117:20:09.471344 [debug] client : MapWnd.cpp:2750 : Initializing turn 200 17:20:09.471344 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:20:09.471844 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:20:09.511870 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 4 buildings: 1 hulls/parts: 2 fields: 1 17:20:09.511870 [debug] client : Universe.cpp:1455 : Evaluation time: 30 reorder time: 2 17:20:09.561904 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:20:09.563405 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 91 ms 17:20:09.563905 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:20:09.564406 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:20:09.594926 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:09.594926 [debug] client : Universe.cpp:1455 : Evaluation time: 21 reorder time: 1 17:20:09.642457 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 40 ms 17:20:09.644459 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 79 ms 17:20:09.675980 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 2 fields: 0 17:20:09.675980 [debug] client : Universe.cpp:1455 : Evaluation time: 23 reorder time: 2 17:20:09.685486 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2022 µs 17:20:09.685987 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:20:09.765039 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:20:09.767541 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2216 µs 17:20:09.767541 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:20:09.768542 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1194 µs 17:20:09.778549 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:20:09.779550 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:20:09.782052 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2050 µs 17:20:09.782052 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 95 ms 17:20:09.785054 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2193 µs 17:20:09.785054 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 2750 µs 17:20:09.786055 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:20:09.793059 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:20:09.806068 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:20:09.823579 [debug] client : MapWnd.cpp:6540 : MapWnd::RefreshResearchResourceIndicator: Showing Research Wasted Icon with RP spent: 115.587 and RP Production: 116.629, wasting 1.04266 17:20:09.828082 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.629 of 116.629 available 17:20:09.835087 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:20:09.842591 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 418.085 and Industry Production: 422.188, wasting 4.10223 17:20:09.848095 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:20:09.848596 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 501 microseconds with 422.188 total Production Points 17:20:09.854600 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:20:09.856600 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1744 µs 17:20:09.876614 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:20:09.876614 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:20:09.876614 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:20:09.877114 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:20:09.877614 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:20:09.877614 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:20:09.878615 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:20:09.878615 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:20:09.878615 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:20:09.879615 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:20:09.879615 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:20:09.879615 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:20:09.887121 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:20:09.979683 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:20:09.979683 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:20:09.979683 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:20:09.980683 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:20:09.980683 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:20:09.980683 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:20:09.980683 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:20:10.035720 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 3 ms 17:20:10.035720 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:20:10.045227 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:20:10.646628 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 214 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 96 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 3910 µs 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 31 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 62 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 161 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 587 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:20:10.647629 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1176 ms 17:20:14.848936 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:14.848936 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:15.023052 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:15.023052 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:26.600696 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:26.600696 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:30.257138 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:30.257138 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:30.275150 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:30.275650 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:30.289159 [debug] client : EncyclopediaDetailPanel.cpp:2326 : default enemy stats:: tech_level: 0.5 DR: 10 attack: 16.5 17:20:30.322181 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:20:30.322181 [debug] client : Universe.cpp:1455 : Evaluation time: 24 reorder time: 0 17:20:30.329687 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 38 ms 17:20:30.359206 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:30.359206 [debug] client : Universe.cpp:1455 : Evaluation time: 22 reorder time: 0 17:20:30.366711 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 35 ms 17:20:30.367211 [debug] client : Universe.cpp:2801 : Universe::Delete with ID: -2 17:20:33.682569 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:33.682569 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:35.671529 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:35.671529 [debug] client : DesignWnd.cpp:2195 : EmptyHulls::PopulateCore EmpireID(): 1 17:20:35.675032 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:35.675032 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:35.693044 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:35.693044 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:35.705552 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:35.705552 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:35.721063 [debug] client : DesignWnd.cpp:4321 : Added new design: TitanDRF 17:20:35.722064 [debug] client : EncyclopediaDetailPanel.cpp:2326 : default enemy stats:: tech_level: 0.5 DR: 10 attack: 16.5 17:20:35.743577 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:35.743577 [debug] client : Universe.cpp:1455 : Evaluation time: 15 reorder time: 0 17:20:35.750582 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 27 ms 17:20:35.769094 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:35.769094 [debug] client : Universe.cpp:1455 : Evaluation time: 12 reorder time: 0 17:20:35.775098 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 23 ms 17:20:35.775598 [debug] client : Universe.cpp:2801 : Universe::Delete with ID: -2 17:20:37.245080 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:37.245581 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:51.863343 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:51.863343 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:51.878853 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:51.878853 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:51.889861 [debug] client : EncyclopediaDetailPanel.cpp:2326 : default enemy stats:: tech_level: 0.5 DR: 10 attack: 16.5 17:20:51.910375 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:51.910375 [debug] client : Universe.cpp:1455 : Evaluation time: 15 reorder time: 0 17:20:51.917379 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 26 ms 17:20:51.965912 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:20:51.965912 [debug] client : Universe.cpp:1455 : Evaluation time: 42 reorder time: 0 17:20:51.973417 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 55 ms 17:20:51.974418 [debug] client : Universe.cpp:2801 : Universe::Delete with ID: -2 17:20:54.337005 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:54.337005 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:56.255287 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:56.255287 [debug] client : DesignWnd.cpp:2195 : EmptyHulls::PopulateCore EmpireID(): 1 17:20:56.258788 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:56.258788 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:56.277802 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:56.277802 [debug] client : DesignWnd.cpp:2286 : CompletedDesigns::PopulateCore 17:20:56.288308 [debug] client : DesignWnd.cpp:2045 : BasesListBox::Populate 17:20:56.288308 [debug] client : DesignWnd.cpp:2236 : CompletedDesignsListBox::PopulateCore for empire 1 17:20:56.299316 [debug] client : DesignWnd.cpp:4321 : Added new design: TitanDR 17:20:56.300317 [debug] client : EncyclopediaDetailPanel.cpp:2326 : default enemy stats:: tech_level: 0.5 DR: 10 attack: 16.5 17:20:56.318829 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:56.319330 [debug] client : Universe.cpp:1455 : Evaluation time: 12 reorder time: 0 17:20:56.325833 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 24 ms 17:20:56.351351 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:20:56.351851 [debug] client : Universe.cpp:1455 : Evaluation time: 19 reorder time: 0 17:20:56.358855 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 1 objects time: 32 ms 17:20:56.359356 [debug] client : Universe.cpp:2801 : Universe::Delete with ID: -2 17:23:15.807289 [debug] client : Universe.cpp:1448 : Issue times: planet species: 2 ship species: 2 specials: 6 techs: 3 buildings: 0 hulls/parts: 3 fields: 0 17:23:15.807289 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 0 17:23:15.814167 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 9 objects time: 43 ms 17:23:15.940750 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:16.104685 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:16.332776 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 45 ms 17:23:16.383394 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 50 ms 17:23:20.589204 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:23:20.589704 [debug] client : Universe.cpp:1455 : Evaluation time: 14 reorder time: 1 17:23:20.596708 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 14 objects time: 30 ms 17:23:21.055015 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:21.507316 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 35 ms 17:23:21.530832 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 23 ms 17:23:24.438275 [debug] client : Order.cpp:967 : ProductionQueueOrder: removing item from index 4 17:23:24.438275 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:23:24.446281 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:23:24.446781 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 500 microseconds with 422.188 total Production Points 17:23:24.452784 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:24.454286 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1669 µs 17:23:24.457288 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:30.532861 [debug] client : Order.cpp:922 : ProductionQueueOrder place ProductionItem: BT_SHIP name: TitanDRid: 4272 17:23:30.533361 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:23:30.541367 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:23:30.542367 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1000 microseconds with 422.188 total Production Points 17:23:30.546870 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:30.548371 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1043 µs 17:23:30.550372 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:32.687814 [debug] client : Order.cpp:922 : ProductionQueueOrder place ProductionItem: BT_SHIP name: TitanDRFid: 4266 17:23:32.687814 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:23:32.694818 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:23:32.695818 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 500 microseconds with 422.188 total Production Points 17:23:32.700821 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:32.702322 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1711 µs 17:23:32.705324 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:34.020706 [debug] client : Order.cpp:922 : ProductionQueueOrder place ProductionItem: BT_SHIP name: TitanDRid: 4272 17:23:34.021204 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:23:34.030710 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:23:34.032711 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 2001 microseconds with 422.188 total Production Points 17:23:34.038715 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:34.040716 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1812 µs 17:23:34.043718 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:51.890030 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:23:51.890531 [debug] client : Universe.cpp:1455 : Evaluation time: 20 reorder time: 0 17:23:51.900037 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2956 µs 17:23:51.900537 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 28 objects time: 38 ms 17:23:51.951070 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 21 ms 17:23:51.975587 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 24 ms 17:23:54.427249 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:23:54.427249 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 200) RP/PP: 0.27625 (116.629/422.188) 17:23:54.427249 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:23:55.015640 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:23:55.015640 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:23:55.019642 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:23:55.027649 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:23:55.057167 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1591 objects 17:23:55.057668 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1141 destroyed object ids 17:23:55.061170 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:23:55.061170 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:23:55.061170 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:23:55.061671 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19119, ] 17:23:55.061671 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:23:55.061671 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4278, ] 17:23:55.081183 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:23:55.081183 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:23:55.081183 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:23:55.081684 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:23:55.082185 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 75 ms 17:23:55.082185 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:23:55.083185 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:23:55.207768 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:23:55.210770 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2948 µs 17:23:55.210770 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:55.212771 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1553 µs 17:23:55.222778 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:23:55.223779 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:23:55.226280 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2453 µs 17:23:55.226781 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 143 ms 17:23:55.226781 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 144 ms 17:23:55.251798 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 16 ms 17:23:55.270811 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 18 ms 17:23:55.637556 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:23:55.637556 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:23:55.641057 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:23:55.649563 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:23:55.680083 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1596 objects 17:23:55.680584 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1141 destroyed object ids 17:23:55.683085 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:23:55.683085 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:23:55.683085 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:23:55.683085 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19218, ] 17:23:55.683085 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:23:55.683085 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4288, ] 17:23:55.703099 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:23:55.703099 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:23:55.703099 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:23:55.703599 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:23:55.704100 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 92 ms 17:23:55.704100 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 201 17:23:55.706601 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0201_20171218_172355.sav 17:23:55.706601 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:23:55.706601 [debug] client : MapWnd.cpp:2750 : Initializing turn 201 17:23:55.707102 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:23:55.707102 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:23:55.744627 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 3 buildings: 1 hulls/parts: 2 fields: 0 17:23:55.745127 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 2 17:23:55.794660 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:23:55.796161 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 89 ms 17:23:55.796161 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:23:55.796662 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:23:55.836689 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 2 fields: 1 17:23:55.837189 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 2 17:23:55.886722 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:23:55.888223 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 90 ms 17:23:55.924747 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 4 buildings: 1 hulls/parts: 2 fields: 1 17:23:55.925248 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 1 17:23:55.934754 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2168 µs 17:23:55.934754 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:23:56.025815 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:23:56.028316 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2284 µs 17:23:56.028316 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:56.029817 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1204 µs 17:23:56.040324 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:23:56.040825 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:23:56.043326 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2009 µs 17:23:56.043326 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 108 ms 17:23:56.047329 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2367 µs 17:23:56.047329 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3020 µs 17:23:56.047830 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:23:56.056835 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:23:56.081852 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:23:56.101365 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.67 of 116.67 available 17:23:56.107370 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:23:56.115374 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 422.188 and Industry Production: 425.778, wasting 3.59045 17:23:56.119878 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:23:56.121379 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1501 microseconds with 425.778 total Production Points 17:23:56.127384 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:23:56.128883 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1620 µs 17:23:56.147396 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:23:56.147396 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:23:56.147396 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:23:56.148397 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:23:56.148397 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:23:56.148897 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:23:56.149897 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:23:56.149897 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:23:56.149897 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:23:56.150898 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:23:56.150898 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:23:56.150898 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:23:56.152399 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:23:56.228951 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:23:56.228951 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:23:56.228951 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:23:56.229951 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:23:56.229951 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:23:56.229951 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:23:56.230452 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:23:56.281486 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 3 ms 17:23:56.281486 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:23:56.285489 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:23:56.851867 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:23:56.852867 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 228 ms 17:23:56.852867 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 108 ms 17:23:56.852867 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4582 µs 17:23:56.852867 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 46 ms 17:23:56.852867 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 57 ms 17:23:56.852867 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 131 ms 17:23:56.853367 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 551 ms 17:23:56.853367 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 17 ms 17:23:56.853367 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1146 ms 17:23:56.955436 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 17 ms 17:23:56.974948 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 19 ms 17:24:30.771398 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:24:30.771900 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 201) RP/PP: 0.274015 (116.67/425.778) 17:24:30.771900 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:24:31.323768 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:24:31.324267 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:24:31.327769 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:24:31.336775 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:24:31.367796 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1618 objects 17:24:31.368296 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1159 destroyed object ids 17:24:31.371799 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:24:31.371799 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:24:31.371799 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:31.371799 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19218, ] 17:24:31.371799 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:31.371799 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4288, ] 17:24:31.390812 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:24:31.391312 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:24:31.391312 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:24:31.391312 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:24:31.391813 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 75 ms 17:24:31.391813 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:24:31.391813 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:24:31.480871 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:24:31.483373 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2289 µs 17:24:31.483373 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:24:31.484874 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1549 µs 17:24:31.495381 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:24:31.495881 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:24:31.497882 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 1985 µs 17:24:31.497882 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 106 ms 17:24:31.498383 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 106 ms 17:24:31.823601 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:24:31.824101 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:24:31.827603 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:24:31.836609 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:24:31.869131 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1620 objects 17:24:31.869631 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1159 destroyed object ids 17:24:31.872133 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:24:31.872633 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:24:31.872633 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:31.872633 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19368, ] 17:24:31.872633 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:31.872633 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4293, ] 17:24:31.892647 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:24:31.892647 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:24:31.892647 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:24:31.892647 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:24:31.893147 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 93 ms 17:24:31.893147 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 202 17:24:31.895149 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0202_20171218_172431.sav 17:24:31.895149 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:24:31.895149 [debug] client : MapWnd.cpp:2750 : Initializing turn 202 17:24:31.895649 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:24:31.895649 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:24:31.943681 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 0 fields: 0 17:24:31.943681 [debug] client : Universe.cpp:1455 : Evaluation time: 37 reorder time: 2 17:24:32.003721 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 52 ms 17:24:32.005722 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 109 ms 17:24:32.005722 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:24:32.006222 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:24:32.043748 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 2 fields: 0 17:24:32.043748 [debug] client : Universe.cpp:1455 : Evaluation time: 26 reorder time: 2 17:24:32.094782 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:24:32.096785 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 89 ms 17:24:32.138311 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 2 buildings: 1 hulls/parts: 2 fields: 0 17:24:32.138811 [debug] client : Universe.cpp:1455 : Evaluation time: 33 reorder time: 2 17:24:32.148817 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2209 µs 17:24:32.149318 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:24:32.261893 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:24:32.264896 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2830 µs 17:24:32.264896 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:24:32.266397 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1319 µs 17:24:32.275903 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:24:32.276904 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:24:32.279906 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2889 µs 17:24:32.279906 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 130 ms 17:24:32.284909 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3898 µs 17:24:32.285409 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 4484 µs 17:24:32.285910 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:24:32.298418 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:24:32.326937 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:24:32.345949 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.708 of 116.708 available 17:24:32.352454 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:24:32.359458 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 425.778 and Industry Production: 429.353, wasting 3.57462 17:24:32.363461 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:24:32.364962 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1001 microseconds with 429.353 total Production Points 17:24:32.370966 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:24:32.372968 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1806 µs 17:24:32.393482 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:32.393482 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:24:32.393482 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:32.394482 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:32.394482 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:24:32.394982 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:32.395983 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:32.395983 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:24:32.396483 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:32.397484 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:32.397484 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:24:32.397484 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:32.398484 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:24:32.473035 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:24:32.473035 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:24:32.473035 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:24:32.474035 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:24:32.474035 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:24:32.474035 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:24:32.474035 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:24:32.521567 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 0 ms 17:24:32.521567 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:24:32.524069 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:24:33.069933 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:24:33.070434 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 253 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 130 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 5783 µs 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 53 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 58 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 124 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 526 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 20 ms 17:24:33.070934 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1175 ms 17:24:53.782294 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:24:53.782794 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 202) RP/PP: 0.271823 (116.708/429.353) 17:24:53.782794 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:24:54.350171 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:24:54.350171 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:24:54.353673 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:24:54.362681 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:24:54.393200 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1644 objects 17:24:54.393701 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1182 destroyed object ids 17:24:54.396702 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:24:54.396702 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:24:54.397203 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:54.397203 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19368, ] 17:24:54.397203 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:54.397203 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4299, ] 17:24:54.415715 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:24:54.415715 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:24:54.416215 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:24:54.416215 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:24:54.416716 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 74 ms 17:24:54.416716 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:24:54.416716 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:24:54.513780 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:24:54.516282 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2273 µs 17:24:54.516282 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:24:54.517783 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1608 µs 17:24:54.526289 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:24:54.527290 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:24:54.529291 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2221 µs 17:24:54.529791 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 112 ms 17:24:54.529791 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 113 ms 17:24:54.874522 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:24:54.875023 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:24:54.878024 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:24:54.887530 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:24:54.919552 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1647 objects 17:24:54.920052 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1182 destroyed object ids 17:24:54.923054 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:24:54.923054 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:24:54.923054 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:54.923054 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19448, ] 17:24:54.923054 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:24:54.923054 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4304, ] 17:24:54.943068 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:24:54.943568 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:24:54.943568 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:24:54.943568 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:24:54.944569 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 93 ms 17:24:54.944569 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 203 17:24:54.946069 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0203_20171218_172454.sav 17:24:54.946570 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:24:54.946570 [debug] client : MapWnd.cpp:2750 : Initializing turn 203 17:24:54.946570 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:24:54.946570 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:24:54.990099 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 4 buildings: 1 hulls/parts: 2 fields: 1 17:24:54.990099 [debug] client : Universe.cpp:1455 : Evaluation time: 32 reorder time: 2 17:24:55.040132 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 41 ms 17:24:55.041633 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 94 ms 17:24:55.041633 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:24:55.042134 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:24:55.082161 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 1 hulls/parts: 0 fields: 0 17:24:55.082161 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 1 17:24:55.136196 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 45 ms 17:24:55.137697 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 94 ms 17:24:55.175222 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 0 hulls/parts: 3 fields: 0 17:24:55.175222 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 2 17:24:55.186230 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2249 µs 17:24:55.186732 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:24:55.269285 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:24:55.271786 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2331 µs 17:24:55.271786 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:24:55.273288 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1240 µs 17:24:55.282294 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:24:55.283294 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:24:55.285296 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 1965 µs 17:24:55.285296 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 98 ms 17:24:55.288798 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2395 µs 17:24:55.288798 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 2953 µs 17:24:55.289299 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:24:55.295803 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:24:55.306309 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:24:55.323822 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.744 of 116.744 available 17:24:55.329826 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:24:55.336330 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 429.353 and Industry Production: 432.906, wasting 3.55328 17:24:55.340332 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:24:55.341333 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1001 microseconds with 432.906 total Production Points 17:24:55.347337 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:24:55.348839 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1627 µs 17:24:55.367351 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:55.367851 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:24:55.367851 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:55.368852 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:55.368852 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:24:55.368852 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:55.369852 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:55.369852 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:24:55.370353 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:55.370853 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:24:55.371353 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:24:55.371353 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:24:55.372354 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:24:55.447905 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:24:55.448405 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:24:55.448405 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:24:55.448905 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:24:55.448905 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:24:55.449406 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 1ms 17:24:55.449406 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:24:55.498438 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 1 ms 17:24:55.498438 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:24:55.500940 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:24:56.065817 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:24:56.066318 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 240 ms 17:24:56.066318 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 98 ms 17:24:56.066318 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 3967 µs 17:24:56.066818 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 27 ms 17:24:56.066818 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 54 ms 17:24:56.066818 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 128 ms 17:24:56.066818 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 548 ms 17:24:56.066818 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 17 ms 17:24:56.066818 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1119 ms 17:26:50.119849 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:26:50.120349 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:26:50.120349 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:26:50.120349 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:26:50.120850 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:26:50.120850 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:26:50.120850 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:26:50.120850 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:26:50.121350 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 0 ms 17:26:51.005942 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:26:51.056975 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:26:51.056975 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:26:51.057476 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:26:51.057975 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:26:51.057975 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:26:51.057975 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:26:51.057975 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:26:51.100504 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 9 ms 17:26:53.473589 [debug] client : Order.cpp:844 : ResearchQueueOrder::ExecuteImpl: adding tech to queue: SHP_BASIC_DAM_CONT 17:26:53.474090 [debug] client : Order.cpp:844 : ResearchQueueOrder::ExecuteImpl: adding tech to queue: SHP_FLEET_REPAIR 17:26:53.474090 [debug] client : Order.cpp:844 : ResearchQueueOrder::ExecuteImpl: adding tech to queue: CON_GAL_INFRA 17:26:53.474090 [debug] client : Order.cpp:844 : ResearchQueueOrder::ExecuteImpl: adding tech to queue: SHP_ADV_DAM_CONT 17:26:53.484596 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.744 of 116.744 available 17:26:53.492102 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:26:53.498105 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:26:53.533129 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:26:53.533129 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:26:53.533129 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:26:53.533629 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:26:53.533629 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:26:53.533629 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:26:53.533629 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:26:53.559147 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 7 ms 17:26:56.500611 [debug] client : Order.cpp:844 : ResearchQueueOrder::ExecuteImpl: adding tech to queue: SHP_WEAPON_4_4 17:26:56.505114 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.744 of 116.744 available 17:26:56.507115 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:26:56.511619 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:26:56.543141 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:26:56.543141 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:26:56.543141 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:26:56.543641 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:26:56.543641 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:26:56.543641 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:26:56.543641 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:26:56.565211 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 2 ms 17:27:06.219161 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 14 fields: 0 17:27:06.219161 [debug] client : Universe.cpp:1455 : Evaluation time: 52 reorder time: 0 17:27:06.226166 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 5 objects time: 67 ms 17:27:06.271196 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 31 ms 17:27:06.309722 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 38 ms 17:27:11.369101 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 0 fields: 0 17:27:11.369101 [debug] client : Universe.cpp:1455 : Evaluation time: 21 reorder time: 0 17:27:11.377107 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 2 objects time: 36 ms 17:27:11.422638 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 32 ms 17:27:11.444151 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 21 ms 17:27:15.768540 [debug] client : MapWnd.cpp:5812 : MapWnd::UniverseObjectDeleted: 19352 17:27:16.729182 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:27:17.141958 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:27:17.142459 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 19264 to 1416 786 1554 17:27:17.295560 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:27:26.665319 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Lost Focus) 17:27:52.980085 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Gained Focus) 17:28:04.500299 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 6 specials: 7 techs: 7 buildings: 1 hulls/parts: 3 fields: 1 17:28:04.500299 [debug] client : Universe.cpp:1455 : Evaluation time: 37 reorder time: 2 17:28:04.516810 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2989 µs 17:28:04.516810 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 32 objects time: 67 ms 17:28:04.565843 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 28 ms 17:28:04.595864 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 29 ms 17:28:11.298995 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:28:11.337018 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:28:22.124201 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:28:22.124201 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 203) RP/PP: 0.269676 (116.744/432.906) 17:28:22.124201 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:28:22.749117 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:28:22.749618 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:28:22.753620 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:28:22.762627 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:28:22.798651 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1671 objects 17:28:22.799151 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1207 destroyed object ids 17:28:22.805655 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:28:22.805655 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:28:22.805655 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:22.805655 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19448, ] 17:28:22.805655 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:22.806156 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4310, ] 17:28:22.829671 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:28:22.829671 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:28:22.829671 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:28:22.829671 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:28:22.830172 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 95 ms 17:28:22.830172 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:28:22.831172 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:28:22.934241 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:28:22.963760 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 29 ms 17:28:22.963760 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:28:22.965762 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1868 µs 17:28:22.977770 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:28:22.979271 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitFieldRenderingBuffers time: 1400 µs 17:28:22.979271 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:28:22.981772 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2365 µs 17:28:22.981772 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 150 ms 17:28:22.981772 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 151 ms 17:28:23.339012 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:28:23.339012 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:28:23.343515 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:28:23.352520 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:28:23.385542 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1671 objects 17:28:23.386042 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1207 destroyed object ids 17:28:23.389045 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:28:23.389045 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:28:23.389045 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:23.389045 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19617, ] 17:28:23.389045 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:23.389045 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4318, ] 17:28:23.411559 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:28:23.411559 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:28:23.411559 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:28:23.411559 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:28:23.412560 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 101 ms 17:28:23.412560 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 204 17:28:23.415062 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0204_20171218_172823.sav 17:28:23.415562 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:28:23.415562 [debug] client : MapWnd.cpp:2750 : Initializing turn 204 17:28:23.415562 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:28:23.415562 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:28:23.457590 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 3 buildings: 0 hulls/parts: 3 fields: 0 17:28:23.457590 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 3 17:28:23.509125 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:28:23.510626 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 94 ms 17:28:23.510626 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:28:23.511126 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:28:23.552655 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 4 buildings: 0 hulls/parts: 2 fields: 0 17:28:23.553155 [debug] client : Universe.cpp:1455 : Evaluation time: 30 reorder time: 2 17:28:23.603188 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:28:23.605189 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 92 ms 17:28:23.658225 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 6 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:28:23.658725 [debug] client : Universe.cpp:1455 : Evaluation time: 44 reorder time: 2 17:28:23.668231 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2246 µs 17:28:23.668732 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:28:23.757291 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:28:23.759793 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2457 µs 17:28:23.759793 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:28:23.761294 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1229 µs 17:28:23.770299 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:28:23.771300 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:28:23.773301 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2087 µs 17:28:23.773301 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 104 ms 17:28:23.777804 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2665 µs 17:28:23.777804 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3362 µs 17:28:23.778305 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:28:23.790813 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:28:23.820833 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:28:23.843348 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.778 of 116.778 available 17:28:23.849353 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:28:23.858359 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 432.906 and Industry Production: 436.38, wasting 3.47437 17:28:23.863362 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:28:23.864863 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1000 microseconds with 436.38 total Production Points 17:28:23.870367 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:28:23.872368 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1759 µs 17:28:23.898385 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:23.898385 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:28:23.898885 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:23.899886 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:23.899886 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:28:23.899886 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:23.900887 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:23.901387 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:28:23.901387 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:23.902387 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:23.902387 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:28:23.902888 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:23.910393 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:28:23.959927 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:28:23.959927 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:28:23.959927 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:28:23.960927 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:28:23.960927 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:28:23.961427 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 1ms 17:28:23.961427 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:28:23.995950 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 4 ms 17:28:23.995950 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:28:24.003456 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:28:24.572835 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:28:24.573335 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 253 ms 17:28:24.573335 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 104 ms 17:28:24.573335 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4946 µs 17:28:24.573335 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 56 ms 17:28:24.573836 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 67 ms 17:28:24.573836 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 99 ms 17:28:24.573836 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 551 ms 17:28:24.573836 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 19 ms 17:28:24.573836 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1157 ms 17:28:48.123076 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:28:48.123076 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 204) RP/PP: 0.267607 (116.778/436.38) 17:28:48.123076 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:28:48.901595 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:28:48.901595 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:28:48.905597 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:28:48.914103 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:28:48.958633 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1697 objects 17:28:48.959134 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1230 destroyed object ids 17:28:48.962135 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:28:48.962636 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:28:48.962636 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:48.962636 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19617, ] 17:28:48.962636 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:48.962636 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4318, ] 17:28:48.982149 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:28:48.982149 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:28:48.982149 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:28:48.982149 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:28:48.983150 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 89 ms 17:28:48.983150 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:28:48.983150 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:28:49.075711 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:28:49.078212 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2521 µs 17:28:49.078212 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:28:49.080214 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1605 µs 17:28:49.090721 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:28:49.091722 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:28:49.093723 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 1983 µs 17:28:49.093723 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 110 ms 17:28:49.094224 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 111 ms 17:28:49.462470 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:28:49.462971 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:28:49.466473 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:28:49.475979 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:28:49.510001 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1699 objects 17:28:49.510502 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1231 destroyed object ids 17:28:49.513504 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:28:49.513504 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:28:49.513504 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:49.514005 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19849, ] 17:28:49.514005 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:28:49.514005 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4328, ] 17:28:49.553030 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:28:49.553030 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:28:49.553030 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:28:49.553030 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:28:49.553531 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 115 ms 17:28:49.554031 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 205 17:28:49.556033 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0205_20171218_172849.sav 17:28:49.556033 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:28:49.556033 [debug] client : MapWnd.cpp:2750 : Initializing turn 205 17:28:49.556532 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:28:49.556532 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:28:49.620575 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 1 hulls/parts: 0 fields: 0 17:28:49.620575 [debug] client : Universe.cpp:1455 : Evaluation time: 53 reorder time: 2 17:28:49.673611 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 44 ms 17:28:49.675612 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 118 ms 17:28:49.675612 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:28:49.676113 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:28:49.716640 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 2 fields: 0 17:28:49.717140 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 2 17:28:49.771677 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 45 ms 17:28:49.773177 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 95 ms 17:28:49.804699 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 2 fields: 1 17:28:49.805199 [debug] client : Universe.cpp:1455 : Evaluation time: 22 reorder time: 2 17:28:49.815706 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2678 µs 17:28:49.816206 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:28:49.898761 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:28:49.901263 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2144 µs 17:28:49.901263 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:28:49.902764 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1419 µs 17:28:49.913772 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:28:49.914272 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:28:49.916773 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2096 µs 17:28:49.916773 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 100 ms 17:28:49.920776 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3061 µs 17:28:49.921276 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3646 µs 17:28:49.921777 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:28:49.931283 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:28:49.971309 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:28:49.994325 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.81 of 116.81 available 17:28:50.000829 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:28:50.008835 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 436.38 and Industry Production: 439.838, wasting 3.45773 17:28:50.014339 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:28:50.015340 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1001 microseconds with 439.838 total Production Points 17:28:50.023345 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:28:50.025346 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 2087 µs 17:28:50.046860 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:50.047360 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:28:50.047360 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:50.048361 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:50.048361 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:28:50.048862 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:50.049863 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:50.049863 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:28:50.050363 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:50.051364 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:28:50.051364 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:28:50.051364 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:28:50.051864 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:28:50.099896 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:28:50.099896 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:28:50.099896 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:28:50.100396 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:28:50.100896 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:28:50.100896 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:28:50.100896 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:28:50.133918 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 4 ms 17:28:50.134418 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:28:50.136921 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:28:50.684787 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 260 ms 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 100 ms 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4825 µs 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 65 ms 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 64 ms 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 84 ms 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 531 ms 17:28:50.685787 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:28:50.686287 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1129 ms 17:29:00.728506 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:01.573071 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:02.090916 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:02.409129 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:29:02.409630 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 19626 to 1416 1560 1494 17:29:02.546220 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:02.737849 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:02.860430 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:09.858621 [debug] client : MapWnd.cpp:5812 : MapWnd::UniverseObjectDeleted: 18839 17:29:12.059592 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:12.103122 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:12.820600 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:13.217365 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:29:13.217866 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 14227 to 1374 1494 17:29:13.218367 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 17001 to 1374 1494 17:29:13.360961 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:13.457526 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:13.506058 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:13.640148 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:13.732210 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:18.773586 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:18.805607 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:19.859310 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:19.942866 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:32.760229 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:29:32.760728 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 205) RP/PP: 0.265576 (116.81/439.838) 17:29:32.760728 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:29:33.331108 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:29:33.331609 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:29:33.335111 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:29:33.345618 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:29:33.377139 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1724 objects 17:29:33.377640 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1257 destroyed object ids 17:29:33.381142 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:29:33.381643 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:29:33.381643 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:29:33.381643 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 19849, ] 17:29:33.381643 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:29:33.381643 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4334, ] 17:29:33.402656 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:29:33.403157 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:29:33.403157 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:29:33.403157 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:29:33.403658 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 80 ms 17:29:33.403658 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:29:33.403658 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:29:33.540248 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:29:33.542750 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2360 µs 17:29:33.542750 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:29:33.544251 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1673 µs 17:29:33.553257 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:29:33.553757 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:29:33.558761 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 4979 µs 17:29:33.559261 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 155 ms 17:29:33.559261 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 155 ms 17:29:33.923004 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:29:33.923505 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:29:33.927508 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:29:33.936513 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:29:33.979542 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1724 objects 17:29:33.980042 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1257 destroyed object ids 17:29:33.982544 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:29:33.983044 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:29:33.983044 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:29:33.983044 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20048, ] 17:29:33.983044 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:29:33.983044 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4343, ] 17:29:34.002558 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:29:34.002558 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:29:34.002558 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:29:34.002558 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:29:34.003058 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 105 ms 17:29:34.003058 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 206 17:29:34.005059 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0206_20171218_172934.sav 17:29:34.005059 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:29:34.005059 [debug] client : MapWnd.cpp:2750 : Initializing turn 206 17:29:34.005559 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:29:34.005559 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:29:34.045586 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 3 buildings: 1 hulls/parts: 2 fields: 0 17:29:34.045586 [debug] client : Universe.cpp:1455 : Evaluation time: 28 reorder time: 2 17:29:34.099622 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 45 ms 17:29:34.101123 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 95 ms 17:29:34.101123 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:29:34.101623 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:29:34.140650 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 4 buildings: 1 hulls/parts: 2 fields: 0 17:29:34.140650 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 2 17:29:34.196187 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 47 ms 17:29:34.198188 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 95 ms 17:29:34.255726 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:29:34.255726 [debug] client : Universe.cpp:1455 : Evaluation time: 48 reorder time: 2 17:29:34.266233 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2179 µs 17:29:34.266734 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:29:34.349789 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:29:34.352791 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2415 µs 17:29:34.352791 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:29:34.353792 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1212 µs 17:29:34.364799 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:29:34.365800 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:29:34.367803 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2006 µs 17:29:34.367803 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 101 ms 17:29:34.371303 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2521 µs 17:29:34.371303 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3119 µs 17:29:34.372305 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:29:34.379309 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:29:34.406327 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:29:34.426340 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.84 of 116.84 available 17:29:34.434348 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:29:34.442351 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 439.838 and Industry Production: 442.792, wasting 2.95441 17:29:34.446855 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:29:34.447855 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1000 microseconds with 442.792 total Production Points 17:29:34.454359 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:29:34.456361 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1642 µs 17:29:34.476874 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:29:34.476874 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:29:34.477374 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:29:34.478375 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:29:34.478375 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:29:34.478375 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:29:34.479876 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:29:34.479876 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:29:34.479876 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:29:34.480877 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:29:34.480877 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:29:34.481378 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:29:34.481878 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:29:34.529910 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:29:34.529910 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:29:34.529910 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:29:34.530410 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:29:34.530410 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:29:34.530910 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:29:34.530910 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:29:34.564432 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 5 ms 17:29:34.564933 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:29:34.566934 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:29:35.132813 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:29:35.133312 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 261 ms 17:29:35.133312 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 101 ms 17:29:35.133312 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4258 µs 17:29:35.133312 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 46 ms 17:29:35.133312 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 62 ms 17:29:35.133813 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 84 ms 17:29:35.133813 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 548 ms 17:29:35.133813 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:29:35.133813 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1128 ms 17:29:36.798925 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:36.841455 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:39.436187 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:39.832953 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:29:39.833453 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 14227 to 1494 1374 17:29:39.833453 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 17001 to 1494 1374 17:29:40.216209 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:41.393995 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:41.455036 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:41.773249 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:42.209040 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:29:42.209541 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 19626 to 1494 1374 17:29:42.427185 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:48.841971 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:48.873992 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:53.004750 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:29:53.045278 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:08.551676 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:30:08.551676 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 206) RP/PP: 0.263872 (116.84/442.792) 17:30:08.551676 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:30:09.182596 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:30:09.183096 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:30:09.186098 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:30:09.196605 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:30:09.232629 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1758 objects 17:30:09.233130 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1281 destroyed object ids 17:30:09.236132 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:30:09.236132 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:30:09.236132 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:09.236132 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20048, ] 17:30:09.236132 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:09.236632 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4343, ] 17:30:09.256645 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:30:09.256645 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:30:09.256645 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:30:09.256645 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:30:09.257146 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 82 ms 17:30:09.257647 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:30:09.257647 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:30:09.373223 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:30:09.394737 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 21 ms 17:30:09.394737 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:30:09.396238 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1589 µs 17:30:09.410248 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:30:09.411249 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:30:09.413250 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 1915 µs 17:30:09.413250 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 155 ms 17:30:09.413250 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 156 ms 17:30:09.821523 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:30:09.822023 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:30:09.825525 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:30:09.835033 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:30:09.871556 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1758 objects 17:30:09.871556 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1282 destroyed object ids 17:30:09.874558 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:30:09.874558 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:30:09.875059 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:09.875059 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20173, ] 17:30:09.875059 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:09.875059 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4351, ] 17:30:09.895072 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:30:09.895072 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:30:09.895072 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:30:09.895072 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:30:09.895572 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 122 ms 17:30:09.895572 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 207 17:30:09.897573 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0207_20171218_173009.sav 17:30:09.897573 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:30:09.897573 [debug] client : MapWnd.cpp:2750 : Initializing turn 207 17:30:09.898074 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:30:09.898074 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:30:09.956613 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:30:09.956613 [debug] client : Universe.cpp:1455 : Evaluation time: 46 reorder time: 2 17:30:10.010649 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 44 ms 17:30:10.012150 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 113 ms 17:30:10.012150 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:30:10.012650 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:30:10.076693 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:30:10.076693 [debug] client : Universe.cpp:1455 : Evaluation time: 52 reorder time: 2 17:30:10.129228 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:30:10.131230 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 117 ms 17:30:10.164254 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 2 fields: 1 17:30:10.164254 [debug] client : Universe.cpp:1455 : Evaluation time: 23 reorder time: 2 17:30:10.180264 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 3051 µs 17:30:10.180765 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:30:10.282331 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:30:10.284832 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2371 µs 17:30:10.284832 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:30:10.286333 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1285 µs 17:30:10.295339 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:30:10.296340 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:30:10.298341 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2037 µs 17:30:10.298341 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 117 ms 17:30:10.302344 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2623 µs 17:30:10.302344 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3244 µs 17:30:10.302845 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:30:10.309849 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:30:10.334366 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:30:10.366887 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.868 of 116.868 available 17:30:10.379897 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:30:10.408415 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 442.792 and Industry Production: 445.216, wasting 2.42358 17:30:10.412418 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:30:10.413419 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1001 microseconds with 445.216 total Production Points 17:30:10.424426 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:30:10.426427 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1718 µs 17:30:10.445940 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:10.446441 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:30:10.446441 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:10.447441 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:10.447441 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:30:10.447941 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:10.448942 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:10.448942 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:30:10.449442 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:10.450443 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:10.450443 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:30:10.450443 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:10.450944 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:30:10.504979 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:30:10.504979 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:30:10.504979 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:30:10.505480 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:30:10.505480 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:30:10.505480 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:30:10.505480 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:30:10.558015 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 9 ms 17:30:10.558015 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:30:10.560516 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:30:11.142405 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 282 ms 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 117 ms 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4297 µs 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 41 ms 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 105 ms 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 108 ms 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 564 ms 17:30:11.142906 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:30:11.143406 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1245 ms 17:30:31.296886 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:30:31.296886 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 207) RP/PP: 0.262498 (116.868/445.216) 17:30:31.296886 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:30:37.466515 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:30:37.467015 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:30:37.470517 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:30:37.481524 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:30:37.516047 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1794 objects 17:30:37.516547 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1306 destroyed object ids 17:30:37.520050 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:30:37.520050 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:30:37.520050 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:37.520050 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20173, ] 17:30:37.520050 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:37.520050 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4351, ] 17:30:37.553072 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:30:37.553072 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:30:37.553572 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:30:37.553572 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:30:37.554073 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 97 ms 17:30:37.554073 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:30:37.554073 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:30:37.671151 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:30:37.675654 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 4533 µs 17:30:37.676155 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:30:37.678155 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 2022 µs 17:30:37.687161 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:30:37.688162 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:30:37.690164 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 1979 µs 17:30:37.690164 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 135 ms 17:30:37.690664 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 136 ms 17:30:38.574754 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:30:38.575255 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:30:38.579257 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:30:38.589264 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:30:38.629791 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1796 objects 17:30:38.630291 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1353 destroyed object ids 17:30:38.633293 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:30:38.633293 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:30:38.633293 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:38.633293 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20424, ] 17:30:38.633293 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:30:38.633293 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4364, ] 17:30:38.653306 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:30:38.653807 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:30:38.653807 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:30:38.653807 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:30:38.654308 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 109 ms 17:30:38.654308 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 208 17:30:38.656809 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0208_20171218_173038.sav 17:30:38.656809 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:30:38.657810 [debug] client : MapWnd.cpp:2750 : Initializing turn 208 17:30:38.658310 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:30:38.658310 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:30:38.717350 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 0 fields: 1 17:30:38.717350 [debug] client : Universe.cpp:1455 : Evaluation time: 47 reorder time: 2 17:30:38.767883 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:30:38.769384 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 111 ms 17:30:38.769885 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:30:38.770385 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:30:38.893968 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 0 fields: 0 17:30:38.894468 [debug] client : Universe.cpp:1455 : Evaluation time: 112 reorder time: 1 17:30:38.964014 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 61 ms 17:30:38.965515 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 194 ms 17:30:38.998038 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 1 hulls/parts: 2 fields: 0 17:30:38.998038 [debug] client : Universe.cpp:1455 : Evaluation time: 24 reorder time: 1 17:30:39.009045 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2317 µs 17:30:39.009545 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:30:39.121119 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:30:39.123621 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2575 µs 17:30:39.123621 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:30:39.125122 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1494 µs 17:30:39.137130 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:30:39.138131 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:30:39.140132 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2014 µs 17:30:39.140132 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 130 ms 17:30:39.143635 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2569 µs 17:30:39.144135 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3191 µs 17:30:39.144635 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:30:39.166149 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:30:39.208178 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:30:39.245202 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.895 of 116.895 available 17:30:39.251707 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:30:39.259712 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 445.216 and Industry Production: 447.622, wasting 2.40628 17:30:39.265716 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:30:39.266216 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 500 microseconds with 447.622 total Production Points 17:30:39.273221 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:30:39.275222 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1654 µs 17:30:39.295736 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:39.295736 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:30:39.296237 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:39.297237 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:39.297237 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:30:39.297738 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:39.298738 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:39.298738 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:30:39.299739 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:39.300739 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:30:39.300739 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:30:39.300739 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:30:39.301740 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:30:39.351273 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:30:39.351273 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:30:39.351273 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:30:39.351774 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:30:39.351774 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:30:39.351774 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:30:39.351774 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:30:39.389799 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 10 ms 17:30:39.389799 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:30:39.392301 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:30:39.946171 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 351 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 130 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4158 µs 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 91 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 64 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 90 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 534 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 20 ms 17:30:39.946671 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1288 ms 17:30:40.196338 [debug] FSM : HumanClientFSM.cpp:1013 : (PlayerFSM) PlayingGame::DispatchCombatLogs message received 17:30:40.196338 [debug] client : HumanClientApp.cpp:977 : HCL Update Combat Logs 17:30:48.274243 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:48.419841 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:59.359662 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:59.403190 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:59.403190 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:59.441216 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:59.562297 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:30:59.599322 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:01.783856 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:01.888426 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:01.981487 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:02.428787 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:31:02.429289 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 14227 to 1374 1494 17:31:02.518847 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:02.518847 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:02.555871 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:09.182636 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:09.218662 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:10.509024 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:10.535040 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:10.740678 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:10.767696 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:13.818734 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:13.874272 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:25.978709 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:31:25.979210 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 208) RP/PP: 0.261146 (116.895/447.622) 17:31:25.979210 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:31:26.557596 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:31:26.558096 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:31:26.570103 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:31:26.580611 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:31:26.617135 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1826 objects 17:31:26.617636 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1377 destroyed object ids 17:31:26.620638 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:31:26.620638 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:31:26.620638 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:31:26.620638 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20424, ] 17:31:26.620638 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:31:26.621138 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4364, ] 17:31:26.643653 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:31:26.643653 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:31:26.643653 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:31:26.643653 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:31:26.644654 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 94 ms 17:31:26.644654 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:31:26.644654 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:31:26.752225 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:31:26.754727 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2345 µs 17:31:26.754727 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:31:26.756228 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1576 µs 17:31:26.801758 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:31:26.802759 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:31:26.804760 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 1960 µs 17:31:26.804760 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 159 ms 17:31:26.804760 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 160 ms 17:31:27.274814 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:31:27.275314 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:31:27.278816 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:31:27.288823 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:31:27.330351 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1828 objects 17:31:27.330351 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1380 destroyed object ids 17:31:27.333353 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:31:27.333353 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:31:27.333353 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:31:27.333353 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20656, ] 17:31:27.333353 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:31:27.333353 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4374, ] 17:31:27.357370 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:31:27.357869 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:31:27.357869 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:31:27.357869 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:31:27.358370 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 108 ms 17:31:27.358370 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 209 17:31:27.360371 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0209_20171218_173127.sav 17:31:27.360371 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:31:27.360872 [debug] client : MapWnd.cpp:2750 : Initializing turn 209 17:31:27.360872 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:31:27.360872 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:31:27.455935 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:31:27.455935 [debug] client : Universe.cpp:1455 : Evaluation time: 83 reorder time: 2 17:31:27.510471 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 45 ms 17:31:27.511972 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 150 ms 17:31:27.511972 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:31:27.512473 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:31:27.548997 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 2 buildings: 0 hulls/parts: 3 fields: 0 17:31:27.548997 [debug] client : Universe.cpp:1455 : Evaluation time: 24 reorder time: 2 17:31:27.602033 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:31:27.604034 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 90 ms 17:31:27.726115 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 0 techs: 1 buildings: 0 hulls/parts: 5 fields: 0 17:31:27.726115 [debug] client : Universe.cpp:1455 : Evaluation time: 113 reorder time: 1 17:31:27.738623 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 3258 µs 17:31:27.739625 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:31:27.857203 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:31:27.860205 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2491 µs 17:31:27.860205 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:31:27.861205 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1220 µs 17:31:27.870212 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:31:27.871212 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:31:27.876716 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 5649 µs 17:31:27.877217 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 137 ms 17:31:27.911740 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 33 ms 17:31:27.912240 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 34 ms 17:31:27.915242 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:31:27.924748 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:31:27.983787 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:31:28.021313 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:31:28.028318 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:31:28.034321 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 447.622 and Industry Production: 450.011, wasting 2.38928 17:31:28.038325 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:31:28.038824 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 499 microseconds with 450.011 total Production Points 17:31:28.044828 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:31:28.046329 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1475 µs 17:31:28.064842 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:31:28.064842 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:31:28.064842 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:31:28.065842 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:31:28.065842 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:31:28.065842 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:31:28.066843 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:31:28.066843 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:31:28.067344 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:31:28.068344 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:31:28.068344 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:31:28.068344 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:31:28.069345 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:31:28.116877 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:31:28.116877 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:31:28.116877 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:31:28.117877 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:31:28.117877 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:31:28.117877 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:31:28.117877 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:31:28.150399 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 3 ms 17:31:28.150399 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:31:28.152900 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:31:28.682754 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 378 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 137 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 38 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 98 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 54 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 82 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 511 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 19 ms 17:31:28.683755 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1322 ms 17:31:28.934423 [debug] FSM : HumanClientFSM.cpp:1013 : (PlayerFSM) PlayingGame::DispatchCombatLogs message received 17:31:28.934423 [debug] client : HumanClientApp.cpp:977 : HCL Update Combat Logs 17:31:30.698101 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:30.741130 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:30.843699 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:30.916248 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:30.992298 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:31.212946 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:31.355041 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:31.392065 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:33.093703 [debug] client : MapWnd.cpp:5812 : MapWnd::UniverseObjectDeleted: 19626 17:31:34.181929 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:34.216952 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:34.249474 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:34.424090 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:35.535833 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:35.883065 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:31:35.883567 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 14227 to 1494 1374 17:31:36.271824 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:36.688103 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:31:36.814688 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:09.133356 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:09.174883 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:10.541297 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:10.936559 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:32:10.937061 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 20201 to 1416 786 1554 17:32:11.117180 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:19.533811 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:32:19.533811 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 209) RP/PP: 0.259771 (116.9/450.011) 17:32:19.533811 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:32:20.102189 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:32:20.102690 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:32:20.106192 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:32:20.117199 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:32:20.150721 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1860 objects 17:32:20.151222 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1409 destroyed object ids 17:32:20.154224 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:32:20.154224 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:32:20.154725 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:20.154725 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20656, ] 17:32:20.154725 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:20.154725 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4380, ] 17:32:20.175239 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:32:20.175239 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:32:20.175239 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:32:20.175739 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:32:20.176239 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 82 ms 17:32:20.176239 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:32:20.176239 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:32:20.287813 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:32:20.290315 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2322 µs 17:32:20.290315 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:32:20.291816 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1609 µs 17:32:20.300321 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:32:20.301322 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitFieldRenderingBuffers time: 1095 µs 17:32:20.301823 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:32:20.303824 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2295 µs 17:32:20.304324 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 127 ms 17:32:20.304324 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 128 ms 17:32:20.662564 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:32:20.663064 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:32:20.666566 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:32:20.677074 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:32:20.712597 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1861 objects 17:32:20.713098 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1409 destroyed object ids 17:32:20.716100 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:32:20.716100 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:32:20.716100 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:20.716100 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20810, ] 17:32:20.716600 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:20.716600 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4389, ] 17:32:20.736113 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:32:20.736113 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:32:20.736113 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:32:20.736113 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:32:20.737114 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 98 ms 17:32:20.737114 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 210 17:32:20.738615 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0210_20171218_173220.sav 17:32:20.739115 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:32:20.739115 [debug] client : MapWnd.cpp:2750 : Initializing turn 210 17:32:20.739115 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:32:20.739115 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:32:20.789648 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:32:20.789648 [debug] client : Universe.cpp:1455 : Evaluation time: 38 reorder time: 3 17:32:20.840683 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 41 ms 17:32:20.842184 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 102 ms 17:32:20.842184 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:32:20.842684 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:32:20.878208 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 1 buildings: 0 hulls/parts: 2 fields: 1 17:32:20.878708 [debug] client : Universe.cpp:1455 : Evaluation time: 23 reorder time: 2 17:32:20.929743 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:32:20.931744 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 86 ms 17:32:20.968429 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 0 specials: 1 techs: 3 buildings: 1 hulls/parts: 2 fields: 1 17:32:20.968429 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 1 17:32:20.979437 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2252 µs 17:32:20.979938 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:32:21.069496 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:32:21.071998 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2272 µs 17:32:21.071998 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:32:21.072999 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1189 µs 17:32:21.085507 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:32:21.086008 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:32:21.088510 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2099 µs 17:32:21.088510 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 108 ms 17:32:21.092513 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2933 µs 17:32:21.092513 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3598 µs 17:32:21.093513 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:32:21.103020 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:32:21.133540 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:32:21.156555 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:32:21.162559 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:32:21.172566 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 450.011 and Industry Production: 452.384, wasting 2.37244 17:32:21.176068 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:32:21.176569 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 501 microseconds with 452.384 total Production Points 17:32:21.189578 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:32:21.191579 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1686 µs 17:32:21.226602 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:21.226602 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:32:21.227103 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:21.227603 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:21.228103 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:32:21.228103 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:21.229104 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:21.229604 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:32:21.229604 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:21.230605 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:21.230605 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:32:21.230605 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:21.231605 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:32:21.278637 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:32:21.278637 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:32:21.278637 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:32:21.279637 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:32:21.279637 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:32:21.279637 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:32:21.279637 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:32:21.316162 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 8 ms 17:32:21.316162 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:32:21.319164 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:32:21.847016 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:32:21.848017 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 240 ms 17:32:21.848017 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 108 ms 17:32:21.848017 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 5184 µs 17:32:21.848017 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 56 ms 17:32:21.848017 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 81 ms 17:32:21.848017 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 86 ms 17:32:21.848517 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 503 ms 17:32:21.848517 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 26 ms 17:32:21.848517 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1109 ms 17:32:47.576204 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:48.954124 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:32:52.626577 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:32:52.626577 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 210) RP/PP: 0.258409 (116.9/452.384) 17:32:52.627078 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:32:53.204463 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:32:53.204963 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:32:53.208966 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:32:53.219472 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:32:53.253995 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1898 objects 17:32:53.254496 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1442 destroyed object ids 17:32:53.257498 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:32:53.257998 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:32:53.257998 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:53.257998 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 20810, ] 17:32:53.257998 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:53.257998 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4389, ] 17:32:53.280513 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:32:53.281013 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:32:53.281013 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:32:53.281013 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:32:53.281514 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 85 ms 17:32:53.281514 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:32:53.281514 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:32:53.404097 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:32:53.406598 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2340 µs 17:32:53.406598 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:32:53.408099 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1595 µs 17:32:53.418106 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:32:53.419106 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:32:53.421107 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2000 µs 17:32:53.421107 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 139 ms 17:32:53.421607 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 139 ms 17:32:53.756331 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:32:53.756832 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:32:53.760336 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:32:53.770340 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:32:53.805864 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1898 objects 17:32:53.806365 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1442 destroyed object ids 17:32:53.808866 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:32:53.809366 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:32:53.809366 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:53.809366 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21114, ] 17:32:53.809366 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:32:53.809366 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4399, ] 17:32:53.830381 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:32:53.830381 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:32:53.830381 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:32:53.830381 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:32:53.831382 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 98 ms 17:32:53.831382 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 211 17:32:53.833383 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0211_20171218_173253.sav 17:32:53.833383 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:32:53.833383 [debug] client : MapWnd.cpp:2750 : Initializing turn 211 17:32:53.833383 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:32:53.833383 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:32:53.901428 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 1 hulls/parts: 1 fields: 1 17:32:53.901428 [debug] client : Universe.cpp:1455 : Evaluation time: 54 reorder time: 2 17:32:53.950962 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 41 ms 17:32:53.952462 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 118 ms 17:32:53.952462 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:32:53.952963 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:32:53.993489 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 3 fields: 0 17:32:53.993489 [debug] client : Universe.cpp:1455 : Evaluation time: 28 reorder time: 2 17:32:54.045524 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:32:54.047525 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 93 ms 17:32:54.081049 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 1 buildings: 0 hulls/parts: 3 fields: 0 17:32:54.081049 [debug] client : Universe.cpp:1455 : Evaluation time: 25 reorder time: 1 17:32:54.092556 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2242 µs 17:32:54.093056 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:32:54.180114 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:32:54.182616 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2322 µs 17:32:54.182616 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:32:54.183616 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1201 µs 17:32:54.193623 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:32:54.194624 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:32:54.196625 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2057 µs 17:32:54.196625 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 103 ms 17:32:54.200628 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 2936 µs 17:32:54.200628 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3562 µs 17:32:54.201129 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:32:54.210134 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:32:54.238153 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:32:54.261669 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:32:54.271676 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:32:54.281683 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 452.384 and Industry Production: 453.74, wasting 1.35587 17:32:54.287186 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:32:54.287687 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 501 microseconds with 453.74 total Production Points 17:32:54.296693 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:32:54.298694 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1588 µs 17:32:54.322710 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:54.323211 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:32:54.323211 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:54.324211 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:54.324211 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:32:54.324712 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:54.325712 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:54.325712 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:32:54.325712 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:54.326713 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:32:54.326713 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:32:54.327213 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:32:54.327714 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:32:54.377747 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:32:54.377747 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:32:54.377747 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:32:54.378747 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:32:54.378747 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:32:54.378747 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:32:54.378747 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:32:54.413271 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 7 ms 17:32:54.413271 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:32:54.416273 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:32:54.937620 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 259 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 103 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4555 µs 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 52 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 73 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 87 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 493 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 29 ms 17:32:54.938621 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1105 ms 17:33:02.069404 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:02.103926 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:02.269036 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:02.311066 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:07.491023 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:07.522045 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:07.522045 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:07.550564 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:08.882955 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:08.940994 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:12.851105 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:12.889630 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:19.386970 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:33:19.386970 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 211) RP/PP: 0.257637 (116.9/453.74) 17:33:19.386970 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:33:19.977364 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:33:19.977864 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:33:19.981867 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:33:19.992374 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:33:20.026897 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1931 objects 17:33:20.027398 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1473 destroyed object ids 17:33:20.030400 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:33:20.030400 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:33:20.030400 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:33:20.030400 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21114, ] 17:33:20.030900 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:33:20.030900 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4399, ] 17:33:20.076930 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:33:20.076930 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:33:20.076930 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:33:20.076930 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:33:20.077431 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 108 ms 17:33:20.077431 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:33:20.077431 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:33:20.166491 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:33:20.168992 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2456 µs 17:33:20.168992 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:33:20.170493 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1625 µs 17:33:20.182001 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:33:20.183001 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:33:20.185503 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2103 µs 17:33:20.185503 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 107 ms 17:33:20.185503 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 108 ms 17:33:20.541241 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:33:20.541741 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:33:20.545243 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:33:20.555751 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:33:20.593275 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1933 objects 17:33:20.593776 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1473 destroyed object ids 17:33:20.596778 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:33:20.596778 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:33:20.596778 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:33:20.596778 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21349, ] 17:33:20.596778 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:33:20.596778 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4405, ] 17:33:20.618293 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:33:20.618293 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:33:20.618293 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:33:20.618293 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:33:20.619293 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 103 ms 17:33:20.619293 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 212 17:33:20.623296 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0212_20171218_173320.sav 17:33:20.623296 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:33:20.623796 [debug] client : MapWnd.cpp:2750 : Initializing turn 212 17:33:20.623796 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:33:20.623796 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:33:20.659820 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 3 fields: 1 17:33:20.659820 [debug] client : Universe.cpp:1455 : Evaluation time: 23 reorder time: 2 17:33:20.710854 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:33:20.712355 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 88 ms 17:33:20.712856 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:33:20.713356 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:33:20.752883 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 4 buildings: 1 hulls/parts: 2 fields: 0 17:33:20.752883 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 2 17:33:20.804918 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:33:20.806918 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 92 ms 17:33:20.839940 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 1 hulls/parts: 3 fields: 0 17:33:20.839940 [debug] client : Universe.cpp:1455 : Evaluation time: 23 reorder time: 2 17:33:20.850948 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2197 µs 17:33:20.851449 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:33:20.950514 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:33:20.953016 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2363 µs 17:33:20.953016 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:33:20.954517 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1239 µs 17:33:20.975031 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:33:20.975531 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:33:20.978032 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2216 µs 17:33:20.978032 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 126 ms 17:33:20.982536 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3177 µs 17:33:20.982536 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3938 µs 17:33:20.983036 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:33:20.991541 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:33:21.019560 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:33:21.040574 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:33:21.046579 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:33:21.054083 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 453.74 and Industry Production: 455.079, wasting 1.33975 17:33:21.058586 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:33:21.059087 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 0 microseconds with 455.079 total Production Points 17:33:21.065091 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 316.4 and Industry Production: 455.079, wasting 110.943 17:33:21.068593 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:33:21.070595 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1688 µs 17:33:21.077099 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 316.4 and Industry Production: 455.079, wasting 110.943 17:33:21.093610 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:33:21.093610 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:33:21.094111 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:33:21.095111 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:33:21.095111 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:33:21.095111 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:33:21.096112 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:33:21.096112 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:33:21.096613 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:33:21.097613 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:33:21.097613 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:33:21.098113 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:33:21.098614 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:33:21.148646 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:33:21.148646 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:33:21.148646 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:33:21.149147 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:33:21.149147 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:33:21.149647 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:33:21.149647 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:33:21.183169 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 4 ms 17:33:21.183169 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:33:21.186172 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:33:21.675498 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 316.4 and Industry Production: 455.079, wasting 110.943 17:33:21.693010 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 227 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 126 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4978 µs 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 50 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 64 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 86 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 484 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 24 ms 17:33:21.694011 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1070 ms 17:33:23.797917 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:23.829939 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:25.511083 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:25.830294 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:33:25.830794 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 21184 to 1416 786 1554 17:33:25.933363 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:33:32.674866 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:33:32.674866 [debug] client : Universe.cpp:1455 : Evaluation time: 14 reorder time: 0 17:33:32.683871 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 1005 µs 17:33:32.683871 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 16 objects time: 32 ms 17:33:32.729402 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 32 ms 17:33:32.768929 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 39 ms 17:33:32.887508 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:33:35.315130 [debug] client : Order.cpp:922 : ProductionQueueOrder place ProductionItem: BT_SHIP name: TitanDRFid: 4266 17:33:35.315130 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:33:35.322634 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 316.4 and Industry Production: 455.079, wasting 110.943 17:33:35.326637 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:33:35.327137 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 500 microseconds with 455.079 total Production Points 17:33:35.335143 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:33:35.337144 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1728 µs 17:33:35.339646 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:33:36.781115 [debug] client : Order.cpp:922 : ProductionQueueOrder place ProductionItem: BT_SHIP name: TitanDRid: 4272 17:33:36.781115 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:33:36.788620 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:33:36.789621 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1001 microseconds with 455.079 total Production Points 17:33:36.796125 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:33:36.798126 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1794 µs 17:33:36.800628 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:33:39.227249 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 2 fields: 0 17:33:39.227249 [debug] client : Universe.cpp:1455 : Evaluation time: 14 reorder time: 0 17:33:39.234253 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 16 objects time: 28 ms 17:34:08.507400 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:34:08.507400 [debug] client : Universe.cpp:1455 : Evaluation time: 15 reorder time: 0 17:34:08.515406 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 2 objects time: 31 ms 17:34:08.546426 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 16 ms 17:34:08.559434 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 13 ms 17:34:10.876983 [debug] client : Universe.cpp:1448 : Issue times: planet species: 1 ship species: 0 specials: 1 techs: 0 buildings: 1 hulls/parts: 0 fields: 0 17:34:10.876983 [debug] client : Universe.cpp:1455 : Evaluation time: 15 reorder time: 0 17:34:10.883487 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 2 objects time: 29 ms 17:34:10.910505 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 15 ms 17:34:10.923014 [debug] timer : ScopedTimer.cpp:34 : SidePanel::RefreshImpl time: 12 ms 17:34:15.137328 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:15.191365 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:15.362479 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:15.777757 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:15.881827 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:15.939364 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.240066 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.264081 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.416184 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.445703 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.724890 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.758413 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.820454 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:16.880996 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:21.154367 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:34:21.154367 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 212) RP/PP: 0.256878 (116.9/455.079) 17:34:21.154367 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:34:21.716242 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:34:21.716743 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:34:21.719745 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:34:21.729751 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:34:21.764775 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1970 objects 17:34:21.765275 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1506 destroyed object ids 17:34:21.768778 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:34:21.768778 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:34:21.768778 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:21.768778 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21349, ] 17:34:21.768778 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:21.768778 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4405, ] 17:34:21.796296 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:34:21.796796 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:34:21.796796 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:34:21.796796 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:34:21.797297 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 89 ms 17:34:21.797297 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:34:21.797797 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:34:21.949398 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:34:21.951899 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2337 µs 17:34:21.951899 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:34:21.953901 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1696 µs 17:34:21.980419 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:34:21.980919 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:34:21.983421 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2217 µs 17:34:21.983421 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 185 ms 17:34:21.983922 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 186 ms 17:34:22.343662 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:34:22.344162 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:34:22.347164 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:34:22.358171 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:34:22.394695 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 1971 objects 17:34:22.395196 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1506 destroyed object ids 17:34:22.398198 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:34:22.398198 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:34:22.398698 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:22.398698 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21524, ] 17:34:22.398698 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:22.398698 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4412, ] 17:34:22.419713 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:34:22.419713 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:34:22.420213 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:34:22.420213 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:34:22.420714 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 101 ms 17:34:22.420714 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 213 17:34:22.424716 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0213_20171218_173422.sav 17:34:22.424716 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:34:22.424716 [debug] client : MapWnd.cpp:2750 : Initializing turn 213 17:34:22.425217 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:34:22.425217 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:34:22.460739 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 3 fields: 0 17:34:22.460739 [debug] client : Universe.cpp:1455 : Evaluation time: 24 reorder time: 2 17:34:22.512774 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 43 ms 17:34:22.514776 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 89 ms 17:34:22.514776 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:34:22.515276 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:34:22.553803 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 2 techs: 3 buildings: 1 hulls/parts: 2 fields: 1 17:34:22.553803 [debug] client : Universe.cpp:1455 : Evaluation time: 26 reorder time: 2 17:34:22.606838 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 44 ms 17:34:22.608338 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 92 ms 17:34:22.645863 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 3 fields: 1 17:34:22.646364 [debug] client : Universe.cpp:1455 : Evaluation time: 28 reorder time: 1 17:34:22.657371 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2167 µs 17:34:22.657872 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:34:22.737424 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:34:22.739926 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2228 µs 17:34:22.739926 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:34:22.740927 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1141 µs 17:34:22.751435 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:34:22.751934 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:34:22.754436 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2101 µs 17:34:22.754436 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 96 ms 17:34:22.758939 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3569 µs 17:34:22.758939 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 4255 µs 17:34:22.759940 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:34:22.770447 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:34:22.786958 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:34:22.808973 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:34:22.814976 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:34:22.821481 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 455.079 and Industry Production: 456.307, wasting 1.22766 17:34:22.825484 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:34:22.826484 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 1000 microseconds with 456.307 total Production Points 17:34:22.832489 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:34:22.834489 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1694 µs 17:34:22.853502 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:22.854003 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:34:22.854003 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:22.855003 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:22.855003 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:34:22.855003 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:22.856004 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:22.856505 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:34:22.856505 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:22.857505 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:22.857505 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:34:22.857505 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:22.858506 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:34:22.904036 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:34:22.904036 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:34:22.904036 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:34:22.904536 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:34:22.905036 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:34:22.905036 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:34:22.905036 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:34:22.941561 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 4 ms 17:34:22.941561 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:34:22.945063 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:34:23.516945 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 232 ms 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 96 ms 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 5287 µs 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 41 ms 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 56 ms 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 84 ms 17:34:23.517946 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 555 ms 17:34:23.518447 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:34:23.518447 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1093 ms 17:34:28.755946 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:28.793472 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:37.826505 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:37.906058 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:38.725606 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:38.775639 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:39.350022 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:39.386046 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:39.490616 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:39.813834 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:43.854532 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:43.901062 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:34:55.485307 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:34:55.485307 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 213) RP/PP: 0.256187 (116.9/456.307) 17:34:55.485808 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:34:56.074201 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:34:56.074700 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:34:56.078702 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:34:56.090210 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:34:56.134240 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2005 objects 17:34:56.134740 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1540 destroyed object ids 17:34:56.138243 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:34:56.138243 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:34:56.138243 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:56.138243 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21524, ] 17:34:56.138243 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:56.138243 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4412, ] 17:34:56.171264 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:34:56.171264 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:34:56.171264 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:34:56.171264 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:34:56.171764 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 107 ms 17:34:56.171764 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:34:56.172265 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:34:56.288843 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:34:56.291844 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2984 µs 17:34:56.292345 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:34:56.293846 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1740 µs 17:34:56.302351 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:34:56.303352 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:34:56.305854 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2357 µs 17:34:56.305854 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 133 ms 17:34:56.306354 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 134 ms 17:34:56.663593 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:34:56.664094 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:34:56.667596 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:34:56.678603 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:34:56.716628 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2006 objects 17:34:56.717129 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1540 destroyed object ids 17:34:56.719630 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:34:56.720131 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:34:56.720131 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:56.720131 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21729, ] 17:34:56.720131 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:34:56.720131 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4424, ] 17:34:56.741144 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:34:56.741144 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:34:56.741144 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:34:56.741144 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:34:56.741645 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 105 ms 17:34:56.742145 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 214 17:34:56.743646 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0214_20171218_173456.sav 17:34:56.743646 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:34:56.744147 [debug] client : MapWnd.cpp:2750 : Initializing turn 214 17:34:56.744147 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:34:56.744147 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:34:56.780170 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:34:56.780170 [debug] client : Universe.cpp:1455 : Evaluation time: 24 reorder time: 1 17:34:56.831205 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:34:56.832705 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 88 ms 17:34:56.832705 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:34:56.833206 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:34:56.874234 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 3 fields: 0 17:34:56.874733 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 2 17:34:56.936775 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 53 ms 17:34:56.938776 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 104 ms 17:34:56.975801 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 5 buildings: 0 hulls/parts: 3 fields: 0 17:34:56.975801 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 2 17:34:56.986308 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2094 µs 17:34:56.986809 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:34:57.068363 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:34:57.070364 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2261 µs 17:34:57.070364 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:34:57.071865 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1156 µs 17:34:57.082372 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:34:57.083373 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:34:57.085375 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2005 µs 17:34:57.085375 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 98 ms 17:34:57.089378 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3182 µs 17:34:57.089877 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3910 µs 17:34:57.090378 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:34:57.097883 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:34:57.124401 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:34:57.143913 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:34:57.149918 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:34:57.156922 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 456.307 and Industry Production: 457.489, wasting 1.18173 17:34:57.160425 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:34:57.161425 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 500 microseconds with 457.489 total Production Points 17:34:57.166929 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:34:57.168430 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1548 µs 17:34:57.187943 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:57.188443 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:34:57.188443 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:57.189444 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:57.189444 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:34:57.189945 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:57.190945 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:57.190945 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:34:57.190945 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:57.191946 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:34:57.191946 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:34:57.191946 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:34:57.192946 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:34:57.240478 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:34:57.240478 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:34:57.240478 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:34:57.240978 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:34:57.240978 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:34:57.240978 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:34:57.241478 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:34:57.273500 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 4 ms 17:34:57.273500 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:34:57.276002 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:34:57.804856 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:34:57.805857 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 242 ms 17:34:57.805857 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 98 ms 17:34:57.805857 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4933 µs 17:34:57.805857 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 46 ms 17:34:57.805857 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 54 ms 17:34:57.806356 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 82 ms 17:34:57.806356 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 511 ms 17:34:57.806356 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:34:57.806356 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1061 ms 17:35:01.802572 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:01.836594 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:01.869616 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:01.903639 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:02.623119 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:02.659644 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:03.202007 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:03.245535 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:07.186668 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:07.220191 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:09.000880 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:09.040406 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:13.302761 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:13.341787 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:13.371809 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:13.406831 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:16.654510 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:16.681030 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:17.956889 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:17.995915 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:18.952078 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:19.379863 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:35:19.380363 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 14227 to 1374 1494 17:35:19.380363 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 17001 to 1374 1494 17:35:19.961251 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:19.986768 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:20.027296 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:20.446076 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:20.544142 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:27.315675 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:28.438427 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:30.827021 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:31.201771 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:35:31.201771 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 16851 to 1554 858 17:35:31.360877 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:31.634560 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:32.459111 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:35:32.459111 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 16851 to 1554 17:35:32.945437 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:35.562185 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:35:35.935433 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:35:35.935433 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 16851 to 1554 17:35:36.043505 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:01.804302 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:01.960907 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:11.695910 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:36:11.695910 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 214) RP/PP: 0.255525 (116.9/457.489) 17:36:11.695910 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:36:12.270792 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:36:12.270792 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:36:12.274294 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:36:12.286302 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:36:12.325829 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2045 objects 17:36:12.326329 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1575 destroyed object ids 17:36:12.329331 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:36:12.329331 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:36:12.329331 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:12.329831 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21729, ] 17:36:12.329831 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:12.329831 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4424, ] 17:36:12.352346 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:36:12.352346 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:36:12.352346 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:36:12.352346 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:36:12.352847 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 91 ms 17:36:12.352847 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:36:12.353347 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:36:12.455915 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:36:12.458417 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2215 µs 17:36:12.458417 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:12.459918 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1647 µs 17:36:12.469925 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:36:12.470926 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:36:12.472927 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2179 µs 17:36:12.473428 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 119 ms 17:36:12.473428 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 120 ms 17:36:12.849679 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:36:12.850180 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:36:12.853682 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:36:12.865189 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:36:12.903714 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2047 objects 17:36:12.904215 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1575 destroyed object ids 17:36:12.907217 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:36:12.907217 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:36:12.907717 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:12.907717 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21945, ] 17:36:12.907717 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:12.907717 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4432, ] 17:36:12.939739 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:36:12.939739 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:36:12.939739 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:36:12.940239 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:36:12.940739 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 117 ms 17:36:12.940739 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 215 17:36:12.942240 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0215_20171218_173612.sav 17:36:12.942740 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:36:12.942740 [debug] client : MapWnd.cpp:2750 : Initializing turn 215 17:36:12.942740 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:36:12.942740 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:36:12.981767 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 4 buildings: 0 hulls/parts: 3 fields: 0 17:36:12.981767 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 2 17:36:13.035803 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 44 ms 17:36:13.037804 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 94 ms 17:36:13.037804 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:36:13.038304 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:36:13.078332 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 4 buildings: 0 hulls/parts: 3 fields: 0 17:36:13.078332 [debug] client : Universe.cpp:1455 : Evaluation time: 27 reorder time: 2 17:36:13.130366 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 42 ms 17:36:13.131867 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 92 ms 17:36:13.170392 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 3 fields: 0 17:36:13.170392 [debug] client : Universe.cpp:1455 : Evaluation time: 29 reorder time: 2 17:36:13.181900 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2188 µs 17:36:13.182401 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:36:13.264956 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:36:13.267457 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2322 µs 17:36:13.267457 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:13.268958 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1146 µs 17:36:13.277964 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:36:13.278966 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:36:13.280967 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2210 µs 17:36:13.281467 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 98 ms 17:36:13.285470 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3207 µs 17:36:13.285470 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3936 µs 17:36:13.285970 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:36:13.293476 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:36:13.318492 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:36:13.336504 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:36:13.342508 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:36:13.349512 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 457.489 and Industry Production: 458.666, wasting 1.17749 17:36:13.353015 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:36:13.353515 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 500 microseconds with 458.666 total Production Points 17:36:13.360020 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:13.361521 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1593 µs 17:36:13.380533 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:13.380533 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:36:13.381033 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:13.382034 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:13.382034 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:36:13.382034 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:13.383035 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:13.383035 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:36:13.383535 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:13.384535 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:13.384535 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:36:13.384535 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:13.385036 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:36:13.432568 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:36:13.432568 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:36:13.432568 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:36:13.433569 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:36:13.433569 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:36:13.433569 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:36:13.433569 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:36:13.466591 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 4 ms 17:36:13.466591 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:36:13.469092 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:36:13.998946 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:36:13.999447 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 239 ms 17:36:13.999447 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 98 ms 17:36:13.999447 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 4912 µs 17:36:13.999447 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 43 ms 17:36:13.999947 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 54 ms 17:36:13.999947 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 83 ms 17:36:13.999947 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 512 ms 17:36:13.999947 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 18 ms 17:36:13.999947 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1056 ms 17:36:18.267312 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:18.629052 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:36:18.629552 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 17001 to 1494 1374 17:36:18.685089 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:23.012983 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:36:23.012983 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 215) RP/PP: 0.254869 (116.9/458.666) 17:36:23.012983 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:36:27.004146 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:36:27.004646 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:36:27.008149 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:36:27.032664 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:36:27.095206 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2082 objects 17:36:27.095707 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1610 destroyed object ids 17:36:27.099209 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:36:27.099209 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:36:27.099209 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:27.099209 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 21945, ] 17:36:27.099209 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:27.099209 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4432, ] 17:36:27.143739 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:36:27.143739 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:36:27.143739 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:36:27.143739 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:36:27.144740 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 149 ms 17:36:27.144740 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:36:27.144740 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:36:27.266320 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:36:27.268822 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2344 µs 17:36:27.268822 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:27.270323 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1593 µs 17:36:27.287835 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:36:27.288836 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:36:27.290837 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2142 µs 17:36:27.291337 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 146 ms 17:36:27.291337 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 146 ms 17:36:28.586703 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:36:28.587203 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:36:28.591205 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:36:28.601712 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:36:28.655249 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2084 objects 17:36:28.655749 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1610 destroyed object ids 17:36:28.658751 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:36:28.658751 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:36:28.658751 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:28.658751 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 22299, ] 17:36:28.658751 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:28.659251 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4440, ] 17:36:28.709785 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:36:28.710285 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:36:28.710285 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:36:28.710285 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:36:28.710786 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 170 ms 17:36:28.710786 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 216 17:36:28.712787 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0216_20171218_173628.sav 17:36:28.712787 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:36:28.712787 [debug] client : MapWnd.cpp:2750 : Initializing turn 216 17:36:28.713287 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:36:28.713287 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:36:28.899912 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:36:28.899912 [debug] client : Universe.cpp:1455 : Evaluation time: 169 reorder time: 7 17:36:28.971460 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 60 ms 17:36:28.972961 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 259 ms 17:36:28.972961 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:36:28.973461 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:36:29.031500 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:36:29.031500 [debug] client : Universe.cpp:1455 : Evaluation time: 45 reorder time: 2 17:36:29.096043 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 54 ms 17:36:29.098044 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 123 ms 17:36:29.160085 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:36:29.160085 [debug] client : Universe.cpp:1455 : Evaluation time: 51 reorder time: 1 17:36:29.172094 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2224 µs 17:36:29.172594 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:36:29.258652 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:36:29.261153 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2617 µs 17:36:29.261654 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:29.262654 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1256 µs 17:36:29.275663 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:36:29.276664 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:36:29.278665 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2186 µs 17:36:29.279165 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 106 ms 17:36:29.283168 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3264 µs 17:36:29.283668 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 3986 µs 17:36:29.284169 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:36:29.290674 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:36:29.315690 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:36:29.332701 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:36:29.338705 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:36:29.345709 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 458.666 and Industry Production: 459.837, wasting 1.17105 17:36:29.349712 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:36:29.350213 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 501 microseconds with 459.837 total Production Points 17:36:29.356217 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:29.357718 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1591 µs 17:36:29.377231 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:29.377231 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:36:29.377231 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:29.378231 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:29.378231 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:36:29.378732 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:29.379732 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:29.379732 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:36:29.379732 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:29.380733 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:29.380733 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:36:29.380733 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:29.381734 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:36:29.430767 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:36:29.430767 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:36:29.430767 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:36:29.431267 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:36:29.431767 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:36:29.431767 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:36:29.431767 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:36:29.462288 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 1 ms 17:36:29.462288 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:36:29.464789 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:36:30.117726 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 459 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 106 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 5030 µs 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 41 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 55 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 82 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 618 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 35 ms 17:36:30.118726 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1405 ms 17:36:41.847062 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:41.876582 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:43.321047 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:43.626752 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement execute 17:36:43.627251 [debug] client : Order.cpp:389 : FleetMoveOrder::ExecuteImpl Setting route of fleet 21800 to 1416 786 1554 17:36:43.754336 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:36:49.844918 [debug] client : HumanClientApp.cpp:884 : HumanClientApp::StartTurn 17:36:49.844918 [debug] client : HumanClientApp.cpp:892 : Current Output (turn 216) RP/PP: 0.25422 (116.9/459.837) 17:36:49.845420 [debug] client : HumanClientApp.cpp:893 : EmpireColors: 0 255 0 255 17:36:52.139450 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:36:52.139951 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:36:52.143453 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:36:52.155961 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:36:52.224506 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2134 objects 17:36:52.225006 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1647 destroyed object ids 17:36:52.228509 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:36:52.228509 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:36:52.228509 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:52.228509 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 22299, ] 17:36:52.228509 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:52.228509 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4440, ] 17:36:52.265034 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:36:52.265034 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:36:52.265034 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:36:52.265034 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:36:52.265533 [debug] timer : ScopedTimer.cpp:34 : Mid Turn Update Unpacking time: 135 ms 17:36:52.265533 [debug] client : MapWnd.cpp:2928 : MapWnd::MidTurnUpdate 17:36:52.266034 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:36:52.394626 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:36:52.397628 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2945 µs 17:36:52.397628 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:52.399630 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1672 µs 17:36:52.412139 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:36:52.413139 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:36:52.415641 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2256 µs 17:36:52.415641 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 149 ms 17:36:52.415641 [debug] timer : ScopedTimer.cpp:34 : MapWnd::MidTurnUpdate time: 150 ms 17:36:52.888457 [debug] client : Universe.cpp:159 : Reset id allocators with highest object id = -1 and highest design id = -1 17:36:52.888957 [debug] client : SerializeUniverse.cpp:78 : Universe::serialize : deserializing universe width: 1014.92 17:36:52.891959 [debug] client : SerializeUniverse.cpp:83 : Universe::serialize : deserializing 0 ship designs 17:36:52.903467 [debug] client : SerializeUniverse.cpp:92 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 17:36:52.960005 [debug] client : SerializeUniverse.cpp:107 : Universe::serialize : deserializing 2136 objects 17:36:52.960506 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 1652 destroyed object ids 17:36:52.964007 [debug] client : SerializeUniverse.cpp:120 : Universe::serialize : deserializing empire known objects for 0 empires 17:36:52.964508 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing id allocator version = 1 17:36:52.964508 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:52.964508 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 22569, ] 17:36:52.964508 [debug] IDallocator : IDAllocator.cpp:271 : Deserialize IDAllocator() server id = -1 empire id = 1 17:36:52.964508 [debug] IDallocator : IDAllocator.cpp:288 : Deserialized [empire = 1 next id = 4446, ] 17:36:52.986021 [debug] client : SerializeUniverse.cpp:151 : Universe::serialize : deserializing 18 types of statistic 17:36:52.986021 [debug] client : SerializeUniverse.cpp:153 : Universe::serialize : deserializing done 17:36:52.986522 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : updating empires' latest known object destruction states 17:36:52.986522 [debug] client : SerializeUniverse.cpp:172 : Universe::serialize done 17:36:52.987022 [debug] timer : ScopedTimer.cpp:34 : Turn Update Unpacking time: 125 ms 17:36:52.987022 [debug] FSM : HumanClientFSM.cpp:846 : Extracted TurnUpdate message for turn: 217 17:36:52.990024 [debug] client : HumanClientApp.cpp:1320 : Autosave to: C:\Users\Brian\AppData\Roaming\FreeOrion\save\auto\FreeOrion_BR_BR_0217_20171218_173652.sav 17:36:52.990024 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:36:52.990525 [debug] client : MapWnd.cpp:2750 : Initializing turn 217 17:36:52.991025 [debug] client : Universe.cpp:620 : Universe::InitMeterEstimatesAndDiscrepancies 17:36:52.991025 [debug] client : Universe.cpp:627 : IMEAD: updating meter estimates 17:36:53.046062 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 0 techs: 1 buildings: 0 hulls/parts: 1 fields: 0 17:36:53.046562 [debug] client : Universe.cpp:1455 : Evaluation time: 42 reorder time: 2 17:36:53.102600 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 46 ms 17:36:53.104601 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 113 ms 17:36:53.104601 [debug] client : Universe.cpp:632 : IMEAD: determining discrepancies 17:36:53.105102 [debug] client : OrderSet.cpp:21 : OrderSet::ApplyOrders() executing 0 orders 17:36:53.148630 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 0 specials: 1 techs: 5 buildings: 0 hulls/parts: 3 fields: 0 17:36:53.149131 [debug] client : Universe.cpp:1455 : Evaluation time: 30 reorder time: 2 17:36:53.203167 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 44 ms 17:36:53.205169 [debug] timer : ScopedTimer.cpp:34 : Universe::UpdateMeterEstimatesImpl on 0 objects time: 98 ms 17:36:53.241192 [debug] client : Universe.cpp:1448 : Issue times: planet species: 0 ship species: 1 specials: 1 techs: 0 buildings: 0 hulls/parts: 1 fields: 0 17:36:53.241192 [debug] client : Universe.cpp:1455 : Evaluation time: 26 reorder time: 1 17:36:53.252700 [debug] timer : ScopedTimer.cpp:34 : Universe::ExecuteEffects time: 2125 µs 17:36:53.253200 [debug] client : MapWnd.cpp:2947 : MapWnd::InitTurnRendering 17:36:53.337757 [debug] client : MapWnd.cpp:3058 : MapWnd::InitSystemRenderingBuffers 17:36:53.340258 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitSystemRenderingBuffers time: 2283 µs 17:36:53.340258 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:53.341759 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1248 µs 17:36:53.349765 [debug] client : MapWnd.cpp:3956 : MapWnd::InitFieldRenderingBuffers 17:36:53.350766 [debug] client : MapWnd.cpp:4065 : MapWnd::InitVisibilityRadiiRenderingBuffers 17:36:53.353267 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitVisibilityRadiiRenderingBuffers time: 2198 µs 17:36:53.353267 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitTurnRendering time: 99 ms 17:36:53.357770 [debug] timer : ScopedTimer.cpp:34 : AddFleetsStateChangedSignal() time: 3622 µs 17:36:53.357770 [debug] timer : ScopedTimer.cpp:34 : RefreshFleetSignals() time: 4372 µs 17:36:53.358771 [debug] client : MapWnd.cpp:2803 : showing intro sitreps : false 17:36:53.369279 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:36:53.397297 [debug] client : SitRepPanel.cpp:769 : SitRepPanel::Update() 17:36:53.420812 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 116.9 of 116.9 available 17:36:53.433822 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 1 ======== 17:36:53.441327 [debug] client : MapWnd.cpp:6606 : MapWnd::RefreshIndustryResourceIndicator: Showing Industry Wasted Icon with Industry spent: 459.837 and Industry Production: 460.973, wasting 1.13599 17:36:53.446830 [debug] client : Empire.cpp:1113 : ProductionQueue::Update: Simulating future turns of production queue 17:36:53.447331 [debug] client : Empire.cpp:1198 : ProductionQueue::Update: Projections took 501 microseconds with 460.973 total Production Points 17:36:53.455336 [debug] client : MapWnd.cpp:3916 : MapWnd::InitStarlaneRenderingBuffers 17:36:53.457338 [debug] timer : ScopedTimer.cpp:34 : MapWnd::InitStarlaneRenderingBuffers time: 1683 µs 17:36:53.477851 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:53.477851 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 2 ======== 17:36:53.478351 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:53.479352 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:53.479352 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 3 ======== 17:36:53.479352 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:53.480353 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:53.480852 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 4 ======== 17:36:53.480852 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:53.481854 [debug] client : Empire.cpp:216 : SetTechQueueElementSpending allocated: 0 of 0 available 17:36:53.481854 [debug] client : Empire.cpp:3311 : ========= Production Update for empire: 5 ======== 17:36:53.482354 [debug] client : Empire.cpp:1107 : not enough PP to be worth simulating future turns production. marking everything as never complete 17:36:53.482854 [debug] client : TechTreeWnd.cpp:1380 : Tech Tree Layout Preparing Tech Data 17:36:53.530887 [debug] client : TechTreeWnd.cpp:1403 : Tech Tree Layout Doing Graph Layout 17:36:53.531387 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 17:36:53.531387 [debug] client : TechTreeWnd.cpp:1410 : Tech Tree Layout Creating Panels 17:36:53.531888 [debug] client : TechTreeWnd.cpp:1445 : Tech Tree Layout Done 17:36:53.531888 [debug] client : TechTreeWnd.cpp:1927 : Tech List Box Populating 17:36:53.531888 [debug] client : TechTreeWnd.cpp:1942 : Tech List Box Populating Done, Creation time = 0ms 17:36:53.532388 [debug] client : TechTreeWnd.cpp:1870 : Tech List Box Updating 17:36:53.562408 [debug] client : TechTreeWnd.cpp:1923 : Tech List Box Updating Done, Insertion time = 2 ms 17:36:53.562408 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 17:36:53.564909 [debug] client : ProductionWnd.cpp:1032 : ProductionWnd::UpdateQueue() 17:36:54.078251 [debug] client : MapWnd.cpp:7427 : MapWnd::DispatchFleetsExploring called 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - meter estimates time: 262 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - rendering time: 99 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - fleet signals time: 5436 µs 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - sitreps time: 52 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - update resource pools time: 70 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh research time: 80 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh production wnd time: 497 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:179 : MapWnd::InitTurn - refresh indicators time: 17 ms 17:36:54.079252 [debug] timer : ScopedTimer.cpp:189 : MapWnd::InitTurn time: 1088 ms 17:36:54.316914 [debug] FSM : HumanClientFSM.cpp:1013 : (PlayerFSM) PlayingGame::DispatchCombatLogs message received 17:36:54.316914 [debug] client : HumanClientApp.cpp:977 : HCL Update Combat Logs 17:36:55.553738 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Lost Focus) 17:37:30.020915 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Gained Focus) 17:37:33.919019 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Lost Focus) 17:38:40.043222 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Gained Focus) 17:38:48.292744 [debug] client : InGameMenu.cpp:147 : InGameMenu::Save 17:38:48.292744 [debug] client : InGameMenu.cpp:160 : ... running save file dialog 17:38:48.316759 [debug] client : SaveFileDialog.cpp:590 : SaveFileDialog::FilterColumns: Visible columns: 5 17:38:48.322763 [debug] client : SaveFileDialog.cpp:541 : SaveFileDialog::FindLocalRelativeDirs name: auto valid UTF-8: true 17:38:48.335773 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170322_194411.sav 17:38:48.337774 [debug] timer : ScopedTimer.cpp:34 : LoadSaveGamePreviewData (binary): C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170322_194411.sav time: 1624 µs 17:38:48.337774 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:38:48.337774 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170322_194411.sav 17:38:48.346779 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170420_185010.sav 17:38:48.347280 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:38:48.347280 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170420_185010.sav 17:38:48.355286 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170430_120507.sav 17:38:48.355786 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:38:48.355786 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170430_120507.sav 17:38:48.363291 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170827_233707.sav 17:38:48.363291 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:38:48.363291 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170827_233707.sav 17:38:48.372797 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170919_185440.sav 17:38:48.373297 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:38:48.373297 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170919_185440.sav 17:38:48.425832 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\t1e.sav 17:38:48.428834 [debug] timer : ScopedTimer.cpp:34 : LoadSaveGamePreviewData (binary): C:\Users\Brian\AppData\Roaming\FreeOrion\save\t1e.sav time: 2834 µs 17:38:48.428834 [debug] client : SaveGamePreviewUtils.cpp:82 : Deserializing XML data 17:38:48.429335 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:38:48.429335 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\t1e.sav 17:38:51.790450 [debug] client : SaveFileDialog.cpp:793 : SaveFileDialog::Confirm: Confirming 17:38:51.790952 [debug] client : SaveFileDialog.cpp:809 : choice: save-20171218_173848.sav valid utf-8: true 17:38:51.790952 [debug] client : SaveFileDialog.cpp:812 : current dir PathString: C:\Users\Brian\AppData\Roaming\FreeOrion\save valid utf-8: true 17:38:51.790952 [debug] client : SaveFileDialog.cpp:815 : chosen_full_path PathString: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20171218_173848.sav valid utf-8: true 17:38:51.790952 [debug] client : SaveFileDialog.cpp:816 : chosen_full_path is directory? : false 17:38:51.792451 [debug] client : SaveFileDialog.cpp:837 : SaveFileDialog::Confirm: File C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20171218_173848.sav chosen. 17:38:51.815967 [debug] client : InGameMenu.cpp:170 : ... initiating save to C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20171218_173848.sav 17:38:51.815967 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:39:17.718753 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:39:17.794303 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:39:17.940402 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:39:17.979928 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:39:17.980428 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:39:18.017454 [debug] client : MapWnd.cpp:5478 : PlotFleetMovement 17:39:50.881249 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Lost Focus) 17:45:25.316550 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Gained Focus) 17:45:42.477548 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Lost Focus) 17:46:13.663907 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Gained Focus) 17:46:17.337379 [debug] client : InGameMenu.cpp:147 : InGameMenu::Save 17:46:17.337379 [debug] client : InGameMenu.cpp:160 : ... running save file dialog 17:46:17.391414 [debug] client : SaveFileDialog.cpp:590 : SaveFileDialog::FilterColumns: Visible columns: 5 17:46:17.407425 [debug] client : SaveFileDialog.cpp:541 : SaveFileDialog::FindLocalRelativeDirs name: auto valid UTF-8: true 17:46:17.419933 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170322_194411.sav 17:46:17.423936 [debug] timer : ScopedTimer.cpp:34 : LoadSaveGamePreviewData (binary): C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170322_194411.sav time: 3907 µs 17:46:17.423936 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:46:17.423936 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170322_194411.sav 17:46:17.432440 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170420_185010.sav 17:46:17.432941 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:46:17.432941 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170420_185010.sav 17:46:17.439447 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170430_120507.sav 17:46:17.439946 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:46:17.439946 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170430_120507.sav 17:46:17.446450 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170827_233707.sav 17:46:17.446450 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:46:17.446450 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170827_233707.sav 17:46:17.454958 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170919_185440.sav 17:46:17.454958 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:46:17.454958 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20170919_185440.sav 17:46:17.518999 [debug] client : SaveGamePreviewUtils.cpp:65 : LoadSaveGamePreviewData: Loading preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\t1e.sav 17:46:17.522002 [debug] timer : ScopedTimer.cpp:34 : LoadSaveGamePreviewData (binary): C:\Users\Brian\AppData\Roaming\FreeOrion\save\t1e.sav time: 2752 µs 17:46:17.522002 [debug] client : SaveGamePreviewUtils.cpp:82 : Deserializing XML data 17:46:17.523503 [debug] client : SaveGamePreviewUtils.cpp:88 : Loaded preview with: 1 human players 17:46:17.523503 [debug] client : SaveGamePreviewUtils.cpp:96 : LoadSaveGamePreviewData: Successfully loaded preview from: C:\Users\Brian\AppData\Roaming\FreeOrion\save\t1e.sav 17:46:22.148398 [debug] client : SaveFileDialog.cpp:793 : SaveFileDialog::Confirm: Confirming 17:46:22.148899 [debug] client : SaveFileDialog.cpp:809 : choice: save-20171218_174617.sav valid utf-8: true 17:46:22.148899 [debug] client : SaveFileDialog.cpp:812 : current dir PathString: C:\Users\Brian\AppData\Roaming\FreeOrion\save valid utf-8: true 17:46:22.148899 [debug] client : SaveFileDialog.cpp:815 : chosen_full_path PathString: C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20171218_174617.sav valid utf-8: true 17:46:22.148899 [debug] client : SaveFileDialog.cpp:816 : chosen_full_path is directory? : false 17:46:22.148899 [debug] client : SaveFileDialog.cpp:837 : SaveFileDialog::Confirm: File C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20171218_174617.sav chosen. 17:46:22.169412 [debug] client : InGameMenu.cpp:170 : ... initiating save to C:\Users\Brian\AppData\Roaming\FreeOrion\save\save-20171218_174617.sav 17:46:22.169412 [debug] client : HumanClientApp.cpp:670 : Add pending save to queue. 17:46:35.679962 [debug] client : HumanClientApp.cpp:1055 : HumanClientApp::HandleFocusChange(Lost Focus)