Search found 226 matches

by jbarcz1
Thu Feb 12, 2004 3:15 pm
Forum: Programming
Topic: Networking code strategy inquiry
Replies: 4
Views: 1672

well like you could update the network every time you change some thing, like: void SomeUIFunction() { thing->DoThing(); if ( network->IsMultiplayer() == true ) { network->AskServerToDoThing(); } } alternatively, you could send all updates to the server and update everyone only when next turn is pr...
by jbarcz1
Fri Jan 30, 2004 8:36 pm
Forum: Off-Topic
Topic: M$ files patent on XML
Replies: 18
Views: 8972

Hmmm, according to the link the patent was filed in the European Union and New Zealand, but not the US
by jbarcz1
Sat Jan 24, 2004 3:48 am
Forum: Programming
Topic: status
Replies: 9
Views: 2778

Well, I'm going with the 2.8GHz P4 because it's cheap, and still way better than what I've got now.

My ideal choice would be dual AMD chips but it's way too expensive right now.
by jbarcz1
Sat Jan 24, 2004 3:46 am
Forum: Programming
Topic: Coding Idioms and Practices
Replies: 16
Views: 4375

I used to use a limited form of hungarian notation, and I still do it sometimes out of habit. Personally, I think it can really destroy readability if you take it too far, especially if you're looking at code you didn't write and trying to decipher it (because each person uses a slightly different n...
by jbarcz1
Wed Jan 21, 2004 4:40 pm
Forum: Programming
Topic: status
Replies: 9
Views: 2778

To join, you should PM either tyreth or tzlaine. They'd be able to set up up and give you write access to the repository.

JB
by jbarcz1
Mon Jan 19, 2004 3:58 am
Forum: Programming
Topic: status
Replies: 9
Views: 2778

Tyreth wrote:That's quite a long compile time, a new system should make a huge difference for you. .
I'm going from a 455MHz K6 to a 2.8 GHz P4 so it better!!! :)
by jbarcz1
Sun Jan 18, 2004 5:50 pm
Forum: Programming
Topic: status
Replies: 9
Views: 2778

status

I started this thread to let everybody know where I am, and to try and get a feel for where the rest of hte programming team is. We haven't had much activity lately and so I'm hoping things will start to pick up. I'm really looking forward to seeing 0.1 in its final state. I've not been working very...
by jbarcz1
Sun Jan 11, 2004 7:29 am
Forum: Programming
Topic: CVS Commit Info
Replies: 104
Views: 18207

Files Added Combat/CombatSystem.h Combat/CombatSystem.cpp Files Modified Empire.cpp ServerApp.cpp ServerApp.dev Planet.h Planet.cpp Ship.h Ship.cpp Fleet.h Fleet.cpp Details Empire.cpp Fixed some outdated comments. ServerApp.cpp Fixed an exception that was thrown during turn updates. There were inv...
by jbarcz1
Tue Dec 16, 2003 10:31 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 80043

This doesn't make sense. It seems inflexible in my view. If your empire can produce 2000 RPs a turn, why are you only able to use 500 RPs per turn on a project. It seems that there is no point in producing extra RPs (ie more research labs) because they would not even be used for projects that only ...
by jbarcz1
Tue Dec 16, 2003 5:37 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 80043

Some good suggestions, but I think we are getting away from one of the core pieces of what we originally passed. Each project has an exact RP cost; you must invest that number of RP every turn until the project is finished. You cannot invest more; you may be able to invest less (you can't in HoI, b...
by jbarcz1
Mon Dec 15, 2003 6:51 pm
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 80043

I think research should be able to be sped up or slowed down with increased funding. For example, the government could pour billions into developing new missile technology (which translates to hiring more engineers and acquiring better equipment). This would allow the new weapon to be developed fast...
by jbarcz1
Wed Oct 29, 2003 4:16 am
Forum: Programming
Topic: New team member need help for setup
Replies: 5
Views: 1634

Re: New team member need help for setup

Hi guys, Joined the team recently to give a hand in the AI coding. 3) What programming langage are we using, C++ or Python? Both? 4) Is there a thread somewhere that mentions who is working on what, and what should be developped next for each specific areas of the games. Namely me, where will I fin...
by jbarcz1
Sun Oct 26, 2003 1:09 am
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 4216

I think its a good idea. No reason not to include it if you're willing to do it.
by jbarcz1
Sat Oct 25, 2003 3:23 pm
Forum: Programming
Topic: Help again... :(
Replies: 4
Views: 1509

Make sure you're using the .dev files that we have in our CVS repository. You should check it out to C:\FreeOrion and build from there. You should also follow the directions in the readme for WindowsKit.zip to install expat, log4cpp and the rest.
by jbarcz1
Sat Oct 25, 2003 3:21 pm
Forum: Programming
Topic: Tech Design
Replies: 7
Views: 2067

I was under the impression that the UI would search the Empire's tech list to decide what to put into the build queue. We could make it so that only the ships a player has researched show up in the design list, and then use the design list to figure out what can be built. Problem with that is it doe...