Search found 167 matches
- Wed Oct 22, 2003 5:20 pm
- Forum: Other Game Design
- Topic: Sectors (illustated with jpg)
- Replies: 52
- Views: 13183
The map will always be 2D... a former FO programmer (gustavo) had worked on implementing a graphics system using OpenGL Vertex Coloring and an overlayed mesh to shade portions of the galaxy different colors. This was originally intended to show the player statistical information, similar to the over...
- Wed Oct 15, 2003 4:47 pm
- Forum: Programming
- Topic: SitReps
- Replies: 24
- Views: 4741
- Wed Oct 15, 2003 12:33 pm
- Forum: Programming
- Topic: SitReps
- Replies: 24
- Views: 4741
- Thu Oct 09, 2003 11:54 am
- Forum: Graphics
- Topic: Turn Processing GUI
- Replies: 5
- Views: 2465
you can go ahead and build the screen with any stand-in image, even use the main menu background if you want. When the new art becomes available, just plug it in. I was envisioning the art team coming up with a lot of full-screen images that we could use, so maybe we could add a facility to just cho...
- Wed Oct 08, 2003 6:21 pm
- Forum: Graphics
- Topic: Turn Processing GUI
- Replies: 5
- Views: 2465
- Tue Sep 30, 2003 6:27 pm
- Forum: Graphics
- Topic: Ending Turn Button
- Replies: 8
- Views: 2633
But I think placing the button there, in the upper-left corner, where there is only some text info and no other buttons, will alleviate that problem of accidental clicks. I hate that, and I think it's just bad design to have this button hanging out around a bunch of other buttons that get used more...
- Mon Sep 29, 2003 12:33 pm
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62519
- Mon Sep 29, 2003 12:27 pm
- Forum: Design Archive
- Topic: Feature Request: System & Planet names
- Replies: 54
- Views: 50787
I actually have a name generation engine coded for a game I was working on a while back. All you need to do is feed it some small phrases to construct the names from and it does the rest. The game was setup to name each planet individually, not give them numbers based on their star, and it had over ...
- Wed Sep 24, 2003 5:04 pm
- Forum: Programming
- Topic: Announcement: Big Change coming
- Replies: 9
- Views: 2573
- Tue Sep 16, 2003 11:38 am
- Forum: Graphics
- Topic: Request: Planetary Icons
- Replies: 19
- Views: 6081
- Tue Sep 16, 2003 11:36 am
- Forum: Graphics
- Topic: Galaxy Map
- Replies: 101
- Views: 51727
- Wed Sep 10, 2003 12:16 pm
- Forum: Other Game Design
- Topic: twist on the moo concept, using an old BBS game idea...
- Replies: 9
- Views: 3221
Fog of war will exist indirectly, but never for actual stars. Stars will always be visible, but the planets, ships, and other stuff in those systems will only be visible if you have a ship in the vicinity or if the system is within your sensor range. Another reason that the Tradewars 'fog of war' wo...
- Tue Sep 09, 2003 11:59 am
- Forum: Other Game Design
- Topic: twist on the moo concept, using an old BBS game idea...
- Replies: 9
- Views: 3221
The sectors and sector branching concept from Tradewars will basically be implemented, as they are equivalent to starlanes. If you're also suggesting that stars should only appear to players after they've visited them, then I'd have to disagree with you. Any spacefaring race would have the technolog...
- Mon Sep 08, 2003 11:32 am
- Forum: General Discussion
- Topic: An article every game designer needs to read (including you)
- Replies: 3
- Views: 2970
- Thu Sep 04, 2003 1:31 pm
- Forum: Programming
- Topic: [User Interface] Galaxy Map High Level Design Proposal
- Replies: 15
- Views: 4256
Looks good! Some suggestions: -Background should glitter a bit, occasioinal comets would be nice -On road and off-road starlane travel speed should be Ax+B (plz read my rants near the end of starlane thread) -I don't think population is important, but money is -having zoom, mutliplayer chat, option...