Search found 1472 matches

by Krikkitone
Wed May 15, 2019 1:47 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 588

Re: Species Values Discussion

That model is almost what I think is the best. The only changes I would make 1. species can have more than 2 to make their "ethos" 2. Equality v. Elitism would not depend on Ruling v. Free v. Slave species but Capital v. Free v. Slave Worlds (all slave species worlds are slave worlds, but free/rulin...
by Krikkitone
Tue May 14, 2019 12:28 am
Forum: Other Game Design
Topic: Types of conquest. Stability&Allegiance. Colony status
Replies: 2
Views: 68

Re: Types of conquest. Stability&Allegiance. Colony status

I think it would work, but I think it could be simplified Free Colonies: Stability dependent on allegiance & empire doing what colony wants more vulnerable to outside influence Slave: Stabillity dependent on Military force (relatively less dependent on Allegiance/ doing what colony wants) less vulne...
by Krikkitone
Tue May 07, 2019 3:36 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 588

Re: Species Values Discussion

Regarding KISS, 2 14 pairs of values might be a bit too many? Well the idea is that species will be taking multiple values, I am leaning towards a typical number being 3 to 4, maybe even more for some species. This easily allows us to go through a lot of species and have no repeat combinations. As ...
by Krikkitone
Mon May 06, 2019 12:12 pm
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1119

Re: Influence Discussion

The problem is the lack of useful information over your whole empire/sections of it without species-empire information. Maybe I'm missing your point. But what about filtering the Objects Window to show only your colonies and order them by increasing happiness/loyalty? You then could see what coloni...
by Krikkitone
Mon May 06, 2019 12:46 am
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1119

Re: Influence Discussion

The problem is the lack of useful information over your whole empire/sections of it without species-empire information.
by Krikkitone
Sun May 05, 2019 8:35 pm
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1119

Re: Influence Discussion

OK regarding allegiance in Species v. Colony, there seem to be a few different issues 1. What is measured 2. How it is tracked As for #1 I think the agreed idea is If you do something bad to a species on one colony, you should have increased likelihood of revolt from other colonies of the same speci...
by Krikkitone
Thu May 02, 2019 7:19 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 588

Re: Species Values Discussion

As we don't really simulate citizens I don't know that we can meaningfully simulate slavery. The basics for Slavery were to have Slave planets.. higher output (less happiness or they generate far more rebels if they do become unhappy) ..and of course less happiness for that species if they are enti...
by Krikkitone
Thu May 02, 2019 6:03 pm
Forum: Other Game Design
Topic: Species modified during gameplay?
Replies: 28
Views: 436

Re: Species modified during gameplay?

OK here's a proposal Basic Hybridization, All must be same Metabolism, EPs are only separated by 1 Candidate Species Species A: EP 1 Species B: EP 2 Species C: EP 3 Hybrid using A+B: EP 1 or 2 Hybrid using A+C: EP 1, 2, or 3 Then have the remaining picks come in a set from one of the candidate speci...
by Krikkitone
Thu May 02, 2019 5:50 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 43
Views: 588

Re: Species Values Discussion

I would agree with "Issue" Values Basically the Empire's (current and past) actions are rated from 100 to -100 on a scale of values, and a species gains Happiness/Unhappiness based on which end of the scale it wants So War v. Peace (empire gains points with Combats-more if they are around another em...
by Krikkitone
Thu May 02, 2019 2:21 am
Forum: Other Game Design
Topic: Species modified during gameplay?
Replies: 28
Views: 436

Re: Species modified during gameplay?

Thus, hybridisation would be good to adjust metabolisms and EPs of your species but not to get new combinations of other traits. Then, the tech would not be useful to improve EP, only to get a better (for your current interests) species on the environments you already can colonise with worse (idem)...
by Krikkitone
Wed May 01, 2019 6:55 pm
Forum: Other Game Design
Topic: Species modified during gameplay?
Replies: 28
Views: 436

Re: Species modified during gameplay?

As for the OP's idea "Hybridization" with no 'point values' involved it should probably NOT apply to EP (ie Radiated and Inferno Hybridize to Barren) in most cases because getting a new EP far from what you have is a really big benefit) What I could see Species A; EP A, Good pilots, bad industry, me...
by Krikkitone
Wed May 01, 2019 6:38 pm
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1119

Re: Influence Discussion

So it seems we agree on 1. Each Colony should have an "Opinion of its Owner" or "Happiness" number, which if low enough leads to revolt (whether the Colony has opinions of other empires is a different issue) Based on what the Owner has done to the colony, and that colony's species (possibly working ...
by Krikkitone
Tue Apr 30, 2019 5:13 pm
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1119

Re: Influence Discussion

Opinion System Model Opinion would range from 100 (completely loves) to -100 (completely hates), opinion grows by the lower amount listed, unless it's the direct effect of an influence project. Negative opinion in addition to low happiness should generate rebels. ] Empires will require positive opi...
by Krikkitone
Tue Apr 30, 2019 4:53 pm
Forum: Other Game Design
Topic: Influence Discussion
Replies: 92
Views: 1119

Re: Influence Discussion

2. Each Species has an Allegiance/Opinion of Each Empire in the game (as a way for a “memory” of what an empire did on a world before the last ownership change) World = species? I mean, is the allegiance bound to the species (in the galaxy) or to the planet (that can change species)? Allegiance bou...
by Krikkitone
Tue Apr 30, 2019 3:48 pm
Forum: Other Game Design
Topic: Species modified during gameplay?
Replies: 28
Views: 436

Re: Species modified during gameplay?

Species 'alchemy' allows the possibility of getting new species benefits through tech, not just conquest/diplomacy

It also is interesting storywise.

They are a strategic resource so it should be limited/high tech/expensive, but it would be good to add.