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PostPosted: Mon May 28, 2018 3:32 pm 
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Vacuum Dragon
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Ophiuchus wrote:
@Ophiuchus, check out Geoff's comment on that commit.
What else can be done? (not for patchy playtesting but for future integration into master). I guess the obvious and disagreeable alternative is to have one bay part for each fighter type (would add up to 4 parts in total, currently we have four parts plus two unused), with the annoying drawback of breaking ship design compatibility (although ship design files could easily "repaired" via a script).


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PostPosted: Mon May 28, 2018 4:38 pm 
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AI Lead, Programmer
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Oberlus wrote:
What else can be done?
It looks to me that simply using
Code:
value = Value + 2
instead of
Code:
Value = 4
would resolve the concerns that Geoff identified in that comment.

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PostPosted: Mon May 28, 2018 4:53 pm 
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Vacuum Dragon
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Great! Thank you, Dilvish.


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