Search found 289 matches
- Wed Dec 22, 2004 1:30 am
- Forum: Other Game Design
- Topic: Large Empires-How they break apart
- Replies: 94
- Views: 16573
- Thu Nov 25, 2004 11:10 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 24437
- Thu Nov 25, 2004 5:05 pm
- Forum: Other Game Design
- Topic: Crews
- Replies: 33
- Views: 5017
- Wed Nov 24, 2004 10:35 pm
- Forum: Other Game Design
- Topic: Large Empires-How they break apart
- Replies: 94
- Views: 16573
- Wed Nov 24, 2004 8:50 pm
- Forum: Other Game Design
- Topic: Crews
- Replies: 33
- Views: 5017
Me, too, I like the whole cadet system very much. Good idea there, Impaler. @ iamrobk 4. I think that you should be able to build military academys, which would increase the base stats of your soldiers. When they graduate and are assigned to ships/army units/whatevers, the average skill level of yo...
- Wed Nov 24, 2004 2:09 am
- Forum: Other Game Design
- Topic: Should FO be geared toward AIs or MP?
- Replies: 20
- Views: 3464
Call me a cynic, but what is the point of this poll? If 100% of everyone on the brainstorming board said 'MP only,' it wouldn't change a thing. There are always people primarily interested in MP just as there are always people primarily interested in SP. How many of them are on these boards at any ...
- Mon Nov 22, 2004 1:39 am
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 13201
- Mon Nov 22, 2004 1:33 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 62104
Aaaah. I love it! Still misses those few icons and some finetuning to do, but generally I like it, and also you can start to see my suggestion for our theme - metal borders on big UI boxes, transparent turquise glass-like texture, curved, minimalistic and clear information boxes and buttons. Probapl...
- Mon Nov 22, 2004 1:06 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 62104
- Sun Nov 21, 2004 10:13 pm
- Forum: Other Game Design
- Topic: Power: It's use in space combat
- Replies: 25
- Views: 3452
- Sun Nov 21, 2004 12:39 pm
- Forum: Other Game Design
- Topic: the effects of defeat
- Replies: 22
- Views: 3559
Well, what do we define as a major victory? What one player says is a near loss may be seen by another as a close engagement, and whatever. It can just get too complicated. I think i stated an answer to that in my initial post. Basically if you loose a good chunk of your fleet to an enemy fleet, th...
- Sun Nov 21, 2004 12:38 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 13647
I just don't get the point of having the admiral......I mean, it's like we'll have it just to increase fleet points. I just....don't get the point. If we have an economic cap (like we probably will, since most everyone supports it), then an empire would probably not have "too many" ships in one loca...
- Sun Nov 21, 2004 2:35 am
- Forum: Other Game Design
- Topic: the effects of defeat
- Replies: 22
- Views: 3559
the original suggestion was that only major victories losses would affect the morale, thereby generally doing away with feedback effects because you can't loose 90% of your fleet in a pitched battle that regularly (yes i know you could loose 90% of the remaining 10%, but that's easily coded against...
- Sun Nov 21, 2004 1:59 am
- Forum: Other Game Design
- Topic: Sectors (illustated with jpg)
- Replies: 52
- Views: 10388