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PostPosted: Sun Jul 01, 2018 10:09 am 
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Space Floater

Joined: Sat May 12, 2018 9:28 am
Posts: 34
[edit title]

hello

while playing with the last v0.4.8 ppa-v0.4.8 [build 2018-06-24.4983374] from linux PPA i saw 2 strange things that i can not explain
i can provide log and saved game if needed

bombardment
bumped against a robotic ancient guardians with 100+ defends troops defending the Thabit asteroid
i tried the soft way via bombardement+EMP
i seldom use bombardment so don't know if it was this way in 0.47

1) it is maybe a feature but i was surprised that the bombardement is only for 2 turns and that you have to manually select bombardment again and again.
it will be better if bombardment was going until all the defenders are dead or tje player cancel it

2) and last when you have killed all the defenders the bombardment stay active,
the cancel button is not working (and should not be there at all)
even if the ship with EMP is moved and no more around the star. the cancel button stay

Image


Last edited by phocas on Tue Jul 03, 2018 8:14 pm, edited 2 times in total.

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PostPosted: Sun Jul 01, 2018 2:14 pm 
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Space Kraken

Joined: Tue May 16, 2017 3:42 am
Posts: 109
Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
phocas wrote:
bombardment
bumped against a robotic ancient guardians with 100+ defends troops defending the Thabit asteroid
i tried the soft way via bombardement+EMP
i seldom use bombardment so don't know if it was this way in 0.47

It was, every bit of it. So nothing specific to 0.4.8 here.


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PostPosted: Sun Jul 01, 2018 3:18 pm 
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Space Floater

Joined: Sat May 12, 2018 9:28 am
Posts: 34
Jaumito wrote:
phocas wrote:
bombardment
It was, every bit of it. So nothing specific to 0.4.8 here.


ok for the 1) but what about the 2)

?? with the "cancel bombardment" button staying several turns after the combat end (no more target nor bomber ship)

the button stayed even after restarting the game. t was only after a computer reboot (lunch time..) that it vanished


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PostPosted: Sun Jul 01, 2018 3:22 pm 
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Space Floater

Joined: Sat May 12, 2018 9:28 am
Posts: 34
one more strange thing

look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots

Image


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PostPosted: Sun Jul 01, 2018 6:00 pm 
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Space Kraken

Joined: Tue May 16, 2017 3:42 am
Posts: 109
Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
phocas wrote:
Jaumito wrote:
phocas wrote:
bombardment
It was, every bit of it. So nothing specific to 0.4.8 here.


ok for the 1) but what about the 2)

?? with the "cancel bombardment" button staying several turns after the combat end (no more target nor bomber ship)

the button stayed even after restarting the game. t was only after a computer reboot (lunch time..) that it vanished

When I wrote "every bit of it", I meant it. So yes, both 1) and 2) are present in 0.4.7. AFAICT, the only way to get rid of the "cancel bombardment" button is to move all the fleets away, including non-bomber ones - and I'm not even sure it always works.


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PostPosted: Sun Jul 01, 2018 6:02 pm 
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Space Kraken

Joined: Tue May 16, 2017 3:42 am
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Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
phocas wrote:
one more strange thing

look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots

That too can happen in 0.4.7.


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PostPosted: Sun Jul 01, 2018 7:08 pm 
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Vacuum Dragon
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Joined: Mon Apr 10, 2017 4:25 pm
Posts: 653
@phocas, I bet devs will see these as bugs. Good report. I encourage you to open an issue for each of these missbehaves.


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PostPosted: Sun Jul 01, 2018 8:28 pm 
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AI Lead, Programmer
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Joined: Sat Sep 22, 2012 6:25 pm
Posts: 4679
Jaumito wrote:
phocas wrote:
one more strange thing

look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots

That too can happen in 0.4.7.

Please be explicit about what you think the bug is there, or what exactly looks odd to you. If it's just that only one of them is marked for bombardment, then I expect that's because only one of them was told to bombard. That might fit in with the general complaint about the bombardment UI patterns being too much of a nuisance, but if you want your feedback to be effective you need to be as clear as possible.

Also, when you go to open up issues for any of this, be sure to first check for any existing issues about bombardment. If there is already one about the same aspect of bombardment then you should just add to that one rather than make another Issue about the same thing.

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PostPosted: Mon Jul 02, 2018 5:41 am 
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Space Kraken

Joined: Tue May 16, 2017 3:42 am
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Location: Catalonia, France, Europe, Earth, Sol, Orion Arm, Milky Way, Virgo Cluster
Dilvish wrote:
Jaumito wrote:
phocas wrote:
one more strange thing

look at the bomber icone on one of the ships, the "farmer". the two have exactly the same design with robot hull and EMP in all external slots

That too can happen in 0.4.7.

Please be explicit about what you think the bug is there, or what exactly looks odd to you. If it's just that only one of them is marked for bombardment, then I expect that's because only one of them was told to bombard.

I think I can clarify for him: when you first order a fleet to bombard, everything seems fine on that turn, with every ship in the fleet displaying the "falling bomb" purple icon. But on subsequent turns, weird things happen: some ships will lose that icon, in the system pane the "cancel bombardment" button will be replaced with the "bombard" one, and if you then order the fleet(s) to "bombard" again, the "cancel bombardment" button will appear again but will become unresponsive.

Happens whether you use one fleet or several, as long as there are at least two bomber ships in the system.

I would have reported this myself long ago, but since it happens about 100% of the time in my experience, I assumed it was a known issue and didn't bother to check.


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PostPosted: Tue Jul 03, 2018 5:24 pm 
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Space Floater

Joined: Sat May 12, 2018 9:28 am
Posts: 34
Jaumito wrote:
I think I can clarify for him: when you first order a fleet to bombard, everything seems fine on that turn, with every ship in the fleet displaying the "falling bomb" purple icon. But on subsequent turns, weird things happen: some ships will lose that icon, in the system pane the "cancel bombardment" button will be replaced with the "bombard" one, and if you then order the fleet(s) to "bombard" again, the "cancel bombardment" button will appear again but will become unresponsive.
Happens whether you use one fleet or several, as long as there are at least two bomber ships in the system.
I would have reported this myself long ago, but since it happens about 100% of the time in my experience, I assumed it was a known issue and didn't bother to check.

that's exactly that with 2 bomber ships thanks Jaumito

i will look for reporting in github


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PostPosted: Tue Jul 03, 2018 8:16 pm 
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Space Floater

Joined: Sat May 12, 2018 9:28 am
Posts: 34
already something in github

https://github.com/freeorion/freeorion/issues/672

https://github.com/freeorion/freeorion/issues/801


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