Nice!
Erm... I've always thought a colony to be bigger than that. This is more like... just a building. Note that even current oil refineries, military bases, and some manufacturing plants are larger than the settlement in this picture...
Search found 16 matches
- Mon Apr 05, 2004 11:09 am
- Forum: Off-Topic
- Topic: A rant about the good and the bad of most 4X games
- Replies: 26
- Views: 9506
Actually I felt that abstraction and a removal from micromanagement may not be a good idea per se. The last thing you need is to abstract the game to the extend where you don't feel part of the empire you're running. In fact, micromanaging a few colonies (e.g. 10) can be fun. What you need are ways ...
- Sat Apr 03, 2004 3:09 pm
- Forum: Story
- Topic: Backstory suggestion
- Replies: 13
- Views: 4812
By all means please delete this post if it contravenes the rules. But perhaps I should explain *why* I place the story here even when the rules were pretty explicit about this being for Races: Orions are a race. But it really doesn't matter since its the backstory I'm talking about. So this is just ...
- Tue Mar 16, 2004 3:59 pm
- Forum: Graphics
- Topic: Sidepanel and planetview UI
- Replies: 213
- Views: 30320
- Tue Mar 16, 2004 3:52 pm
- Forum: Graphics
- Topic: Sidepanel and planetview UI
- Replies: 213
- Views: 30320
- I suggest marking planets to their owners using colour coding. e.g. planet A belongs to Race B, so its name will be in Blue, etc. Icons or more words will only cramp the space. - Its probably just me... but I prefer the (older version?) bars+numerals way of showing planet productivity. - Yeah, foo...
- Tue Mar 16, 2004 4:33 am
- Forum: Graphics
- Topic: some polishing
- Replies: 6
- Views: 2416
- Sun Mar 14, 2004 2:32 pm
- Forum: Graphics
- Topic: Planet Obi-one Terraforming Sequence (jpg's)
- Replies: 36
- Views: 11547
- Sun Mar 14, 2004 12:24 pm
- Forum: Story
- Topic: Backstory suggestion
- Replies: 13
- Views: 4812
Backstory suggestion
Well given that we're not gonna stick all that closely with the MOO "canon", I felt obliged somehow to suggest a backstory, if only to offer an alternative to the current one. Orion Prime is old. Very old. The sentient species that populated the planet started exploring space long before t...
- Sun Mar 14, 2004 11:29 am
- Forum: General Discussion
- Topic: v0.2 universe screenshot
- Replies: 12
- Views: 3251
- Sun Mar 14, 2004 11:16 am
- Forum: Graphics
- Topic: Planet Obi-one Terraforming Sequence (jpg's)
- Replies: 36
- Views: 11547
- Sun Mar 14, 2004 11:04 am
- Forum: Graphics
- Topic: some polishing
- Replies: 6
- Views: 2416
- Sun Oct 05, 2003 4:30 pm
- Forum: Design Archive
- Topic: Feature Request: System & Planet names
- Replies: 54
- Views: 50633
- Wed Oct 01, 2003 2:15 pm
- Forum: Design Archive
- Topic: Feature Request: System & Planet names
- Replies: 54
- Views: 50633
- Thu Sep 18, 2003 8:06 am
- Forum: Off-Topic
- Topic: Where did MoO3 go wrong.
- Replies: 33
- Views: 10561
I happen to like micromanagement. If you need an IFP to limit the player, most likely its because the map is too big - there are too many planets/cities/watever-ingame-production-unit doing exactly the same thing. Consider MOO2: By the end of the game every planet looks like a green gaian marble wit...
Sounding completely like a noob (which I am)... How close are you guys following the MOO, MOO2, and MOO3 storyline? I don't see any Antarans mentioned, so does that mean the backstory is only very loosely connected to MOO2 and MOO3? In which case... why not make the Orions the bad guys (of a sort) i...