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Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.



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PostPosted: Mon May 28, 2018 11:25 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 555
I had a situation in my current game (you can see the version on the cap) where I noticed that the fleets weren't repairing at a recently conquered system. Not with drydock or self-repair. I'm up to Advanced Damage Control. I took a look at the sit rep, and it shows combat each time. The combat report doesn't say with whom. I have detection up to Omni scanner.

I've never seen this before. Any ideas?

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PostPosted: Mon May 28, 2018 11:45 pm 
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Pupating Mass

Joined: Tue May 16, 2017 3:42 am
Posts: 93
Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
Nothing in Combat report ---> Log tab?


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PostPosted: Tue May 29, 2018 12:07 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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Didn't check that, and it stopped happening after a few more turns.


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PostPosted: Tue May 29, 2018 12:41 am 
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Vacuum Dragon
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Got a save file of the turn when it was happening or later?


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PostPosted: Tue May 29, 2018 4:21 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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I thought I did, but apparently not.


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PostPosted: Tue May 29, 2018 8:57 am 
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Vacuum Dragon
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Even a autosave of turn 1000 when the weird stuff happened on turn 244 would be enough, because (IIRC) the combat reports are included in the save file. You can load the game and go back (or forth) in the sitreps until the turn when that happened and check that combat log tab.


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PostPosted: Tue May 29, 2018 2:47 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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Oh, yeah. That would have been a good suggestion last evening before I started a new game.


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PostPosted: Fri Jun 01, 2018 5:25 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 555
I have had the same thing happen in a completely different game. The combat log doesn't show much. I have made a save file of this one.

See cap. Any ideas?


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PostPosted: Fri Jun 01, 2018 6:46 am 
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Vacuum Dragon
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Get used to attach logs and a save file when making this kind of questions. Thus others can load the game and check stuff. Screenshots are rather underpowered for this.

It would have come handy to see have selected the Zora Gamma system for the screenshot.

If you keep any (auto)save from that game and you have SuperTesters enabled, you can load the save, do the SuperTester takeover and then have extra detection to see what's going on in there.

It certainly looks odd to me. If you are attacking a planet it should appear in the combat log (the shot, the "planet X was incapacitated", etc.). If you have omniscanner you should be able to detect any monster or stealth ship, including those pacific 5000-hp clouds that wander around conferring extra stealth to random colonies.


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PostPosted: Fri Jun 01, 2018 8:35 am 
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Pupating Mass

Joined: Tue May 16, 2017 3:42 am
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Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
It's the Trith. They get paranoid for no reason and keep shooting at shadows. Pick a different species next time :lol:


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PostPosted: Fri Jun 01, 2018 3:32 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 555
Oberlus wrote:
Get used to attach logs and a save file when making this kind of questions. Thus others can load the game and check stuff. Screenshots are rather underpowered for this.

My experience in the past is that these are too large to upload. The logs are both larger than 4 MB, and the save file is 2 MB.

Quote:
It would have come handy to see have selected the Zora Gamma system for the screenshot.


Why? The action is at Alpha.

Quote:
If you keep any (auto)save from that game and you have SuperTesters enabled, you can load the save, do the SuperTester takeover and then have extra detection to see what's going on in there.

I'm not seeing anything different.

Quote:
It certainly looks odd to me. If you are attacking a planet it should appear in the combat log (the shot, the "planet X was incapacitated", etc.). If you have omniscanner you should be able to detect any monster or stealth ship, including those pacific 5000-hp clouds that wander around conferring extra stealth to random colonies.


Yes, I agree it's odd. Quite possibly it's happening more frequently, but I just haven't noticed.


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PostPosted: Fri Jun 01, 2018 3:33 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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Jaumito wrote:
It's the Trith. They get paranoid for no reason and keep shooting at shadows. Pick a different species next time :lol:

Not playing Trith. Conquering them. I started with Laenfa.


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PostPosted: Fri Jun 01, 2018 4:21 pm 
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Vacuum Dragon
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Joined: Mon Apr 10, 2017 4:25 pm
Posts: 595
defaultuser wrote:
My experience in the past is that these are too large to upload. The logs are both larger than 4 MB, and the save file is 2 MB.
So? Compress and upload each huge file separately so that no one exceeds the allowed size. I've never had to upload more than 3 zip files, usually only 1 if AI logs are not relevant.

defaultuser wrote:
The action is at Alpha.
Doh!
Yes, I would definitively be more helpful with a save game to fiddle with.


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PostPosted: Fri Jun 01, 2018 4:32 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 555
freeoriond.log:


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PostPosted: Fri Jun 01, 2018 4:33 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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freeorion.log:


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