Gentlemen, Time to work this out, our programmers need things to do. I'll do my sketches on next weekend based on stuff discussed here, so collect your thoughts
In how many parts screen should be divided?
How to visualise technology images - realtime 3d or stills and with how big resolution?
How to show techtree, how to choose things to search and show what is researched?
How long the research que is? how many things player usually has under research at time? lets assume that ~6-8 turn would be good for receiving research breaktrough.
Ideas how we visualise techtree also somehow prettier than just boring table - 3d, we have opengl possibility for (well thought) realtime 3d among ui?
Roughly I would see it with horisontally split screen [ | ] with right side having tree tabs: research que/things currently under research, things to research, already researched techs. Both to research & researched tabs have subtabs for each category (learning, economcs, construction, etc..). Left side is shows visualisations (prefer wellrendered stills), explanations and stats for techs currently browsen on right side.
All ideas, well thought discussion, sketches and mockups how to show techtree best, how do visalisation and arrange things to choose under research, etc. are very much appreciated