Search found 147 matches
- Wed Nov 19, 2003 2:16 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
HAHAHA. If by great you mean rants of people claiming gravity wasn't a force because it oculdn't be explained....blah,blah. Well, I didn't say they were ALL great physics discussions :wink:. Also, things have to judged against the background of gaming forums in general. Did you participate in the m...
- Wed Nov 19, 2003 4:07 am
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
Feador, some tentative corrections: 'mass points' -> 'point masses' 'stillstanding' -> 'stationary' 'heavy mass' -> 'gravitational mass' 'deducted' -> 'deduced' Great job overall though. About 10^20 times better than I could do in german :D I think it is a lot easier to kind of poke around the edges...
- Tue Nov 11, 2003 1:13 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
- Mon Nov 10, 2003 2:48 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
- Sun Nov 09, 2003 6:58 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
- Sun Nov 09, 2003 3:18 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
- Sun Nov 09, 2003 3:21 am
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
- Fri Nov 07, 2003 2:09 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
I am saying that the line is from a chemistry textbook and that we pretty much have to live by it like a standard. This is just argument from authority, and even you seem to agree that it's an outdated authority. My position is that it doesn't matter: it's is a tautological arguement that goes nowh...
- Fri Nov 07, 2003 6:58 am
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
Like I said, I didn't define properties of matter nor inertia, don't blame me. We are using old archaic methods, technology, thinking all the time for variety of reasons. So is it your position that inertia is not a fundamental characteristic of matter, while weight is fundamental? Do you believe t...
- Fri Nov 07, 2003 3:05 am
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
Hey don't I feel about six inches tall. Anyway, the point is we don't want the tech tree to be just a sequence of progressively stronger beam weapons. I think we are going to want some really exotic types, so the more creativity the better. Once we decide on the game effect of the weapon, the techno...
- Thu Nov 06, 2003 3:45 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
There are four different properties of matter. They are weight, volume, mass, and density. What text are you quoting? Seriously, it's pretty misleading. Weight really only has meaning near the surface of a massive body. Perhaps they mean gravitational mass? Density is just a function of volume and ...
- Thu Nov 06, 2003 2:53 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
- Thu Nov 06, 2003 1:29 pm
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
Inertia is not a fundamental property of matter. Do we know of any form of matter that lacks inertia? Do we know of anything that has inertia, other than mass? If we can't answer yes to either of these questions, I don't see how we can say with any confidence that inertia is not a fundamental prope...
- Thu Nov 06, 2003 4:43 am
- Forum: Other Game Design
- Topic: T.A.Gs
- Replies: 82
- Views: 13568
Re: T.A.Gs
Upon hitting the craft (thanks to no inertia in space) the shower of particles sends the target craft at incredible speeds often causing great if not complete damage to a ship. Maybe a weapon with that type of mechanics could make it in. It's certainly creative. I think we could try a bit harder on...
- Sun Nov 02, 2003 9:27 pm
- Forum: Other Game Design
- Topic: Ship-Crew
- Replies: 1
- Views: 1039