Search found 12698 matches
- Mon Jan 25, 2021 7:20 pm
- Forum: FreeOrion Project
- Topic: Online voice chat meeting, Monday January 25th 2021
- Replies: 3
- Views: 29
Re: Online voice chat meeting, Monday January 25th 2021
Ugh, sorry, I forgot until just now.
- Fri Jan 22, 2021 2:47 pm
- Forum: Compile
- Topic: Many instances of new warnings
- Replies: 3
- Views: 64
Re: Many instances of new warnings
...passing a string literal to a function accepting pointers to non-const characters. Not really... static constexpr char* bool_regex = "(?i:true|false)"; should be static constexpr const char* bool_regex = "(?i:true|false)"; because while constexpr implies the pointer itself is const, that doesn't...
- Fri Jan 15, 2021 5:30 pm
- Forum: Programming
- Topic: Python3 migration
- Replies: 70
- Views: 17784
- Fri Jan 15, 2021 4:32 pm
- Forum: Programming
- Topic: Python3 migration
- Replies: 70
- Views: 17784
- Wed Jan 13, 2021 10:28 pm
- Forum: Dev Blogs
- Topic: Dead Code Must Be Removed
- Replies: 3
- Views: 84
Re: Dead Code Must Be Removed
I don't know a situation in C++ part but want to encourage someone to make a look at it and get low hanging fruit. Visual Studio has some built-in code analysis that I've used to find potential issues in FreeOrion code, but the results have been mostly unimportnant or arising from external, mostly ...
- Tue Jan 05, 2021 11:00 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 186
- Views: 4255
Re: Fourteenth game on the multiplayer slow game server
Turns out you can't but the interface tells you you can, then a bunch of your ships get blown up if you believe it. It specifically listed both systems as possible retreat squares, but the ships didn't move. I'm not majorly fussed which way it works, but the interface saying one thing and the game ...
- Mon Jan 04, 2021 10:34 pm
- Forum: Play-Testing Feedback
- Topic: FreeOrion 0.4.10.1 - Long turn data transfer times during internet games
- Replies: 2
- Views: 238
Re: FreeOrion 0.4.10.1 - Long turn data transfer times during internet games
If you notice something like this happening, it would be helpful to include client and server log files from when it happens and a save that reproduces the issue when reporting it...
- Mon Jan 04, 2021 6:58 pm
- Forum: Support
- Topic: Compiling V0.4.10.1
- Replies: 2
- Views: 226
Re: Compiling V0.4.10.1
[ 62%] Linking CXX executable freeorion /usr/bin/ld: CMakeFiles/freeorion.dir/UI/SidePanel.cpp.o: undefined reference to symbol 'glMaterialfv' /usr/bin/ld: //lib/x86_64-linux-gnu/libGL.so.1: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status Looks similar...
- Sun Dec 20, 2020 11:03 am
- Forum: Support
- Topic: "The connection to the server has been lost."
- Replies: 10
- Views: 716
Re: "The connection to the server has been lost."
CFV, are you able to compile FreeOrion from source? Possibly adding #if defined(MS_WINDOWS) // forces stream encoding to UTF8, which will hopefully fix issues on windows with non-english locale settings const std::string ENCODING{"UTF-8"}; auto encoding_result = Py_SetStandardStreamEncoding(ENCODING...
- Sun Dec 20, 2020 10:40 am
- Forum: Support
- Topic: "The connection to the server has been lost."
- Replies: 10
- Views: 716
Re: "The connection to the server has been lost."
Probably can be done with Py_SetStandardStreamEncoding but I'm not sure what valid parameter values would be.Geoff the Medio wrote: ↑Thu Dec 17, 2020 1:42 pmIs that something we can pass or set somehow when launching the Python interpreter?I could avoid this problem by adding
Code
-Dfile.encoding=UTF-8
to "bin\pycharm.exe.vmoptions".
- Fri Dec 18, 2020 1:29 pm
- Forum: Other Game Design
- Topic: Idea: starlane disruption
- Replies: 6
- Views: 484
Re: Idea: starlane disruption
So the converse of the Spatial Distortion Generator, that pulls ships in instead of pushing them away?
- Thu Dec 17, 2020 1:42 pm
- Forum: Support
- Topic: "The connection to the server has been lost."
- Replies: 10
- Views: 716
Re: "The connection to the server has been lost."
Fatal Python error: Py_Initialize: can't initialize sys standard streams LookupError: unknown encoding: cp932 Current thread 0x00003f60 (most recent call first): Googling the error gave this: https://stackoverflow.com/questions/51053464/fatal-python-error-py-initialize-cant-initialize-sys-standard-...
- Tue Dec 15, 2020 10:33 pm
- Forum: Support
- Topic: "The connection to the server has been lost."
- Replies: 10
- Views: 716
Re: "The connection to the server has been lost."
The system is in Japanese, with Japanese windows Are you able to run programs from the command line? All I can think to suggest is to have you run freeoriond.exe from the windows command prompt and see if it starts up, then in a separate command prompt window, run "freeorion --network.server.extern...
- Mon Dec 14, 2020 10:00 pm
- Forum: Support
- Topic: "The connection to the server has been lost."
- Replies: 10
- Views: 716
Re: "The connection to the server has been lost."
What language is the system set to that you're running FreeOrion on? The client log has something slightly suggestive:
Code: Select all
22:45:45.799136 {0x00001ef4} [error] client : process.cpp:169 : Process::Impl::Kill : Error terminating process: アクセスが拒否されました。
- Sat Dec 12, 2020 4:28 pm
- Forum: Scripting & Balancing
- Topic: Excruciating FOCS doubts
- Replies: 48
- Views: 1890
Re: Excruciating FOCS doubts
Can I use "Statistic" or something else to query the planetary focus within an effect? Something like value = Value + (Statistic Condition LocalCandidate.focus = "FOCUS_PROTECTION") + 1 Yes, with an arbitrary condition, like https://github.com/freeorion/freeorion/blob/master/default/scripting/ship_...