Search found 441 matches

by guiguibaah
Mon Sep 23, 2019 3:46 pm
Forum: Audio
Topic: GuiguiBaah Music
Replies: 59
Views: 48052

Re: GuiguiBaah Music

Wow - I still have my old Login information, despite it being over 12 years since I last posted :) (For context - I just fired up a really old computer I used to use, and lo-and-behold my webbrowser was open to this site.) Anyway, yes, my Ancients track was actually a loosely-arranged remix of Maste...
by guiguibaah
Thu Oct 11, 2012 12:39 am
Forum: Audio
Topic: BackgroundMusic
Replies: 9
Views: 14826

Re: BackgroundMusic

Just out of curiosity, what sampler are you using? I'd love to get back into the field of composing music, but Gigastudio compatibility was dropped when Win 7 came out - and my old XP machine that I used for Gigastudio blew its power supply (still trying to repair it). Great to see how far the proje...
by guiguibaah
Sun Jun 08, 2008 3:11 am
Forum: Audio
Topic: Webspace to post files
Replies: 9
Views: 13194

Re: Webspace to post files

Hey neat - my post is still up here! :)
by guiguibaah
Tue Jun 13, 2006 6:08 pm
Forum: Audio
Topic: New kid in town (music to come?)
Replies: 9
Views: 12886

Interesting audio

Hey there - your music tracks are nice to listen to. The samples you are using sound very sharp and crisp - I take it you are using a 24 bit audio decoder / sampler with 24 bit audio samples?
by guiguibaah
Wed Mar 29, 2006 6:15 pm
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 33807

lazers and stuff

Don't forget - Lasers are also affected by gravity. Unless you are fighitng in deep space, there will be some small tugs / deviations of where the laser is fired and where it lands. Hence a targetting computer won't necessarily need to "factor in" where the enemy will be. It will, however,...
by guiguibaah
Fri Mar 24, 2006 6:38 pm
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 77069

Hero ships

If you want Hero ships, then you can't have many ships in a battle, or, the hero ships are significantly tougher than their counterparts to give them a chance to retreat. And even then, you wouldn't be using them to their full potential. Imagine what Warcraft 3 would be like if you could not ressure...
by guiguibaah
Wed Mar 22, 2006 7:15 pm
Forum: Other Game Design
Topic: ship technology
Replies: 92
Views: 16729

That strategy would be ideal if the AI could be that smart. Take an RTS game and tell the unit with more speed and range to attack and they don't quite have as much success. That's because they can't move and fire at the same time in an RTS game--they must stop to fire. A key limitation of the comb...
by guiguibaah
Thu Mar 16, 2006 5:39 pm
Forum: Other Game Design
Topic: ship technology
Replies: 92
Views: 16729

f = ma You dont throw fuel out the back - you fire reaction mass. Fuel (i.e. energy) is used to accelerate this reaction mass. The more acceleration you apply to the mass the greater the acceleration of your ship. So by spending more energy you can get a larger reaction from a small mass to accelera...
by guiguibaah
Wed Mar 15, 2006 6:04 pm
Forum: Other Game Design
Topic: ship technology
Replies: 92
Views: 16729

Star Conrol only alows you to control 1 ship at a time which resulted in the rather rediculus "lets have 2 fleets destroy each other by a long drawn out series of 1 on 1 duels!". Admitedly their implemtation was very good, the battles were tacticaly interesting and exciting, the simply pa...
by guiguibaah
Tue Mar 14, 2006 6:11 pm
Forum: Other Game Design
Topic: ship technology
Replies: 92
Views: 16729

People have tried making Newtonian physics space games. They generally suck... accelerating one half way forwards, then half way back so you can slow down enough to stop where you want is weird. For SHAME! You blaspheme the Gods of Star Control - for that, you shall be devoured by none other than.....
by guiguibaah
Thu Mar 09, 2006 6:21 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 128239

Superior to Stars

- There is, it's called Microsoft Excell, and not only can it track your fleets and resources, but it can also be used to track other things like payroll, budgetary finances, mortgage calculations, vaccine tracking sheets and hockey statistics. It also allows for an excellent customizeable window an...
by guiguibaah
Wed Mar 08, 2006 5:22 pm
Forum: Other Game Design
Topic: Are Ginormous Ships Necessary?
Replies: 140
Views: 27382

Overpower now

- Would be interesting if rather than a complete "YES / NO" option on the weapon, there's a gradient as to whether that weapon will actually work. IE: Stellar converter. I put it in a huge battleship that is structurally braced for it. I drag the icon, drop it in the appropriate slot, and ...
by guiguibaah
Wed Mar 01, 2006 5:48 pm
Forum: Other Game Design
Topic: One species per planet.
Replies: 52
Views: 11302

Simple solution

Here's a simple solution to get multiple species per planet, the uplift ability, and a lot of snorting Thraddash shoving hot tungsten up your cushy, posterior arse. A planet will have the "Uplift" special. You colonize it, and you can say "Oh, you know what, I'd like the bulbous-fatfr...
by guiguibaah
Fri Feb 24, 2006 6:37 pm
Forum: Other Game Design
Topic: Fuel
Replies: 103
Views: 21599

Idea for fuel / supply

What could be interesting... - If, as an attacker, you lost your supply ships to a savvy defender, you are restricted in what you can do... 1) You no longer have the fuel, supplies, weapons etc.. To maintain a planet-wide bombing campaign, so you have to abandon that idea.. 2) You cannot support a m...
by guiguibaah
Mon Feb 20, 2006 5:58 pm
Forum: Other Game Design
Topic: Fuel
Replies: 103
Views: 21599

Rise of Nations

I liked the Rise of Nations approach to Fuel. Supply Wagons. For those who have not played Rise of Nations, here si a quick description. A friendly army within a friendly territory can move around as much as it wants. It also slowly gets healed over time if it stays within that territory. A friendly...