Search found 12264 matches

by Geoff the Medio
Sun Jun 23, 2019 3:13 pm
Forum: Support
Topic: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]
Replies: 13
Views: 387

Re: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]

Slightly different error on the server in that log...

Code: Select all

16:53:38.786374 [error] server : dmain.cpp:97 : main() caught exception(std::exception): bad allocation
by Geoff the Medio
Sun Jun 23, 2019 2:50 pm
Forum: Support
Topic: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]
Replies: 13
Views: 387

Re: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]

I'm not sure what the issue actually is... Perhaps the binary saves option helps, but from the log i'm guessing not. It's a bit notable that all the AI clients are taking a really long time to parse all the script files... All of them seem to have the last 2 minutes of log files just with parsing lo...
by Geoff the Medio
Sun Jun 23, 2019 9:41 am
Forum: Support
Topic: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]
Replies: 13
Views: 387

Re: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]

The times in the server and client logs don't match. It appears you've attached logs from two different runs of the game. It's thus difficult to tell if the client did something that caused the server crash. 08:54:59.735139 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_TRENCHERS.focs.txt" time...
by Geoff the Medio
Sun Jun 16, 2019 9:09 pm
Forum: Support
Topic: Can't start new game with latest weekly build!
Replies: 24
Views: 684

Re: Can't start new game with latest weekly build!

I've added some extra logging and some error-safety to some code that might be relevant to the errors reported here. Hopefully will help or narrow down the problem with the next test build.
by Geoff the Medio
Fri May 31, 2019 6:52 pm
Forum: Programming
Topic: Create sitrep message when receiving diplomatic offer
Replies: 4
Views: 100

Re: Create sitrep message when receiving diplomatic offer

What if make diplomacy actions into turn orders? Then there would be situations where players agree between eachother by chatting or external communication that they want to make peace, or some other diplomatic agreement on the current turn, but can't get the diplomacy system to consider them agree...
by Geoff the Medio
Fri May 31, 2019 3:25 pm
Forum: Programming
Topic: Create sitrep message when receiving diplomatic offer
Replies: 4
Views: 100

Re: Create sitrep message when receiving diplomatic offer

An issue with this is that diplomacy is (at least presently) not synchronized with turn cycling. So, a player can send a diplomatic message at any time, and could react to any receive messages at any time, with or without a server turn cycle happening between any of the steps... So how / when exactl...
by Geoff the Medio
Sat May 25, 2019 4:15 pm
Forum: General Discussion
Topic: How to edit savgame file
Replies: 18
Views: 1481

Re: How to edit savgame file

...since I can't load old saved games to resave them with uncompressed XML, I can't look at their uncompressed XML to find how monster nests are described in the XML file? Not without some some C++ coding. But it might not be helpful anyway, as the XML format of the pre-compression text might be di...
by Geoff the Medio
Fri May 24, 2019 4:47 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 24
Views: 924

Re: First game of the multiplayer slow game server

"Screenshots" are always appreciated by spectators...
by Geoff the Medio
Thu May 23, 2019 1:43 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 24
Views: 924

Re: Multiplayer slow game server

Shall I move the running Let's Play game commentary posts to a separate thread, so this thread can be about the server and related issues, rather than a particular game on it?
by Geoff the Medio
Tue May 21, 2019 6:19 pm
Forum: General Discussion
Topic: How to edit savgame file
Replies: 18
Views: 1481

Re: How to edit savgame file

Could there be one of the new options that I need to set to a certain value in order to get the same correspondence between seed and starting position? Not sure what you mean... If you mean can you reproduce the universe generation in an old version using a newer version by setting an option, no. Y...
by Geoff the Medio
Sun May 19, 2019 7:47 pm
Forum: General Discussion
Topic: How to edit savgame file
Replies: 18
Views: 1481

Re: How to edit savgame file

At least if you update to a newer version, there is also an option to enable/disable compression for XML saves.
xml_compression_option.png
option to enable / disable xml compression in save file
xml_compression_option.png (69.83 KiB) Viewed 257 times
by Geoff the Medio
Fri May 17, 2019 1:20 pm
Forum: Support
Topic: Can't start new game with latest weekly build!
Replies: 24
Views: 684

Re: Can't start new game with latest weekly build!

What's the difference between "console" and "command line" ? Do you terminate the program manually or does it abort / exit on its own? I have no idea what you posted in the .rtf file... If I run freeoriond from the windows command prompt, it just sits with the cursor blinking on the next (blank) lin...
by Geoff the Medio
Fri May 17, 2019 11:30 am
Forum: Support
Topic: Can't start new game with latest weekly build!
Replies: 24
Views: 684

Re: Can't start new game with latest weekly build!

Did it sit waiting for network connections, or crash back to the command line? If the latter, was there an error message?
by Geoff the Medio
Tue May 14, 2019 4:24 pm
Forum: Support
Topic: Can't start new game with latest weekly build!
Replies: 24
Views: 684

Re: Can't start new game with latest weekly build!

Can you run freeoriond from the console directly and then check the log? Does it run and then sit waiting for connections, or crash back to console?
by Geoff the Medio
Sun May 12, 2019 3:15 pm
Forum: Support
Topic: Can't start new game with latest weekly build!
Replies: 24
Views: 684

Re: Can't start new game with latest weekly build!

Ophiuchus wrote:
Sun May 12, 2019 8:03 am
A wild guess reading the log would be that reading/writig of config values is connected. Please post your config and the configs path.
If that is the case, does deleting config.xml have any effect?