whoever can spare the time, please review.

PR#2200 has been merged and cherry picked, which only leaves PR#2202 still open of those which have been suggested for inclusion into 0.4.8. As this fixes a merely cosmetic bug, I don't intend to delay RC2 if it doesn't go in and get cherry picked in time. But of course it would be nice to have it in the release, so if you could finish this, you still got some hours left. When you merge the PR, it would be good if you could do the cherry picking also, in case conflicts occur (which I'm ill fitted to resolve).


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 Post subject: Re: 0.4.8 roadmap
PostPosted: Fri Jul 13, 2018 6:37 am 
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Vezzra wrote:
PR#2200 ... would be nice to have it in the release....
Done

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 Post subject: Re: 0.4.8 roadmap
PostPosted: Fri Jul 13, 2018 8:10 am 
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Excellent, thanks!


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 Post subject: Re: 0.4.8 roadmap
PostPosted: Fri Jul 13, 2018 3:26 pm 
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Ok, we finally did it. RC2 is out. Happy playtesting!


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 Post subject: Re: 0.4.8 roadmap
PostPosted: Sat Jul 14, 2018 7:10 pm 
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In PR 2193 Fix compatibility with boost 1.67.0
adrian_broher wrote:
should go in as-is. Also this should be cherry-picked to 0.4.8.

This does look worth at least considering taking some extra days (or a week or two if needed) for an RC3 so that 0.4.8 could be compatible with boost 1.67, since some Linux distros do appear to be running with 1.67 now (most notably Arch, and it looks semi-supported by Ubuntu 18.10), and many others will surely have moved to it before we come out with FO 0.4.9 (and perhaps even before we put out a 0.4.8.1)

If we did that, then PR 2214 appears to represent a cleanup of an old workaround; while the PR appears not truly necessary at this time, it might still be prudent/worthwhile to include.

And then we should probably at least consider the issue raised about the still-under-development boost 1.68-- hopefully this will soon get its own Issue and PR, but right now it is raised as a comment in an otherwise closed Issue. It's not 100% clear to me that jbeich has a full fix for this yet, and of course since boost 1.68 is still underdevelopment additional problems could still arise in the future, but if his fix were sufficient to make FO 0.4.8 fully compatible with the current state of boost 1.68, and he promptly submitted a PR for that, then I think we should strongly consider cherry picking it as well.

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