Search found 12244 matches

by Geoff the Medio
Wed Apr 24, 2019 7:33 am
Forum: Programming
Topic: Turn timeout
Replies: 13
Views: 166

Re: Turn timeout

Maybe I am asking the obvious - but what is the difference between an option and a rule? Option is command line option? The access to rules in focs/python? Options mainly determine how the program runs (eg. window/screen resolution, GUI colours, sounds, stringtable, whether to render starfields, de...
by Geoff the Medio
Tue Apr 23, 2019 6:19 am
Forum: Support
Topic: "Toothless" AI
Replies: 3
Views: 48

Re: "Toothless" AI

Can you identify a particular version where the AI was still good, or when it started not being good?
by Geoff the Medio
Mon Apr 22, 2019 11:13 am
Forum: Other Game Design
Topic: Crystal weapons proposal, too complicated?
Replies: 11
Views: 111

Re: Crystal weapons proposal, too complicated?

Not sure I follow all the above discussion, but perhaps this could be reworked a bit: -There are 3 ship parts: Pulse Generators, Pulse Diffractors, and Pulse Concentrators. -Pulse Generators produce shot power. All of an empire's shot power in a system is summed each game turn, and then allocated to...
by Geoff the Medio
Mon Apr 22, 2019 10:50 am
Forum: FreeOrion Project
Topic: I think FreeOrion could benefit from being ported to Godot
Replies: 4
Views: 70

Re: I think FreeOrion could benefit from being ported to Godot

Geoff? Just curious, what's your assessment of such an idea? It would probably be nice to have done, but unless someone dedicates a lot of time to making it happen, largely on by their own effort and motivation, it's probably not going to happen any time soon. Various people get really motivated to...
by Geoff the Medio
Mon Apr 22, 2019 10:46 am
Forum: Programming
Topic: Turn timeout
Replies: 13
Views: 166

Re: Turn timeout

I mean instance is a server process itself and game is a game session between game initialization or loading and finishing game. Not sure I entirely understand, but it still sounds like the turn timer period should be an option, not a rule. The server's current turn timer server option could be adj...
by Geoff the Medio
Mon Apr 22, 2019 10:42 am
Forum: Programming
Topic: Global game rules refactoring
Replies: 1
Views: 33

Re: Global game rules refactoring

The original / current idea of game rules was to modify how the game works while it's being played. The balance / statistics of content could be adjusted (eg. tech costs, how strong armour parts are, planet population levels), content could be enabled or disabled (eg. fighters exist or not, super te...
by Geoff the Medio
Mon Apr 22, 2019 10:15 am
Forum: Programming
Topic: Turn timeout
Replies: 13
Views: 166

Re: Turn timeout

I want to have those parameters allowed to be changed by players in the playing game like it done in FreeCiv. Still sounds like an option, not a rule. Clients, perhaps just the host, can alter options. I prefer to re-use already existing UI for editing rules. The meaning of this is unclear... Do yo...
by Geoff the Medio
Sun Apr 21, 2019 8:04 am
Forum: Programming
Topic: Turn timeout
Replies: 13
Views: 166

Re: Turn timeout

o01eg wrote:
Wed Apr 17, 2019 8:07 am
I want to have those parameters allowed to be changed by players in the playing game like it done in FreeCiv.
Still sounds like an option, not a rule. Clients, perhaps just the host, can alter options.
by Geoff the Medio
Sun Apr 21, 2019 8:02 am
Forum: Translations
Topic: German Translation
Replies: 120
Views: 17502

Re: German Translation

...the Code of Conduct recommends small PRs and my work so far is more than two thousand lines long (including empty lines, but still). So I would like some advice on where to go from here. That's really more applicable to code changes, and is not a strict rule when it doesn't make sense. For trans...
by Geoff the Medio
Wed Apr 17, 2019 7:40 am
Forum: Programming
Topic: Turn timeout
Replies: 13
Views: 166

Re: Turn timeout

Timeout seems like a server setting, not a game rule. Rules are more about how the game mechanics work. Cycling turns is something players or the server do occasionally...
by Geoff the Medio
Sun Apr 07, 2019 2:51 pm
Forum: Programming
Topic: Does freeorion need "no starlane" option present day?
Replies: 4
Views: 112

Re: Does freeorion need "no starlane" option present day?

This is different from the starlanes everywhere option. I think that in the current universe generation scripts, the no starlanes option isn't supported anyway.
by Geoff the Medio
Sat Mar 30, 2019 6:40 pm
Forum: Support
Topic: FreeOrion crashes on selecting Load Game
Replies: 14
Views: 560

Re: FreeOrion crashes on selecting Load Game

i cannot find this continue button you speak of The continue button appears on the main intro screen menu in v0.4.8 if there are saves that can (or appear to be) loadable. It will load the most recent save file. If you have an older version of FreeOrion, or all saves are delete or very corrupted, t...
by Geoff the Medio
Thu Mar 14, 2019 9:47 am
Forum: Other Game Design
Topic: Combat Simulation
Replies: 8
Views: 253

Re: Combat Simulation

So let's first start with some assumptions: The movement of space ships is complicated due to tactical decisions, therefore it's best to instead assume random movement (random walk) Space ships are point particles. This should be a good approximation if the typical distance between them is much lar...
by Geoff the Medio
Sat Mar 09, 2019 10:06 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 71
Views: 1608

Re: Ship weapons rework

I need a bit more feedback, please. The motivation for adding a bunch of complexity in this case, that there is an idea of how to structure the tech tree and some new combat functionality would fit nicely, isn't very compelling. I'd be much more inclined to add complexity to combat when the idea to...