Search found 13476 matches

by Geoff the Medio
Sun Apr 14, 2024 8:31 pm
Forum: Programming
Topic: Fleet ... has no valid system.
Replies: 4
Views: 1105

Re: Fleet ... has no valid system.

I can't reproduce the issue from that save in a recent build.
by Geoff the Medio
Sun Apr 14, 2024 5:45 pm
Forum: Support
Topic: Game crash after changing directories
Replies: 2
Views: 39

Re: Game crash after changing directories

freeorion --resource.path

I just switched the resource path in the GUI without problem.

Maybe something's missing in the modded directory that it doesn't do safety checks for?
by Geoff the Medio
Sun Apr 14, 2024 9:50 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

So, basically : drkosy, please turn, and Geoff&Ophiuchus&Others, please tell us if there is some test we can do that will be useful to understand the problem. If there are cases from the history of the game where an annex was reporteldy possible in the UI but then failed after ending turn, ...
by Geoff the Medio
Sun Apr 14, 2024 9:37 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4722

Re: Annexation feedback

That's an interesting formula. Should an empire (not just one of its allies) having fleet supply in a system affect the cost of annexation? This would make it a bit awkward to get the minimal cost possible if an ally's supply taking over a system can't be prevented. Should distance / jumps to a pla...
by Geoff the Medio
Sun Apr 14, 2024 9:26 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4722

Re: Annexation feedback

LienRag wrote: Tue Mar 26, 2024 11:10 pmNote that I had all the planets marked at "not annexable"; I don't know why BlueAward was able to annex them.

This turn also they are all "not annexable" to me.
Seems to work in master: https://github.com/freeorion/freeorion/ ... 2053980683
by Geoff the Medio
Sun Apr 14, 2024 5:39 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

drkosy wrote: Sat Apr 13, 2024 6:30 pm
Geoff the Medio wrote: Fri Apr 12, 2024 9:21 pm Save?
Sure, see attachment. It's Dnoces to the east.
Should be fixed by https://github.com/freeorion/freeorion/pull/4926
by Geoff the Medio
Fri Apr 12, 2024 9:21 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

I ... "annexed" the colony ... twice (two turns in succession) but nothing happened.
Save?
by Geoff the Medio
Thu Apr 11, 2024 7:49 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4722

Re: Annexation feedback

LienRag wrote: Thu Apr 11, 2024 10:30 amWhat about the exploit that Wobbly suggested earlier, though : sending chaff against the enemy so that by killing them he lowers the Species' opinion of the enemy's Empire ?
If that's an objectionable exploit, then it is so regardless of how annexation works.
by Geoff the Medio
Wed Apr 10, 2024 8:25 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

By the looks of it, there's now a new condition that bans immediate annexation after new colonization/ conquest/ annexation Yes, it seems so and it seems to be heavily bugged... New as in https://github.com/freeorion/freeorion/commit/94b492fb1ca11e1edc76960a660f5a9968378cac not in the version you'r...
by Geoff the Medio
Wed Apr 10, 2024 8:24 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

BlueAward wrote: Wed Apr 10, 2024 7:20 pmwonder what is my empire Id, is it zero perchance
It should say in the pedia entry for an empire what its ID is, unless o01eg somehow disabled that.
by Geoff the Medio
Wed Apr 10, 2024 8:12 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4722

Re: Annexation feedback

auto DefaultAnnexationCost() { return std::make_unique<ValueRef::Operation<double>>( ValueRef::OpType::MAXIMUM, MinimumAnnexCost(), (ScaledPop() * ExpBaseSpeciesOpinion() * ExpBaseStability()) + (BuildingAnnexCostScaling() * BuildingCostsSum(SourceOwner())) ); } The annexation formula accounts for ...
by Geoff the Medio
Wed Apr 10, 2024 1:42 pm
Forum: Scripting & Balancing
Topic: Last clicked object as Source/Target for named value refs?
Replies: 2
Views: 80

Re: Last clicked object as Source/Target for named value refs?

You can access the IDs of the selected system and fleet, like used in the objects list distance to columns:
by Geoff the Medio
Wed Apr 10, 2024 7:43 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

I believe that Ophiuchus said that you were always supposed to have Supply over your own planet. Only at most one empire can have supply in a system for purposes of connecting planets and resupplying fleets. Allies can use eachother's supplied systems for fleet resupply, and can use eachother's con...
by Geoff the Medio
Wed Apr 03, 2024 10:05 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189842

Re: Twenty-sixth game on the multiplayer slow game server

To address the issue raised above, fleet movement happens before combat.
by Geoff the Medio
Mon Apr 01, 2024 1:02 pm
Forum: Other Game Design
Topic: Obstruction + hidden ships design
Replies: 18
Views: 1659

Re: Obstruction + hidden ships design

In the https://github.com/freeorion/freeorion/commits/scratch3/ branch, I've adjusted things so that: -If a fleet is set to obstructive and is blockading passage of an enemy fleet, and no ship in the blockading fleet is both armed and visible to the blockaded empire, the lowest stealth armed ship in...