Search found 289 matches
- Wed Dec 22, 2004 1:30 am
- Forum: Other Game Design
- Topic: Large Empires-How they break apart
- Replies: 94
- Views: 20685
- Thu Nov 25, 2004 11:10 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33190
- Thu Nov 25, 2004 5:05 pm
- Forum: Other Game Design
- Topic: Crews
- Replies: 33
- Views: 6522
- Wed Nov 24, 2004 10:35 pm
- Forum: Other Game Design
- Topic: Large Empires-How they break apart
- Replies: 94
- Views: 20685
- Wed Nov 24, 2004 8:50 pm
- Forum: Other Game Design
- Topic: Crews
- Replies: 33
- Views: 6522
Me, too, I like the whole cadet system very much. Good idea there, Impaler. @ iamrobk 4. I think that you should be able to build military academys, which would increase the base stats of your soldiers. When they graduate and are assigned to ships/army units/whatevers, the average skill level of yo...
- Wed Nov 24, 2004 2:09 am
- Forum: Other Game Design
- Topic: Should FO be geared toward AIs or MP?
- Replies: 20
- Views: 4321
Call me a cynic, but what is the point of this poll? If 100% of everyone on the brainstorming board said 'MP only,' it wouldn't change a thing. There are always people primarily interested in MP just as there are always people primarily interested in SP. How many of them are on these boards at any ...
- Mon Nov 22, 2004 1:39 am
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17182
- Mon Nov 22, 2004 1:33 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
Aaaah. I love it! Still misses those few icons and some finetuning to do, but generally I like it, and also you can start to see my suggestion for our theme - metal borders on big UI boxes, transparent turquise glass-like texture, curved, minimalistic and clear information boxes and buttons. Probapl...
- Mon Nov 22, 2004 1:06 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
- Sun Nov 21, 2004 10:13 pm
- Forum: Other Game Design
- Topic: Power: It's use in space combat
- Replies: 25
- Views: 4404
- Sun Nov 21, 2004 12:39 pm
- Forum: Other Game Design
- Topic: the effects of defeat
- Replies: 22
- Views: 4629
Well, what do we define as a major victory? What one player says is a near loss may be seen by another as a close engagement, and whatever. It can just get too complicated. I think i stated an answer to that in my initial post. Basically if you loose a good chunk of your fleet to an enemy fleet, th...
- Sun Nov 21, 2004 12:38 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18764
- Sun Nov 21, 2004 2:35 am
- Forum: Other Game Design
- Topic: the effects of defeat
- Replies: 22
- Views: 4629
the original suggestion was that only major victories losses would affect the morale, thereby generally doing away with feedback effects because you can't loose 90% of your fleet in a pitched battle that regularly (yes i know you could loose 90% of the remaining 10%, but that's easily coded against...
- Sun Nov 21, 2004 1:59 am
- Forum: Other Game Design
- Topic: Sectors (illustated with jpg)
- Replies: 52
- Views: 13150