Search found 13 matches

by captainobvious
Mon Jul 09, 2007 10:32 pm
Forum: General Discussion
Topic: Compiling Tips Forum
Replies: 4
Views: 1727

Compiling Tips Forum

Is it possible to create a section of the forum devoted to the issues of compiling, building and distributing FreeOrion? Currently it seems that there is no real place for discussions of how to compile FreeOrion. The wiki says to try the forum, but the relevant forum posts seem to be scattered acros...
by captainobvious
Tue May 22, 2007 3:21 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Sheldar do run PPC or Intel? Are any of the bugs recurring?
by captainobvious
Mon May 21, 2007 12:24 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Yes, the save/load crash is certainly specific to the Intel Platform. The bug is in GiGi. It also only happens when the compiler is optimizing, so I think the best thing at this point is to turn off optimization in the one affected file. If anyone out there is experiencing this problem I can make a ...
by captainobvious
Wed May 16, 2007 8:34 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Save/Load

eleazar, can you save/load?
I cannot, and understand this is a either a me-specific or a mac-specific issue

can you reproduce any of the other crashes?[/b]
by captainobvious
Mon May 14, 2007 1:49 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

FO RC5 Universal

Ok, now I have a package installer that I think will work. It's 108 MB, and I don't really have anywhere to host it... but if anyone is interested let me know.
by captainobvious
Sun May 06, 2007 2:12 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

FO RC5 Universal

I did manage to get the last FO to compile in universal format. It's a unix executable, not a .App, and it requires some "set up", but I'll work on that. All told it is probably around 100 MB.
by captainobvious
Thu May 03, 2007 12:52 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

For whatever reason I've never used Fink. I probably should... that being said if you can get it to work with Fink great, if not the instructions are there. With regard to source code edits, you are correct that none should be required anymore. With regard to terminal, indeed you should change direc...
by captainobvious
Tue May 01, 2007 11:20 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Compiling/PPC

My instructions should work on PPC as well, as long as you have Mac OS 10.4 or better. I discovered that it is quite easy to compile GiGi/FreeOrion as Universal binary, but in order to link I must recompile all the dependencies as well. They don't use scons (which I discovered is a beautiful thing) ...
by captainobvious
Sun Apr 29, 2007 2:57 pm
Forum: General Discussion
Topic: Trouble Running FreeOrion On Mac OS X 10.4.7
Replies: 8
Views: 3885

Link (dyld) error

Link (dyld) error: Library not loaded: /usr/lib/libltdl.3.dylib Referenced from: /usr/local/lib/graphviz/libgvc.2.dylib Reason: image not found The dyld loads the external libraries on which FO depends. Apparently you are missing libltdl.3.dylib, which whoever compiled the application must have had...
by captainobvious
Sun Apr 29, 2007 2:01 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

RC5

RC5 seems to compile just fine for me (other than some of the same issues I had with the previous version), but I must confess I don't really know much about Universal binaries, or getting FO to work with Apple's application structure. Perhaps whoever created the RC4.app could help? I am certainly w...
by captainobvious
Mon Aug 21, 2006 4:12 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Building on Mac OS X Howto

I've written up something, somewhat in the style of "User Stories" about compiling on Mac OS X. http://www.freeorion.org/index.php/User ... OS_X_Intel
by captainobvious
Fri Aug 18, 2006 12:07 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Load/Save Crash Stacktrace

Alright, this is probably going to be a long post, but maybe someone will find the information useful. As far as compiling freeorion (and GiGi) there are only a few changes that I had to make (note for anyone out there trying to compile it themself, there are also changes to dependencies that I'm no...
by captainobvious
Thu Aug 17, 2006 8:38 am
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 9989

Mac X 10.4 Intel Build

Hey, I'm new here, so I'm sorry if I'm repeating something, but I couldn't find a clear consensus on the issue of FreeOrion builds for Mac OS X. What I know is that I tried once, on 10.3 PPC a few months ago when I first found out about FO, but ran into issues with Quicktime and Apple linking agains...