Hello,
It's been a long time since I helped out with Free Orion.
I checked out the latest release - the changes look and feel fantastic!
Regards,
Andrew Emmons
Search found 31 matches
- Tue Jan 20, 2009 3:57 am
- Forum: General Discussion
- Topic: Just checked out latest release
- Replies: 1
- Views: 1319
- Sat Feb 21, 2004 4:44 pm
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
This update contains colonization - now we can expand!. The UI for this is probably temporary - when a fleet window is up one can right-click on a colony ship. This will change the cursor and open the side paenl of the system. When a planet that is unowned is selected, or the user right-clicks again...
- Sat Feb 21, 2004 4:13 pm
- Forum: Programming
- Topic: Code Tests
- Replies: 6
- Views: 2306
As far as the quality of code is concerned, I cannot speak for other open source projects since this is my first, but I have been on many commercial projects in my career and I am so far happy with the code. I find both the readability and design do not adversely effect my ability to contribute to t...
- Sat Nov 29, 2003 8:32 pm
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
- Mon Nov 24, 2003 11:39 am
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
This commit fixes a crashing issue with SitReps - basically NULL SitReps where beiing added to the Empire's data when the client decoded the Empire XML data. This is fixed. Also this update adds the ability to automatically close/destroy windows in the MapWnd. If a window is derived from MapWndPopup...
- Fri Nov 14, 2003 8:01 pm
- Forum: Programming
- Topic: A Memory Debugger Tool For FO
- Replies: 0
- Views: 3620
A Memory Debugger Tool For FO
As our code gets more and more complex, tracking down those inevitable mysteriously random crashes can be very time consuming. From experience, time spent on these bugs can be dramatically reduced by using tools which check for bad memory conditions. Most of these include features like electric-fenc...
- Mon Nov 10, 2003 11:33 am
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
Made some minor design changes to Production Centers - moved most of the logic that was in Planet to the ProdCenter. Also added data hiding to the VarText and SitRep classes. UI/ClientUI.cpp Data hiding for SitReps UI/SitRepPanel.cpp Data hiding for SitReps universe/Planet.cpp universe/Planet.h Move...
- Sat Nov 08, 2003 4:15 pm
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
Added XDiff to turn update data. This changes dramatically much data is sent over the network for each turn. It involved using the XDiff code which works well but is not what I'd say production quality code yet. It crashes if conditions are not perfect ( for example if it has a DEL to do but the ele...
- Sat Nov 01, 2003 4:13 pm
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
Fixed an issue with executing orders on the client which create new universe objects and reference them in the same set of orders. A good example of this is the new fleet/transfer fleet order combination. Essentially the client and server would have different IDs for the newly created object. Change...
- Wed Oct 29, 2003 5:15 pm
- Forum: Graphics
- Topic: Planet Obi-one Terraforming Sequence (jpg's)
- Replies: 36
- Views: 11613
- Sun Oct 26, 2003 11:24 am
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
Just a commit to fix a bug in submitting orders.Crash occured when processing a fleet transfer order. Details in the file descriptions. This, however still does not fix the crash - it's now producing an exception elsewhere, but Zach and I are on it.... Order.cpp Fixed a bug in contructing fleet orde...
- Sat Oct 25, 2003 12:04 pm
- Forum: Programming
- Topic: Tech Design
- Replies: 7
- Views: 2076
From what I can see, there are 2 ways we can add techs for v0.1 1) We can already complete reseach and add them ot the empire's list of techs. We could use this list in the build UI to add items to the build list if the tech exists 2) We could imlement a 'available build items' list for each empire ...
- Fri Oct 24, 2003 10:51 am
- Forum: Programming
- Topic: CVS Commit Info
- Replies: 104
- Views: 18227
Flushed out Production and Growth for the following: tech research building defence Basesing at turn update building ships building industry Sitreps and also produced and displayed at the end of the turn update. Changes were mainly made to sitreps, which use a syntax which allows variable substituti...
- Wed Oct 22, 2003 5:24 pm
- Forum: Programming
- Topic: Tech Design
- Replies: 7
- Views: 2076
Tech Design
As part of flushing out the turn processing on the server, I am dealing with research and techs. Part of tzlaine's earlier post on things to complete for v0.1 is deciding on the Tech format. Currently we have a TechLevel class which is very basic. One way to handle all the different Techs we need is...
- Thu Oct 16, 2003 6:17 pm
- Forum: Programming
- Topic: SitReps
- Replies: 24
- Views: 4741
What you are describing makes perfect sense and is what, as far as I can see, are the current roles/boundaries for the client/server. What we are in the process of doing here is flushing out ideas for a system that has not yet been coded - so it's good to test them against the roles of the client/se...