Search found 746 matches

by Aquitaine
Fri May 12, 2017 3:21 pm
Forum: FreeOrion Project
Topic: 1.0 in 2060 A.D. !!1!
Replies: 21
Views: 3291

Re: 1.0 in 2060 A.D. !!1!

It wasn't running long.

Plus, Moo3 was released in February '03. So unlikely we'd be complaining about it on their forums in' 02.
by Aquitaine
Fri May 12, 2017 2:14 pm
Forum: FreeOrion Project
Topic: 1.0 in 2060 A.D. !!1!
Replies: 21
Views: 3291

Re: 1.0 in 2060 A.D. !!1!

My mistake - it was '03, not '02. So Happy 14.

(tough to count properly with that eye-stalk)
by Aquitaine
Thu May 11, 2017 10:24 pm
Forum: FreeOrion Project
Topic: 1.0 in 2060 A.D. !!1!
Replies: 21
Views: 3291

Re: 1.0 in 2060 A.D. !!1!

*necro thread handwave* Since I don't recognize many of the folks doing the real work these days, here's a little something for ya'll that you may not know: FreeOrion came about 15 years ago sometime around now after tyreth, myself, and others bitched about MOO3 on the MOO3 forums. There was even an...
by Aquitaine
Wed Jun 24, 2015 5:24 pm
Forum: FreeOrion Project
Topic: 1.0 in 2060 A.D. !!1!
Replies: 21
Views: 3291

Re: 1.0 in 2060 A.D. !!1!

That is why this project was founded by, and remains periodically monitored by, cyborgs.
by Aquitaine
Thu May 21, 2009 7:05 pm
Forum: Design Archive
Topic: Quick Issue: Colony Ships Population Source and Consumption
Replies: 78
Views: 29211

Re: Quick Issue: Colony Ships Population Source and Consumption

I think I would distinguish between 'the colony ship,' i.e. the motherland actually putting people together for a colony - where, in your British example, I think it's going to be pretty much just Brits, and having 'colonials' actually in the first colony ship would be an exception and not a rule. T...
by Aquitaine
Thu May 21, 2009 3:15 pm
Forum: Story
Topic: Backstory
Replies: 17
Views: 7485

Re: Backstory

I'd just like to say, on a quick visit several years after this post, that I totally had this idea BEFORE the Battlestar Galactica guys.

I await their big briefcases of cash!
by Aquitaine
Thu May 21, 2009 2:45 pm
Forum: Design Archive
Topic: Design Ramble: Unlocking, Locking, Content Types
Replies: 13
Views: 5473

Re: Design Ramble: Unlocking, Locking, Content Types

Oh, yeah, and that means that we'd have to have buildings able to unlock tech. That's probably going to be necessary sooner or later anyway.
by Aquitaine
Thu May 21, 2009 2:44 pm
Forum: Design Archive
Topic: Design Ramble: Unlocking, Locking, Content Types
Replies: 13
Views: 5473

Re: Design Ramble: Unlocking, Locking, Content Types

I don't usually think about questions like these in terms of an in-game explanation leading to a design choice (since we're usually inventing in-game fluff to explain our design choices) but in this case it might help. Let's say you're a brand new spacefaring race. You've built the SS Aquitaine and ...
by Aquitaine
Thu May 21, 2009 2:31 pm
Forum: Design Archive
Topic: Quick Issue: Colony Ships Population Source and Consumption
Replies: 78
Views: 29211

Re: Quick Issue: Colony Ships Population Source and Consumption

(Hi!) The way I always thought about FO handling massive empires (which is, after all, the point) is that you're unashamedly 'Imperial' -- that is, you're going around conquering and colonizing. A colony, by definition, is an extension of the 'mother' Empire. For the purposes of the game, 'race' rea...
by Aquitaine
Wed May 16, 2007 9:31 pm
Forum: General Discussion
Topic: we need a new lead for freeorion
Replies: 20
Views: 4786

(and here I am, two months later!) Part of the difficulty is that the definition of "lead" has sort of changed over time, as was inevitable. There is content-generation, project management, and game design. Geoff has been (by leaps and bounds) the primary do-er of the content-generation side of thin...
by Aquitaine
Wed Mar 21, 2007 10:34 pm
Forum: Other Game Design
Topic: Request for Comments: Multiple Research Steps Per Turn?
Replies: 27
Views: 3233

Oh, okay, sorry about that.

If I finish research a project on some turn and have RP left over, those RP are wasted - not shuttled into the next project.

Simpler that way.
by Aquitaine
Wed Mar 21, 2007 1:53 pm
Forum: Other Game Design
Topic: Game Distance Units
Replies: 81
Views: 7587

I think it's important to take a general 'game design' stance on what you call something like this, rather than kill yourself over a proper name. What we refer to as an AU now might be referred to as a Cosmologkical Unit by the Spathi, a Astrokaleidopoic unit by the Klackons, and a Really Really Lon...
by Aquitaine
Wed Mar 21, 2007 1:49 pm
Forum: Other Game Design
Topic: Request for Comments: Multiple Research Steps Per Turn?
Replies: 27
Views: 3233

I would answer this question with 'no.' You should not be able to start and finish a project in the same turn, ever.
by Aquitaine
Wed Mar 21, 2007 1:24 pm
Forum: General Discussion
Topic: we need a new lead for freeorion
Replies: 20
Views: 4786

There are two things at work here. The first is that this project is going to take years. It's simply so large and so ambitious that we are, on the whole, better served by a 10-year commitment with peaks and valleys than we are by a brilliant coder/designer/whatever who goes nuts for six months and ...
by Aquitaine
Fri Oct 27, 2006 2:04 pm
Forum: Strategy Games
Topic: the Ur-Quan Masters
Replies: 7
Views: 4095

Star Control 2 was one of the best games of its time. I think I was, I don't know, 12 or 13 when it came out. Ur-Quan masters is a great project - I played through the whole thing about a year ago or so and it worked pretty well.