Search found 22 matches

by Kryxx
Fri Aug 14, 2009 1:05 am
Forum: Strategy Games
Topic: Spaceships Personality
Replies: 10
Views: 6311

Re: Spaceships Personality

TL;DR =P*
by Kryxx
Fri Aug 14, 2009 1:00 am
Forum: Strategy Games
Topic: Moo3 technical error - baffling me
Replies: 8
Views: 5536

Re: Moo3 technical error - baffling me

This game is fun and snazzy! Thanks for showing it to me and maybe I'll play it more one day. This is definately one of the best web games I have ever played. Thanks! <3
by Kryxx
Fri Aug 14, 2009 12:53 am
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 28196

Re: introducing ourselves

28/mtf/east usa

I'm an avid gamer and sci-fi geek, table top RPer, and internet wierdo like the rest of you =P*
Also, Im a lovely 'trap' as the interweb refers to my kind, hehe.
by Kryxx
Tue Jul 28, 2009 6:38 pm
Forum: Other Game Design
Topic: Powerful tech/spells makes "Master of Orion/Magic" unique
Replies: 13
Views: 2697

Re: Powerful tech/spells makes "Master of Orion/Magic" unique

I think the defaults should remain as they are, and being a little confusing and challenging could be a good thing, because it forces a new player to read the tutorial wiki and learn to use the UI (which is amazing, btw). The amazingly helpful and customizable UI is the first thing I loved about FO,...
by Kryxx
Tue Jul 28, 2009 6:27 pm
Forum: Other Game Design
Topic: System Customization/Terraforming
Replies: 10
Views: 2362

Re: System Customization/Terraforming

Oh yes, its amazing and exactly the kind of game I love! Hence my attention to these forums and constant playing of FO! I know that I can create my own things by altering game files and such, but the reason of these discussion threads is to discuss what to include in the game, and since the 'fluff' ...
by Kryxx
Tue Jul 28, 2009 6:22 pm
Forum: Other Game Design
Topic: Planet / System Names
Replies: 27
Views: 5517

Re: Planet / System Names

I had hoped to be able to rename systems, but after reading this thread I can see how it would be difficult, especially in multi-player. If you are going to play lengthy single-player games for your own enjoyment like I do, then you can just do what was mentioned earlier and change the systems that ...
by Kryxx
Tue Jul 28, 2009 6:12 pm
Forum: Other Game Design
Topic: System Customization/Terraforming
Replies: 10
Views: 2362

Re: System Customization/Terraforming

Thanks for all the input on the stuff I posted! I really enojoy all the fast and helpful feedback of this group, much appreciated. "If there is no gameplay reason for it - it's hard to justify such a screen." So it seems then, that in regards to changing vestigial graphics and whatnot, tha...
by Kryxx
Tue Jul 28, 2009 5:28 pm
Forum: Other Game Design
Topic: Hiding completed buildings on production screen list
Replies: 19
Views: 2940

Re: Hiding completed buildings on production screen list

I like the toggling idea on the building tab. I think that would remove almost all of OP's irritation with buildings. I know I'd like to see that feature in FO!
by Kryxx
Tue Jul 28, 2009 5:21 pm
Forum: General Discussion
Topic: I don't understand how to play this game...
Replies: 3
Views: 5692

Re: I don't understand how to play this game...

Well you seem to have the basics down, and are having the same problems I had at first, so I am pretty sure I can help you. You see, all of your empire's stats (the little icons on top, like research and construction) are based on how many people you have on each of your empire's worlds. Your first ...
by Kryxx
Wed Jul 15, 2009 10:30 pm
Forum: Other Game Design
Topic: System Customization/Terraforming
Replies: 10
Views: 2362

System Customization/Terraforming

Is terraforming active yet? The techs dont say "not used" or anything in their headings, so it seems like they are active, yet even after researching all terraforming techs I cant seem to figure out how to do it. Its likely that the feature just isnt in FO yet. Regardless of if terraformin...
by Kryxx
Wed Jul 15, 2009 8:18 pm
Forum: General Discussion
Topic: General gameplay question in v.0.3.13
Replies: 24
Views: 5077

Re: General gameplay question in v.0.3.13

I did just as you said, and I got the 2.5 installer and it works just fine, so its obviously not a problem with MSI, however both the amd64 link and the ia64 link tell me "This installation package is not supported by this processor type. Contact your product vendor." when I run them. My p...
by Kryxx
Tue Jul 14, 2009 7:28 pm
Forum: Strategy Games
Topic: Moo3 technical error - baffling me
Replies: 8
Views: 5536

Re: Moo3 technical error - baffling me

Heh, ok I might, I just like moo3 cause I'm one of those wierdos that loves roleplaying and infinite micromanagement/overcomplicated games (like transport tycoon, dwarf fortress, armored core, etc).

Never seen sword of the stars, might try it out, thanks =)
by Kryxx
Tue Jul 14, 2009 7:23 pm
Forum: General Discussion
Topic: General gameplay question in v.0.3.13
Replies: 24
Views: 5077

Re: General gameplay question in v.0.3.13

Ok, its odd but those files are exactly where you said. When I searched my entire computer for them it came up with nothing both times. Obviously there's still shit I dont understand about files =/ Anyway, yes I have them. In regards to the python program, I followed the link above to the python thi...
by Kryxx
Tue Jul 14, 2009 6:43 am
Forum: General Discussion
Topic: General gameplay question in v.0.3.13
Replies: 24
Views: 5077

Re: General gameplay question in v.0.3.13

I reinstalled and my game is still not allowing the AI to expand. Any suggestions on how to fix this for XP2002?

Edit: I should probably mention I looked for the AI_#.log files that you mentioned earlier in this post, and I couldnt find them anywhere on my computer.
by Kryxx
Tue Jul 14, 2009 6:41 am
Forum: General Discussion
Topic: greetings! - having trouble with playing 0.3.12 - strategy?
Replies: 4
Views: 1469

Re: greetings! - having trouble with playing 0.3.12 - strategy?

Ah yes, I tested that and that's correct.