2016-10-26 14:25:30.914625 [debug] Server : Logger.cpp:67 : Logger initialized 2016-10-26 14:25:30.914625 [debug] Server : Logger.cpp:68 : v0.4.6+ [build 2016-10-12.f5fa33f] MSVC 2013 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:69 : Dependency versions from headers: 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:74 : Boost: 1_58 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:74 : FreeType: 2.5.5 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:74 : PNG: 1.6.17 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:74 : Python: 2.7.9 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:74 : SDL: 2.0.3 2016-10-26 14:25:30.914625 [debug] Server : DependencyVersions.cpp:74 : zlib: 1.2.8 2016-10-26 14:25:30.914625 [debug] Server : ServerFSM.cpp:256 : (ServerFSM) Idle 2016-10-26 14:25:30.914625 [debug] Server : CommonFramework.cpp:38 : Initializing FreeOrion Python interface 2016-10-26 14:25:30.914625 [debug] Server : CommonFramework.cpp:49 : Python home set to C:\Program Files\FreeOrion 2016-10-26 14:25:30.914625 [debug] Server : CommonFramework.cpp:52 : Python program name set to C:\Program Files\FreeOrion\freeoriond.exe 2016-10-26 14:25:31.180250 [debug] Server : CommonFramework.cpp:56 : Python initialized 2016-10-26 14:25:31.180250 [debug] Server : CommonFramework.cpp:57 : Python version: 2.7.9 (default, Apr 18 2015, 13:30:31) [MSC v.1800 32 bit (Intel)] 2016-10-26 14:25:31.180250 [debug] Server : CommonFramework.cpp:58 : Python prefix: C:\Program Files\FreeOrion 2016-10-26 14:25:31.180250 [debug] Server : CommonFramework.cpp:59 : Python module search path: C:\Program Files\FreeOrion\python27.zip;C:\Program Files\FreeOrion\DLLs;C:\Program Files\FreeOrion\lib;C:\Program Files\FreeOrion\lib\plat-win;C:\Program Files\FreeOrion\lib\lib-tk;C:\Program Files\FreeOrion 2016-10-26 14:25:31.180250 [debug] Server : CommonFramework.cpp:66 : Initializing C++ interfaces for Python 2016-10-26 14:25:31.180250 [debug] Server : ServerFramework.cpp:59 : Initializing server Python modules 2016-10-26 14:25:32.586500 [debug] Server : LoggingWrapper.cpp:23 : Python stdout and stderr redirected 2016-10-26 14:25:39.430250 [debug] Server : ServerFramework.cpp:93 : Server Python modules successfully initialized! 2016-10-26 14:25:39.430250 [debug] Server : CommonFramework.cpp:97 : FreeOrion Python interface successfully initialized! 2016-10-26 14:25:39.445875 [debug] Server : ServerApp.cpp:320 : FreeOrion server waiting for network events 2016-10-26 14:25:39.445875 [debug] Server : ServerNetworking.cpp:527 : ServerNetworking::AcceptConnection : connected to new player 2016-10-26 14:25:39.445875 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: -1 of type Host SP Game and size 996 2016-10-26 14:25:39.445875 [debug] Server : ServerFSM.cpp:294 : (ServerFSM) Idle.HostSPGame 2016-10-26 14:25:39.742750 [debug] Server : SaveLoad.cpp:397 : Reading player save game data from: C:\Documents and Settings\Eric\Application Data\FreeOrion\save\save-20161025_114838.sav 2016-10-26 14:25:39.742750 [debug] Server : SaveLoad.cpp:406 : Attempting binary deserialization... 2016-10-26 14:25:39.774000 [debug] Server : SaveLoad.cpp:416 : Trying again with XML deserialization... 2016-10-26 14:25:39.774000 [debug] Server : SaveLoad.cpp:428 : Done reading player save game data... 2016-10-26 14:25:39.774000 [debug] Server : ScopedTimer.cpp:29 : LoadPlayerSaveHeaderData: C:\Documents and Settings\Eric\Application Data\FreeOrion\save\save-20161025_114838.sav time: 30 ms 2016-10-26 14:25:39.774000 [debug] Server : ServerNetworking.cpp:103 : PlayerConnection(@ 0020EE10)::EstablishPlayer(1, Eric, 1, v0.4.6+ [build 2016-10-12.f5fa33f] MSVC 2013) 2016-10-26 14:25:39.774000 [debug] Server : ServerFSM.cpp:259 : (ServerFSM) ~Idle 2016-10-26 14:25:39.774000 [debug] Server : ServerFSM.cpp:822 : (ServerFSM) WaitingForSPGameJoiners 2016-10-26 14:25:39.774000 [debug] Server : SaveLoad.cpp:397 : Reading player save game data from: C:\Documents and Settings\Eric\Application Data\FreeOrion\save\save-20161025_114838.sav 2016-10-26 14:25:39.774000 [debug] Server : SaveLoad.cpp:406 : Attempting binary deserialization... 2016-10-26 14:25:39.774000 [debug] Server : SaveLoad.cpp:416 : Trying again with XML deserialization... 2016-10-26 14:25:39.774000 [debug] Server : SaveLoad.cpp:428 : Done reading player save game data... 2016-10-26 14:25:39.774000 [debug] Server : ScopedTimer.cpp:29 : LoadPlayerSaveHeaderData: C:\Documents and Settings\Eric\Application Data\FreeOrion\save\save-20161025_114838.sav time: 2065 µs 2016-10-26 14:25:39.774000 [debug] Server : ServerApp.cpp:198 : ServerApp::CreateAIClients: 5 player (maybe not all AIs) at max aggression: 5 2016-10-26 14:25:39.774000 [debug] Server : ServerApp.cpp:334 : ServerApp::CleanupAIs() telling AIs game is ending 2016-10-26 14:25:39.774000 [debug] Server : ServerApp.cpp:355 : ServerApp::CleanupAIs() killing 0 AI clients. 2016-10-26 14:25:39.774000 [debug] Server : ServerApp.cpp:258 : starting C:\Program Files\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-10-26 14:25:39.774000 [debug] Server : ServerApp.cpp:259 : ai-path set to 'python/AI' 2016-10-26 14:25:39.774000 [debug] Server : ServerApp.cpp:265 : ai-config not set. 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:270 : done starting C:\Program Files\FreeOrion\freeorionca.exe 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:258 : starting C:\Program Files\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:259 : ai-path set to 'python/AI' 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:265 : ai-config not set. 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:270 : done starting C:\Program Files\FreeOrion\freeorionca.exe 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:258 : starting C:\Program Files\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:259 : ai-path set to 'python/AI' 2016-10-26 14:25:40.117750 [debug] Server : ServerApp.cpp:265 : ai-config not set. 2016-10-26 14:25:40.164625 [debug] Server : ServerApp.cpp:270 : done starting C:\Program Files\FreeOrion\freeorionca.exe 2016-10-26 14:25:40.164625 [debug] Server : ServerApp.cpp:258 : starting C:\Program Files\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-10-26 14:25:40.164625 [debug] Server : ServerApp.cpp:259 : ai-path set to 'python/AI' 2016-10-26 14:25:40.164625 [debug] Server : ServerApp.cpp:265 : ai-config not set. 2016-10-26 14:25:40.164625 [debug] Server : ServerApp.cpp:270 : done starting C:\Program Files\FreeOrion\freeorionca.exe 2016-10-26 14:25:40.164625 [debug] Server : ServerFSM.cpp:960 : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-10-26 14:25:41.352125 [debug] Server : ServerNetworking.cpp:527 : ServerNetworking::AcceptConnection : connected to new player 2016-10-26 14:25:41.352125 [debug] Server : ServerNetworking.cpp:527 : ServerNetworking::AcceptConnection : connected to new player 2016-10-26 14:25:41.352125 [debug] Server : ServerNetworking.cpp:527 : ServerNetworking::AcceptConnection : connected to new player 2016-10-26 14:25:41.945875 [debug] Server : ServerNetworking.cpp:527 : ServerNetworking::AcceptConnection : connected to new player 2016-10-26 14:26:08.508375 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: -1 of type Join Game and size 335 2016-10-26 14:26:08.508375 [debug] Server : ServerFSM.cpp:908 : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-10-26 14:26:08.508375 [debug] Server : Message.cpp:789 : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-10-26 14:26:08.508375 [debug] Server : ServerNetworking.cpp:103 : PlayerConnection(@ 01B078D8)::EstablishPlayer(2, AI_2, 0, v0.4.6+ [build 2016-10-12.f5fa33f] MSVC 2013) 2016-10-26 14:26:08.508375 [debug] Server : ServerFSM.cpp:960 : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-10-26 14:26:08.524000 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: -1 of type Join Game and size 335 2016-10-26 14:26:08.524000 [debug] Server : ServerFSM.cpp:908 : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-10-26 14:26:08.524000 [debug] Server : Message.cpp:789 : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-10-26 14:26:08.524000 [debug] Server : ServerNetworking.cpp:103 : PlayerConnection(@ 017B68A0)::EstablishPlayer(3, AI_4, 0, v0.4.6+ [build 2016-10-12.f5fa33f] MSVC 2013) 2016-10-26 14:26:08.524000 [debug] Server : ServerFSM.cpp:960 : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-10-26 14:26:08.524000 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: -1 of type Join Game and size 335 2016-10-26 14:26:08.524000 [debug] Server : ServerFSM.cpp:908 : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-10-26 14:26:08.524000 [debug] Server : Message.cpp:789 : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-10-26 14:26:08.524000 [debug] Server : ServerNetworking.cpp:103 : PlayerConnection(@ 0181EE00)::EstablishPlayer(4, AI_1, 0, v0.4.6+ [build 2016-10-12.f5fa33f] MSVC 2013) 2016-10-26 14:26:08.524000 [debug] Server : ServerFSM.cpp:960 : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-10-26 14:26:08.555250 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: -1 of type Join Game and size 335 2016-10-26 14:26:08.555250 [debug] Server : ServerFSM.cpp:908 : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-10-26 14:26:08.555250 [debug] Server : Message.cpp:789 : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-10-26 14:26:08.555250 [debug] Server : ServerNetworking.cpp:103 : PlayerConnection(@ 0181E210)::EstablishPlayer(5, AI_3, 0, v0.4.6+ [build 2016-10-12.f5fa33f] MSVC 2013) 2016-10-26 14:26:08.555250 [debug] Server : ServerFSM.cpp:960 : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-10-26 14:26:08.555250 [debug] Server : ServerFSM.cpp:965 : WaitingForSPGameJoiners::react(const CheckStartConditions& u) : have all 5 expected players connected. 2016-10-26 14:26:08.555250 [debug] Server : ServerFSM.cpp:970 : Loading SP game save file: C:\Documents and Settings\Eric\Application Data\FreeOrion\save\save-20161025_114838.sav 2016-10-26 14:26:08.555250 [debug] Server : SaveLoad.cpp:292 : Allocating buffers for XML deserialization... 2016-10-26 14:26:13.242750 [debug] Server : SerializeUniverse.cpp:70 : Universe::serialize : deserializing universe width: 1166.67 2016-10-26 14:26:16.461500 [debug] Server : SerializeUniverse.cpp:75 : Universe::serialize : deserializing 0 ship designs 2016-10-26 14:26:16.836500 [debug] Server : SerializeUniverse.cpp:83 : Universe::serialize : deserializing empire object visibility for 5, 5, 5, 5 empires 2016-10-26 14:26:18.117750 [debug] Server : SerializeUniverse.cpp:96 : Universe::serialize : deserializing 1015 objects 2016-10-26 14:26:18.117750 [debug] Server : SerializeUniverse.cpp:102 : Universe::serialize : deserializing 1350 destroyed object ids 2016-10-26 14:26:21.195875 [debug] Server : SerializeUniverse.cpp:109 : Universe::serialize : deserializing empire known objects for 5 empires 2016-10-26 14:26:21.195875 [debug] Server : SerializeUniverse.cpp:114 : Universe::serialize : deserializing last allocated ids 2016-10-26 14:26:21.633375 [debug] Server : SerializeUniverse.cpp:118 : Universe::serialize : deserializing 18 types of statistic 2016-10-26 14:26:21.633375 [debug] Server : SerializeUniverse.cpp:120 : Universe::serialize : deserializing done 2016-10-26 14:26:21.633375 [debug] Server : SerializeUniverse.cpp:132 : Universe::serialize : updating empires' latest known object destruction states 2016-10-26 14:26:21.633375 [debug] Server : SerializeUniverse.cpp:143 : Universe::serialize done 2016-10-26 14:26:21.649000 [debug] Server : SaveLoad.cpp:349 : LoadGame : Successfully loaded save file 2016-10-26 14:26:21.649000 [debug] Server : ScopedTimer.cpp:29 : LoadGame: C:\Documents and Settings\Eric\Application Data\FreeOrion\save\save-20161025_114838.sav time: 13093 ms 2016-10-26 14:26:21.664625 [debug] Server : ServerApp.cpp:1020 : ServerApp::LoadGameInit 2016-10-26 14:26:26.039625 [debug] Server : Empire.cpp:3403 : ========= Production Update for empire: 1 ======== 2016-10-26 14:26:26.086500 [debug] Server : Empire.cpp:1063 : ProductionQueue::Update: Simulating future turns of production queue 2016-10-26 14:26:26.102125 [debug] Server : Empire.cpp:1279 : ProductionQueue::Update: Projections took 0 microseconds with 162.213 total Production Points 2016-10-26 14:26:26.180250 [debug] Server : Empire.cpp:3403 : ========= Production Update for empire: 2 ======== 2016-10-26 14:26:26.211500 [debug] Server : Empire.cpp:1063 : ProductionQueue::Update: Simulating future turns of production queue 2016-10-26 14:26:26.242750 [debug] Server : Empire.cpp:1279 : ProductionQueue::Update: Projections took 31250 microseconds with 169.505 total Production Points 2016-10-26 14:26:26.305250 [debug] Server : Empire.cpp:3403 : ========= Production Update for empire: 3 ======== 2016-10-26 14:26:26.305250 [debug] Server : Empire.cpp:1063 : ProductionQueue::Update: Simulating future turns of production queue 2016-10-26 14:26:26.305250 [debug] Server : Empire.cpp:1279 : ProductionQueue::Update: Projections took 0 microseconds with 343.696 total Production Points 2016-10-26 14:26:26.336500 [debug] Server : Empire.cpp:3403 : ========= Production Update for empire: 4 ======== 2016-10-26 14:26:26.367750 [debug] Server : Empire.cpp:1063 : ProductionQueue::Update: Simulating future turns of production queue 2016-10-26 14:26:26.367750 [debug] Server : Empire.cpp:1279 : ProductionQueue::Update: Projections took 0 microseconds with 214.086 total Production Points 2016-10-26 14:26:26.430250 [debug] Server : Empire.cpp:3403 : ========= Production Update for empire: 5 ======== 2016-10-26 14:26:26.430250 [debug] Server : Empire.cpp:1063 : ProductionQueue::Update: Simulating future turns of production queue 2016-10-26 14:26:26.430250 [debug] Server : Empire.cpp:1279 : ProductionQueue::Update: Projections took 0 microseconds with 76.5 total Production Points 2016-10-26 14:26:26.430250 [debug] Server : ServerApp.cpp:1329 : ServerApp::GetPlayerInfoMap: Compiling PlayerInfo for each player 2016-10-26 14:26:26.430250 [debug] Server : ServerApp.cpp:1149 : ServerApp::CommonGameInit: Sending GameStartMessages to players 2016-10-26 14:26:26.602125 [debug] Server : SerializeUniverse.cpp:54 : Universe::serialize : Getting gamestate data 2016-10-26 14:26:26.602125 [debug] Server : Universe.cpp:3975 : GetEmpireKnownObjectsToSerialize 2016-10-26 14:26:26.602125 [debug] Server : SerializeUniverse.cpp:70 : Universe::serialize : serializing universe width: 1166.67 2016-10-26 14:26:26.602125 [debug] Server : SerializeUniverse.cpp:75 : Universe::serialize : serializing 112 ship designs 2016-10-26 14:26:26.617750 [debug] Server : SerializeUniverse.cpp:83 : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:96 : Universe::serialize : serializing 517 objects 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:102 : Universe::serialize : serializing 191 destroyed object ids 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:109 : Universe::serialize : serializing empire known objects for 0 empires 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:114 : Universe::serialize : serializing last allocated ids 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:118 : Universe::serialize : serializing 18 types of statistic 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:120 : Universe::serialize : serializing done 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:123 : Universe::serialize : Cleaning up temporary data 2016-10-26 14:26:26.633375 [debug] Server : SerializeUniverse.cpp:143 : Universe::serialize done 2016-10-26 14:26:26.930250 [debug] Server : SerializeUniverse.cpp:54 : Universe::serialize : Getting gamestate data 2016-10-26 14:26:26.945875 [debug] Server : Universe.cpp:3975 : GetEmpireKnownObjectsToSerialize 2016-10-26 14:26:26.945875 [debug] Server : SerializeUniverse.cpp:70 : Universe::serialize : serializing universe width: 1166.67 2016-10-26 14:26:26.945875 [debug] Server : SerializeUniverse.cpp:75 : Universe::serialize : serializing 149 ship designs 2016-10-26 14:26:26.945875 [debug] Server : SerializeUniverse.cpp:83 : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-10-26 14:26:26.961500 [debug] Server : SerializeUniverse.cpp:96 : Universe::serialize : serializing 634 objects 2016-10-26 14:26:26.961500 [debug] Server : SerializeUniverse.cpp:102 : Universe::serialize : serializing 343 destroyed object ids 2016-10-26 14:26:26.961500 [debug] Server : SerializeUniverse.cpp:109 : Universe::serialize : serializing empire known objects for 0 empires 2016-10-26 14:26:26.961500 [debug] Server : SerializeUniverse.cpp:114 : Universe::serialize : serializing last allocated ids 2016-10-26 14:26:26.992750 [debug] Server : SerializeUniverse.cpp:118 : Universe::serialize : serializing 18 types of statistic 2016-10-26 14:26:26.992750 [debug] Server : SerializeUniverse.cpp:120 : Universe::serialize : serializing done 2016-10-26 14:26:26.992750 [debug] Server : SerializeUniverse.cpp:123 : Universe::serialize : Cleaning up temporary data 2016-10-26 14:26:26.992750 [debug] Server : SerializeUniverse.cpp:143 : Universe::serialize done 2016-10-26 14:26:31.320875 [debug] Server : SerializeUniverse.cpp:54 : Universe::serialize : Getting gamestate data 2016-10-26 14:26:31.320875 [debug] Server : Universe.cpp:3975 : GetEmpireKnownObjectsToSerialize 2016-10-26 14:26:31.320875 [debug] Server : SerializeUniverse.cpp:70 : Universe::serialize : serializing universe width: 1166.67 2016-10-26 14:26:31.320875 [debug] Server : SerializeUniverse.cpp:75 : Universe::serialize : serializing 145 ship designs 2016-10-26 14:26:31.320875 [debug] Server : SerializeUniverse.cpp:83 : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-10-26 14:26:31.336500 [debug] Server : SerializeUniverse.cpp:96 : Universe::serialize : serializing 435 objects 2016-10-26 14:26:31.336500 [debug] Server : SerializeUniverse.cpp:102 : Universe::serialize : serializing 237 destroyed object ids 2016-10-26 14:26:31.336500 [debug] Server : SerializeUniverse.cpp:109 : Universe::serialize : serializing empire known objects for 0 empires 2016-10-26 14:26:31.336500 [debug] Server : SerializeUniverse.cpp:114 : Universe::serialize : serializing last allocated ids 2016-10-26 14:26:31.367750 [debug] Server : SerializeUniverse.cpp:118 : Universe::serialize : serializing 18 types of statistic 2016-10-26 14:26:31.367750 [debug] Server : SerializeUniverse.cpp:120 : Universe::serialize : serializing done 2016-10-26 14:26:31.367750 [debug] Server : SerializeUniverse.cpp:123 : Universe::serialize : Cleaning up temporary data 2016-10-26 14:26:31.367750 [debug] Server : SerializeUniverse.cpp:143 : Universe::serialize done 2016-10-26 14:26:31.555250 [debug] Server : SerializeUniverse.cpp:54 : Universe::serialize : Getting gamestate data 2016-10-26 14:26:31.555250 [debug] Server : Universe.cpp:3975 : GetEmpireKnownObjectsToSerialize 2016-10-26 14:26:31.555250 [debug] Server : SerializeUniverse.cpp:70 : Universe::serialize : serializing universe width: 1166.67 2016-10-26 14:26:31.555250 [debug] Server : SerializeUniverse.cpp:75 : Universe::serialize : serializing 145 ship designs 2016-10-26 14:26:31.570875 [debug] Server : SerializeUniverse.cpp:83 : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-10-26 14:26:31.586500 [debug] Server : SerializeUniverse.cpp:96 : Universe::serialize : serializing 531 objects 2016-10-26 14:26:31.586500 [debug] Server : SerializeUniverse.cpp:102 : Universe::serialize : serializing 286 destroyed object ids 2016-10-26 14:26:31.602125 [debug] Server : SerializeUniverse.cpp:109 : Universe::serialize : serializing empire known objects for 0 empires 2016-10-26 14:26:31.602125 [debug] Server : SerializeUniverse.cpp:114 : Universe::serialize : serializing last allocated ids 2016-10-26 14:26:31.617750 [debug] Server : SerializeUniverse.cpp:118 : Universe::serialize : serializing 18 types of statistic 2016-10-26 14:26:31.617750 [debug] Server : SerializeUniverse.cpp:120 : Universe::serialize : serializing done 2016-10-26 14:26:31.617750 [debug] Server : SerializeUniverse.cpp:123 : Universe::serialize : Cleaning up temporary data 2016-10-26 14:26:31.617750 [debug] Server : SerializeUniverse.cpp:143 : Universe::serialize done 2016-10-26 14:26:31.977125 [debug] Server : SerializeUniverse.cpp:54 : Universe::serialize : Getting gamestate data 2016-10-26 14:26:31.977125 [debug] Server : Universe.cpp:3975 : GetEmpireKnownObjectsToSerialize 2016-10-26 14:26:31.977125 [debug] Server : SerializeUniverse.cpp:70 : Universe::serialize : serializing universe width: 1166.67 2016-10-26 14:26:31.992750 [debug] Server : SerializeUniverse.cpp:75 : Universe::serialize : serializing 157 ship designs 2016-10-26 14:26:31.992750 [debug] Server : SerializeUniverse.cpp:83 : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-10-26 14:26:32.008375 [debug] Server : SerializeUniverse.cpp:96 : Universe::serialize : serializing 615 objects 2016-10-26 14:26:32.008375 [debug] Server : SerializeUniverse.cpp:102 : Universe::serialize : serializing 323 destroyed object ids 2016-10-26 14:26:32.008375 [debug] Server : SerializeUniverse.cpp:109 : Universe::serialize : serializing empire known objects for 0 empires 2016-10-26 14:26:32.008375 [debug] Server : SerializeUniverse.cpp:114 : Universe::serialize : serializing last allocated ids 2016-10-26 14:26:32.024000 [debug] Server : SerializeUniverse.cpp:118 : Universe::serialize : serializing 18 types of statistic 2016-10-26 14:26:32.024000 [debug] Server : SerializeUniverse.cpp:120 : Universe::serialize : serializing done 2016-10-26 14:26:32.024000 [debug] Server : SerializeUniverse.cpp:123 : Universe::serialize : Cleaning up temporary data 2016-10-26 14:26:32.024000 [debug] Server : SerializeUniverse.cpp:143 : Universe::serialize done 2016-10-26 14:26:32.070875 [debug] Server : ServerFSM.cpp:905 : (ServerFSM) ~WaitingForSPGameJoiners 2016-10-26 14:26:32.086500 [debug] Server : ServerFSM.cpp:1123 : (ServerFSM) PlayingGame 2016-10-26 14:26:32.086500 [debug] Server : ServerFSM.cpp:1203 : (ServerFSM) WaitingForTurnEnd 2016-10-26 14:26:32.086500 [debug] Server : ServerFSM.cpp:1350 : (ServerFSM) WaitingForTurnEndIdle 2016-10-26 14:28:25.211500 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: 2 of type Turn Orders and size 10626 2016-10-26 14:28:25.211500 [debug] Server : ServerFSM.cpp:1210 : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-10-26 14:28:25.211500 [debug] Server : ServerFSM.cpp:1273 : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2016-10-26 14:28:25.211500 [debug] Server : ServerFSM.cpp:1324 : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-10-26 14:28:25.211500 [debug] Server : ServerApp.cpp:1424 : ServerApp::AllOrdersReceived for turn: 130 2016-10-26 14:28:25.211500 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 1 2016-10-26 14:28:25.211500 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 2 2016-10-26 14:28:25.211500 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 3 2016-10-26 14:28:25.211500 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 4 2016-10-26 14:28:25.211500 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 5 2016-10-26 14:28:25.742750 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: 4 of type Turn Orders and size 22569 2016-10-26 14:28:25.742750 [debug] Server : ServerFSM.cpp:1210 : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-10-26 14:28:25.742750 [debug] Server : ServerFSM.cpp:1273 : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2016-10-26 14:28:25.742750 [debug] Server : ServerFSM.cpp:1324 : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-10-26 14:28:25.742750 [debug] Server : ServerApp.cpp:1424 : ServerApp::AllOrdersReceived for turn: 130 2016-10-26 14:28:25.742750 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 1 2016-10-26 14:28:25.742750 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 2 2016-10-26 14:28:25.742750 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 3 2016-10-26 14:28:25.742750 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 4 2016-10-26 14:28:25.742750 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 5 2016-10-26 14:28:25.789625 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: 3 of type Turn Orders and size 37640 2016-10-26 14:28:25.789625 [debug] Server : ServerFSM.cpp:1210 : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-10-26 14:28:25.789625 [debug] Server : ServerFSM.cpp:1273 : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2016-10-26 14:28:25.789625 [debug] Server : ServerFSM.cpp:1324 : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-10-26 14:28:25.789625 [debug] Server : ServerApp.cpp:1424 : ServerApp::AllOrdersReceived for turn: 130 2016-10-26 14:28:25.789625 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 1 2016-10-26 14:28:25.789625 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 2 2016-10-26 14:28:25.789625 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 3 2016-10-26 14:28:25.789625 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 4 2016-10-26 14:28:25.789625 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 5 2016-10-26 14:28:26.711500 [debug] Server : ServerNetworking.cpp:210 : Server received message from player id: 5 of type Turn Orders and size 28862 2016-10-26 14:28:26.711500 [debug] Server : ServerFSM.cpp:1210 : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-10-26 14:28:26.727125 [debug] Server : ServerFSM.cpp:1273 : WaitingForTurnEnd.TurnOrders : Received orders from player 5 2016-10-26 14:28:26.727125 [debug] Server : ServerFSM.cpp:1324 : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-10-26 14:28:26.727125 [debug] Server : ServerApp.cpp:1424 : ServerApp::AllOrdersReceived for turn: 130 2016-10-26 14:28:26.727125 [debug] Server : ServerApp.cpp:1429 : ... no orders from empire id: 1 2016-10-26 14:28:26.727125 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 2 2016-10-26 14:28:26.727125 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 3 2016-10-26 14:28:26.727125 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 4 2016-10-26 14:28:26.727125 [debug] Server : ServerApp.cpp:1431 : ... have orders from empire id: 5