Compile In Windows
- First, get the FreeOrion SDK from SourceForge. (~30MB)
- Check out the source code from SVN(~240MB) - (easiest route is to install Tortoise SVN, unzip the SDK downloaded in step 1 above, right click on the /FreeOrion folder, and chose SVN Update)
- Open FreeOrion\msvc2010\FreeOrion.sln
- Use Build->Build Solution to build all projects' release targets (~1hour on Core i3 370M with 6GB RAM)
FreeOrion can be compiled on Windows with the Visual Studio 2010. Premade Visual Studio 2010 project files are available in SVN, and the SDK provides precompiled dependencies for this compiler. Project files may also be generated using CMake.
If you are a student, you may also be eligible for Microsoft Dreamspark, which will give you the Professional version of MSVC 2010 or several other Microsoft programs.
Also, if you are a student you should check out if your university takes part in the MSDNAA (Microsoft Developers Network Academic Alliance). You might be able to get Visual Studio 2010 Ultimate and other very pricy software for free or at some places a small administrative fee (like 5€ to get access for a semester)
The majority of FreeOrion dependencies can be found precompiled and packaged in the FreeOrion Windows SDK, from the SourceForge FreeOrion SDK page.
The SDK includes compiled libraries, headers and DLLs for: zlib, OGRE, Python, bullet, Boost, FreeType, GLEW, libpng, libjpeg, OpenAL, ALUT, libvorbis, and libogg.
Other dependencies include:
- GiGi - Including GiGiOgre and GiGiOgrePlugin_OIS. The code for these is included in the FreeOrion SVN repository. The MSVC project files contain projects for the GiGi libraries that are needed by FreeOrion, and the DLLs .lib files will be placed in the FreeOrion folder when built. All GiGi dependencies are in the FreeOrion SDK and should be automatically found and used when GiGi is built. If building FreeOrion using cmake, GiGi but must be built from source and installed.
Please report runtime errors in the forums.