It wasn't running long.
Plus, Moo3 was released in February '03. So unlikely we'd be complaining about it on their forums in' 02.
Search found 746 matches
- Fri May 12, 2017 3:21 pm
- Forum: FreeOrion Project
- Topic: 1.0 in 2060 A.D. !!1!
- Replies: 21
- Views: 16441
- Fri May 12, 2017 2:14 pm
- Forum: FreeOrion Project
- Topic: 1.0 in 2060 A.D. !!1!
- Replies: 21
- Views: 16441
Re: 1.0 in 2060 A.D. !!1!
My mistake - it was '03, not '02. So Happy 14.
(tough to count properly with that eye-stalk)
(tough to count properly with that eye-stalk)
- Thu May 11, 2017 10:24 pm
- Forum: FreeOrion Project
- Topic: 1.0 in 2060 A.D. !!1!
- Replies: 21
- Views: 16441
Re: 1.0 in 2060 A.D. !!1!
*necro thread handwave* Since I don't recognize many of the folks doing the real work these days, here's a little something for ya'll that you may not know: FreeOrion came about 15 years ago sometime around now after tyreth, myself, and others bitched about MOO3 on the MOO3 forums. There was even an...
- Wed Jun 24, 2015 5:24 pm
- Forum: FreeOrion Project
- Topic: 1.0 in 2060 A.D. !!1!
- Replies: 21
- Views: 16441
Re: 1.0 in 2060 A.D. !!1!
That is why this project was founded by, and remains periodically monitored by, cyborgs.
- Thu May 21, 2009 7:05 pm
- Forum: Design Archive
- Topic: Quick Issue: Colony Ships Population Source and Consumption
- Replies: 78
- Views: 85973
Re: Quick Issue: Colony Ships Population Source and Consumption
I think I would distinguish between 'the colony ship,' i.e. the motherland actually putting people together for a colony - where, in your British example, I think it's going to be pretty much just Brits, and having 'colonials' actually in the first colony ship would be an exception and not a rule. T...
Re: Backstory
I'd just like to say, on a quick visit several years after this post, that I totally had this idea BEFORE the Battlestar Galactica guys.
I await their big briefcases of cash!
I await their big briefcases of cash!
- Thu May 21, 2009 2:45 pm
- Forum: Design Archive
- Topic: Design Ramble: Unlocking, Locking, Content Types
- Replies: 13
- Views: 16104
Re: Design Ramble: Unlocking, Locking, Content Types
Oh, yeah, and that means that we'd have to have buildings able to unlock tech. That's probably going to be necessary sooner or later anyway.
- Thu May 21, 2009 2:44 pm
- Forum: Design Archive
- Topic: Design Ramble: Unlocking, Locking, Content Types
- Replies: 13
- Views: 16104
Re: Design Ramble: Unlocking, Locking, Content Types
I don't usually think about questions like these in terms of an in-game explanation leading to a design choice (since we're usually inventing in-game fluff to explain our design choices) but in this case it might help. Let's say you're a brand new spacefaring race. You've built the SS Aquitaine and ...
- Thu May 21, 2009 2:31 pm
- Forum: Design Archive
- Topic: Quick Issue: Colony Ships Population Source and Consumption
- Replies: 78
- Views: 85973
Re: Quick Issue: Colony Ships Population Source and Consumption
(Hi!) The way I always thought about FO handling massive empires (which is, after all, the point) is that you're unashamedly 'Imperial' -- that is, you're going around conquering and colonizing. A colony, by definition, is an extension of the 'mother' Empire. For the purposes of the game, 'race' rea...
- Wed May 16, 2007 9:31 pm
- Forum: General Discussion
- Topic: we need a new lead for freeorion
- Replies: 20
- Views: 7997
- Wed Mar 21, 2007 10:34 pm
- Forum: Other Game Design
- Topic: Request for Comments: Multiple Research Steps Per Turn?
- Replies: 27
- Views: 7569
- Wed Mar 21, 2007 1:53 pm
- Forum: Other Game Design
- Topic: Game Distance Units
- Replies: 81
- Views: 14898
I think it's important to take a general 'game design' stance on what you call something like this, rather than kill yourself over a proper name. What we refer to as an AU now might be referred to as a Cosmologkical Unit by the Spathi, a Astrokaleidopoic unit by the Klackons, and a Really Really Lon...
- Wed Mar 21, 2007 1:49 pm
- Forum: Other Game Design
- Topic: Request for Comments: Multiple Research Steps Per Turn?
- Replies: 27
- Views: 7569
- Wed Mar 21, 2007 1:24 pm
- Forum: General Discussion
- Topic: we need a new lead for freeorion
- Replies: 20
- Views: 7997
There are two things at work here. The first is that this project is going to take years. It's simply so large and so ambitious that we are, on the whole, better served by a 10-year commitment with peaks and valleys than we are by a brilliant coder/designer/whatever who goes nuts for six months and ...
- Fri Oct 27, 2006 2:04 pm
- Forum: Strategy Games
- Topic: the Ur-Quan Masters
- Replies: 7
- Views: 6030